=Reversion of premul bugfix=

Reversion of premul bugfix, as it was apparently not
working all that well.

Note that this brings back the bug where the erase alpha
paint tool won't display correctly, since the UV image
editor just draws images in key alpha now.
This commit is contained in:
2008-02-22 22:23:58 +00:00
parent 28fb578048
commit 0e233b3213
8 changed files with 34 additions and 93 deletions

View File

@@ -1668,11 +1668,8 @@ static ImBuf *image_load_image_file(Image *ima, ImageUser *iuser, int cfra)
ima->packedfile = newPackedFile(str);
}
/*ok, this is *not* what a user expects when he clicks the premul
button, that his image is actually changed. This should be a
render-time option, not a modification to the image! - joeedh*/
/*if(ima->flag & IMA_DO_PREMUL)
converttopremul(ibuf);*/
if(ima->flag & IMA_DO_PREMUL)
converttopremul(ibuf);
}
else
ima->ok= 0;

View File

@@ -2419,7 +2419,6 @@ static void lib_link_texture(FileData *fd, Main *main)
if(tex->id.flag & LIB_NEEDLINK) {
tex->ima= newlibadr_us(fd, tex->id.lib, tex->ima);
tex->ipo= newlibadr_us(fd, tex->id.lib, tex->ipo);
if(tex->env) tex->env->object= newlibadr(fd, tex->id.lib, tex->env->object);
@@ -7451,58 +7450,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
/*version patch to migrate premul flag from images to image users*/
if (main->versionfile < 245 || (main->versionfile == 245 && main->subversionfile < 15)) {
Tex *tex;
Image *image;
ImageUser *iuser;
Scene *scene;
bNode *node;
bNodeTree *ntree;
/*handle image textures*/
for (tex=main->tex.first; tex; tex=tex->id.next) {
if (tex->ima) {
image = newlibadr(fd, lib, tex->ima);
if(image)
if (image->flag & IMA_OLDFLAG)
tex->iuser.flag |= IMA_DO_PREMUL;
}
}
/*handle composite node trees*/
for (scene=main->scene.first; scene; scene=scene->id.next) {
if (scene->nodetree) {
for (node=scene->nodetree->nodes.first; node; node=node->next) {
ID *nodeid = newlibadr(fd, lib, node->id);
if (node->storage && nodeid && GS(nodeid->name) == ID_IM) {
image = (Image*) nodeid;
iuser = node->storage;
if (image->flag & IMA_OLDFLAG) iuser->flag |= IMA_DO_PREMUL;
}
}
}
}
/*handle node groups*/
for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) {
if (ntree->type == NTREE_COMPOSIT) {
for (node=ntree->nodes.first; node; node=node->next) {
ID *nodeid = newlibadr(fd, lib, node->id);
if (node->storage && nodeid && GS(nodeid->name) == ID_IM) {
image = (Image*) nodeid;
iuser = node->storage;
if (image->flag & IMA_OLDFLAG) iuser->flag |= IMA_DO_PREMUL;
}
}
}
}
/*finally, remove the flag from all images*/
for (image=main->image.first; image; image=image->id.next) {
if (image->flag & IMA_OLDFLAG) image->flag &= ~IMA_OLDFLAG;
}
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */

View File

@@ -58,7 +58,6 @@ typedef struct ImageUser {
/* iuser->flag */
#define IMA_ANIM_ALWAYS 1
#define IMA_ANIM_REFRESHED 2
#define IMA_DO_PREMUL 4
typedef struct Image {
ID id;
@@ -109,12 +108,7 @@ typedef struct Image {
#define IMA_REFLECT 16
#define IMA_NOCOLLECT 32
#define IMA_ANTIALI 64
/*used to be IMA_DO_PREMUL. Note that
in theory, in should be possible
to use this flag position if necassary,
since this is only used in do_versions.*/
#define IMA_OLDFLAG 128
#define IMA_DO_PREMUL 128
/* tpageflag */
#define IMA_TILES 1

View File

@@ -58,7 +58,7 @@ static bNodeSocketType cmp_node_rlayers_out[]= {
static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *iuser)
{
ImBuf *ibuf;
CompBuf *stackbuf, *old;
CompBuf *stackbuf;
int type;
ibuf= BKE_image_get_ibuf(ima, iuser);
@@ -79,11 +79,10 @@ static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *i
stackbuf->rect= ibuf->rect_float;
}
old = stackbuf;
stackbuf = dupalloc_compbuf(stackbuf);
free_compbuf(old);
if (type==CB_RGBA && iuser && (iuser->flag & IMA_DO_PREMUL)) {
/*code to respect the premul flag of images; I'm
not sure if this is a good idea for multilayer images,
since it never worked before for them.
if (type==CB_RGBA && ima->flag & IMA_DO_PREMUL) {
//premul the image
int i;
float *pixel = stackbuf->rect;
@@ -94,7 +93,7 @@ static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *i
pixel[2] *= pixel[3];
}
}
*/
return stackbuf;
};
@@ -203,6 +202,25 @@ static void node_composit_exec_image(void *data, bNode *node, bNodeStack **in, b
else {
stackbuf= node_composit_get_image(rd, ima, iuser);
/*respect image premul option*/
if (stackbuf->type==CB_RGBA && ima->flag & IMA_DO_PREMUL) {
int i;
float *pixel;
/*first duplicate stackbuf->rect, since it's just a pointer
to the source imbuf, and we don't want to change that.*/
stackbuf->rect = MEM_dupallocN(stackbuf->rect);
/*premul the image*/
pixel = stackbuf->rect;
for (i=0; i<stackbuf->x*stackbuf->y; i++, pixel += 4) {
pixel[0] *= pixel[3];
pixel[1] *= pixel[3];
pixel[2] *= pixel[3];
}
}
/* put image on stack */
out[0]->data= stackbuf;

View File

@@ -1138,13 +1138,6 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
if(osatex) retval= imagewraposa(tex, tex->ima, NULL, texvec, dxt, dyt, texres);
else retval= imagewrap(tex, tex->ima, NULL, texvec, texres);
tag_image_time(tex->ima); /* tag image as having being used */
/*do premul if necassary*/
if (tex->iuser.flag & IMA_DO_PREMUL) {
texres->tr *= texres->ta;
texres->tg *= texres->ta;
texres->tb *= texres->ta;
}
break;
case TEX_PLUGIN:
retval= plugintex(tex, texvec, dxt, dyt, osatex, texres);

View File

@@ -1181,7 +1181,7 @@ void uiblock_image_panel(uiBlock *block, Image **ima_pp, ImageUser *iuser,
uiBlockSetFunc(block, image_reload_cb, ima, iuser);
uiDefButBitS(block, TOG, IMA_ANTIALI, B_NOP, "Anti", 10, 50, 45, 20, &ima->flag, 0, 0, 0, 0, "Toggles Image anti-aliasing, only works with solid colors");
uiDefButBitS(block, TOG, IMA_DO_PREMUL, imagechanged, "Premul", 55, 50, 65, 20, &iuser->flag, 0, 0, 0, 0, "Toggles whether to premultiply the image at render/composite time.");
uiDefButBitS(block, TOG, IMA_DO_PREMUL, imagechanged, "Premul", 55, 50, 65, 20, &ima->flag, 0, 0, 0, 0, "Toggles premultiplying alpha");
uiBlockEndAlign(block);
if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
@@ -2560,7 +2560,7 @@ static void lamp_panel_spot(Object *ob, Lamp *la)
tip= "Irregular buffer produces sharp shadow always, but it doesn't show up for raytracing";
else if(la->buftype==LA_SHADBUF_HALFWAY)
tip= "Regular buffer, averaging the closest and 2nd closest Z value for reducing biasing";
uiDefButC(block, MENU, B_REDR, "Classical %x0|Classic-Halfway %x2|Irregular %x1", 10,140,80,19,&la->buftype, 0, 0, 0, 0, tip);
}
}
@@ -2656,6 +2656,7 @@ static void lamp_panel_spot(Object *ob, Lamp *la)
}
}
}
else uiDefBut(block, LABEL,0," ", 100,180,200,19,NULL, 0, 0, 0, 0, "");

View File

@@ -2058,11 +2058,7 @@ void drawimagespace(ScrArea *sa, void *spacedata)
if(sima->flag & SI_USE_ALPHA) {
sima_draw_alpha_backdrop(sima, x1_rep, y1_rep, ibuf->x*xuser_asp, ibuf->y*yuser_asp);
glEnable(GL_BLEND);
/*use key alpha if the IMA_DO_PREMUL option is set.*/
if (sima->iuser.flag & IMA_DO_PREMUL)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
else
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
/* detect if we need to redo the curve map.

View File

@@ -938,7 +938,7 @@ static void image_layer_cb(void *ima_v, void *iuser_v)
{
ntreeCompositForceHidden(G.scene->nodetree);
BKE_image_multilayer_index(BKE_image_get_renderresult(ima_v), iuser_v);
BKE_image_multilayer_index(ima_v, iuser_v);
allqueue(REDRAWNODE, 0);
}
@@ -995,11 +995,6 @@ static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *nod
uiButSetFunc(bt, node_image_type_cb, node, ima);
MEM_freeN(strp);
if (iuser) {
dy -= 19;
uiDefButBitS(block, TOG, IMA_DO_PREMUL, B_NODE_EXEC+node->nr, "Premul", xmin, dy, xmax-xmin, 20, &iuser->flag, 0, 0, 0, 0, "Toggles whether to premultiply the image at render/composite time.");
}
if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) {
width= (xmax-xmin)/2;
@@ -1039,7 +1034,7 @@ static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *nod
}
if(node->id) {
Image *ima= (Image *)node->id;
int retval= 19*2;
int retval= 19;
/* for each draw we test for anim refresh event */
if(iuser->flag & IMA_ANIM_REFRESHED) {