Cleanup: separate clipUVTransform into two different functions
No functional changes. Prep for D15420 / T98061.
This commit is contained in:
@@ -479,132 +479,6 @@ TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, struct BezTr
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/** \name UV Coordinates
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* \{ */
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/**
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* Find the correction for the scaling factor when "Constrain to Bounds" is active.
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* \param numerator: How far the UV boundary (unit square) is from the origin of the scale.
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* \param denominator: How far the AABB is from the origin of the scale.
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* \param scale: Scale parameter to update.
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*/
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static void constrain_scale_to_boundary(const float numerator,
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const float denominator,
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float *scale)
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{
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if (denominator == 0.0f) {
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/* The origin of the scale is on the edge of the boundary. */
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if (numerator < 0.0f) {
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/* Negative scale will wrap around and put us outside the boundary. */
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*scale = 0.0f; /* Hold at the boundary instead. */
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}
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return; /* Nothing else we can do without more info. */
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}
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const float correction = numerator / denominator;
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if (correction < 0.0f || !isfinite(correction)) {
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/* TODO: Correction is negative or invalid, but we lack context to fix `*scale`. */
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return;
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}
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if (denominator < 0.0f) {
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/* Scale origin is outside boundary, only make scale bigger. */
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if (*scale < correction) {
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*scale = correction;
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}
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return;
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}
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/* Scale origin is inside boundary, the "regular" case, limit maximum scale. */
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if (*scale > correction) {
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*scale = correction;
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}
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}
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bool clipUVTransform(TransInfo *t, float vec[2], const bool resize)
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{
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bool clipx = true, clipy = true;
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float min[2], max[2];
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/* Check if the current image in UV editor is a tiled image or not. */
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const SpaceImage *sima = t->area->spacedata.first;
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const Image *image = sima->image;
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const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
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/* Stores the coordinates of the closest UDIM tile.
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* Also acts as an offset to the tile from the origin of UV space. */
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float base_offset[2] = {0.0f, 0.0f};
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/* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV space. */
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if (is_tiled_image) {
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int nearest_tile_index = BKE_image_find_nearest_tile(image, t->center_global);
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if (nearest_tile_index != -1) {
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nearest_tile_index -= 1001;
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/* Getting coordinates of nearest tile from the tile index. */
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base_offset[0] = nearest_tile_index % 10;
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base_offset[1] = nearest_tile_index / 10;
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}
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}
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min[0] = min[1] = FLT_MAX;
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max[0] = max[1] = FLT_MIN;
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FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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TransData *td;
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int a;
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for (a = 0, td = tc->data; a < tc->data_len; a++, td++) {
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minmax_v2v2_v2(min, max, td->loc);
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}
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}
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if (resize) {
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/* Assume no change is required. */
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float scalex = 1.0f;
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float scaley = 1.0f;
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/* Update U against the left border. */
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constrain_scale_to_boundary(
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t->center_global[0] - base_offset[0], t->center_global[0] - min[0], &scalex);
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/* Now the right border, negated, because `-1.0 / -1.0 = 1.0` */
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constrain_scale_to_boundary(base_offset[0] + t->aspect[0] - t->center_global[0],
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max[0] - t->center_global[0],
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&scalex);
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/* Do the same for the V co-ordinate, which is called `y`. */
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constrain_scale_to_boundary(
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t->center_global[1] - base_offset[1], t->center_global[1] - min[1], &scaley);
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constrain_scale_to_boundary(base_offset[1] + t->aspect[1] - t->center_global[1],
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max[1] - t->center_global[1],
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&scaley);
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clipx = (scalex != 1.0f);
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clipy = (scaley != 1.0f);
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vec[0] *= scalex;
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vec[1] *= scaley;
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}
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else {
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if (min[0] < base_offset[0]) {
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vec[0] += base_offset[0] - min[0];
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}
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else if (max[0] > base_offset[0] + t->aspect[0]) {
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vec[0] -= max[0] - base_offset[0] - t->aspect[0];
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}
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else {
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clipx = 0;
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}
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if (min[1] < base_offset[1]) {
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vec[1] += base_offset[1] - min[1];
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}
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else if (max[1] > base_offset[1] + t->aspect[1]) {
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vec[1] -= max[1] - base_offset[1] - t->aspect[1];
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}
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else {
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clipy = 0;
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}
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}
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return (clipx || clipy);
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}
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void clipUVData(TransInfo *t)
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{
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FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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@@ -34,7 +34,6 @@ int special_transform_moving(TransInfo *t);
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void special_aftertrans_update(struct bContext *C, TransInfo *t);
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void sort_trans_data_dist(TransInfo *t);
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void createTransData(struct bContext *C, TransInfo *t);
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bool clipUVTransform(TransInfo *t, float vec[2], bool resize);
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void clipUVData(TransInfo *t);
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void transform_convert_flush_handle2D(TransData *td, TransData2D *td2d, float y_fac);
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/**
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@@ -11,6 +11,7 @@
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#include "BLI_task.h"
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#include "BKE_context.h"
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#include "BKE_image.h"
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#include "BKE_unit.h"
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#include "ED_screen.h"
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@@ -84,6 +85,102 @@ static void ApplySnapResize(TransInfo *t, float vec[3])
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}
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}
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/**
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* Find the correction for the scaling factor when "Constrain to Bounds" is active.
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* \param numerator: How far the UV boundary (unit square) is from the origin of the scale.
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* \param denominator: How far the AABB is from the origin of the scale.
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* \param scale: Scale parameter to update.
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*/
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static void constrain_scale_to_boundary(const float numerator,
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const float denominator,
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float *scale)
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{
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if (denominator == 0.0f) {
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/* The origin of the scale is on the edge of the boundary. */
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if (numerator < 0.0f) {
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/* Negative scale will wrap around and put us outside the boundary. */
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*scale = 0.0f; /* Hold at the boundary instead. */
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}
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return; /* Nothing else we can do without more info. */
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}
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const float correction = numerator / denominator;
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if (correction < 0.0f || !isfinite(correction)) {
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/* TODO: Correction is negative or invalid, but we lack context to fix `*scale`. */
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return;
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}
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if (denominator < 0.0f) {
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/* Scale origin is outside boundary, only make scale bigger. */
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if (*scale < correction) {
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*scale = correction;
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}
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return;
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}
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/* Scale origin is inside boundary, the "regular" case, limit maximum scale. */
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if (*scale > correction) {
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*scale = correction;
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}
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}
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static bool clip_uv_transform_resize(TransInfo *t, float vec[2])
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{
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/* Assume no change is required. */
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float scalex = 1.0f;
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float scaley = 1.0f;
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/* Check if the current image in UV editor is a tiled image or not. */
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const SpaceImage *sima = t->area->spacedata.first;
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const Image *image = sima->image;
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const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
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/* Stores the coordinates of the closest UDIM tile.
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* Also acts as an offset to the tile from the origin of UV space. */
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float base_offset[2] = {0.0f, 0.0f};
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/* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV space. */
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if (is_tiled_image) {
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int nearest_tile_index = BKE_image_find_nearest_tile(image, t->center_global);
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if (nearest_tile_index != -1) {
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nearest_tile_index -= 1001;
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/* Getting coordinates of nearest tile from the tile index. */
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base_offset[0] = nearest_tile_index % 10;
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base_offset[1] = nearest_tile_index / 10;
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}
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}
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float min[2], max[2];
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min[0] = min[1] = FLT_MAX;
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max[0] = max[1] = -FLT_MAX;
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FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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TransData *td;
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int a;
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for (a = 0, td = tc->data; a < tc->data_len; a++, td++) {
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minmax_v2v2_v2(min, max, td->loc);
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}
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}
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/* Update U against the left border. */
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constrain_scale_to_boundary(
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t->center_global[0] - base_offset[0], t->center_global[0] - min[0], &scalex);
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/* Now the right border, negated, because `-1.0 / -1.0 = 1.0` */
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constrain_scale_to_boundary(
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base_offset[0] + t->aspect[0] - t->center_global[0], max[0] - t->center_global[0], &scalex);
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/* Do the same for the V co-ordinate, which is called `y`. */
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constrain_scale_to_boundary(
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t->center_global[1] - base_offset[1], t->center_global[1] - min[1], &scaley);
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constrain_scale_to_boundary(
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base_offset[1] + t->aspect[1] - t->center_global[1], max[1] - t->center_global[1], &scaley);
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vec[0] *= scalex;
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vec[1] *= scaley;
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return (scalex != 1.0f) || (scaley != 1.0f);
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}
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static void applyResize(TransInfo *t, const int UNUSED(mval[2]))
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{
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float mat[3][3];
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@@ -157,7 +254,7 @@ static void applyResize(TransInfo *t, const int UNUSED(mval[2]))
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}
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/* Evil hack - redo resize if clipping needed. */
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if (t->flag & T_CLIP_UV && clipUVTransform(t, t->values_final, 1)) {
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if (t->flag & T_CLIP_UV && clip_uv_transform_resize(t, t->values_final)) {
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size_to_mat3(mat, t->values_final);
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if (t->con.mode & CON_APPLY) {
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@@ -16,6 +16,7 @@
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#include "BLI_task.h"
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#include "BKE_context.h"
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#include "BKE_image.h"
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#include "BKE_report.h"
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#include "BKE_unit.h"
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@@ -434,6 +435,60 @@ static void applyTranslationValue(TransInfo *t, const float vec[3])
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custom_data->prev.rotate_mode = rotate_mode;
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}
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static bool clip_uv_transform_translation(TransInfo *t, float vec[2])
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{
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/* Check if the current image in UV editor is a tiled image or not. */
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const SpaceImage *sima = t->area->spacedata.first;
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const Image *image = sima->image;
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const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
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/* Stores the coordinates of the closest UDIM tile.
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* Also acts as an offset to the tile from the origin of UV space. */
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float base_offset[2] = {0.0f, 0.0f};
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/* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV space. */
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if (is_tiled_image) {
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int nearest_tile_index = BKE_image_find_nearest_tile(image, t->center_global);
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if (nearest_tile_index != -1) {
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nearest_tile_index -= 1001;
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/* Getting coordinates of nearest tile from the tile index. */
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base_offset[0] = nearest_tile_index % 10;
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base_offset[1] = nearest_tile_index / 10;
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}
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}
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float min[2], max[2];
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min[0] = min[1] = FLT_MAX;
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max[0] = max[1] = -FLT_MAX;
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FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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for (TransData *td = tc->data; td < tc->data + tc->data_len; td++) {
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minmax_v2v2_v2(min, max, td->loc);
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}
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}
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bool result = false;
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if (min[0] < base_offset[0]) {
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vec[0] += base_offset[0] - min[0];
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result = true;
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}
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else if (max[0] > base_offset[0] + t->aspect[0]) {
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vec[0] -= max[0] - base_offset[0] - t->aspect[0];
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result = true;
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}
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if (min[1] < base_offset[1]) {
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vec[1] += base_offset[1] - min[1];
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result = true;
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}
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else if (max[1] > base_offset[1] + t->aspect[1]) {
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vec[1] -= max[1] - base_offset[1] - t->aspect[1];
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result = true;
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}
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return result;
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}
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static void applyTranslation(TransInfo *t, const int UNUSED(mval[2]))
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{
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char str[UI_MAX_DRAW_STR];
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@@ -498,7 +553,7 @@ static void applyTranslation(TransInfo *t, const int UNUSED(mval[2]))
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applyTranslationValue(t, global_dir);
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/* evil hack - redo translation if clipping needed */
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if (t->flag & T_CLIP_UV && clipUVTransform(t, global_dir, 0)) {
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if (t->flag & T_CLIP_UV && clip_uv_transform_translation(t, global_dir)) {
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applyTranslationValue(t, global_dir);
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/* In proportional edit it can happen that */
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