have timeoffset use (int)floor(timeoffset+0.5f) when converting to an int to avoid problems with nagative values.
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@@ -333,7 +333,7 @@ void group_handle_recalc_and_update(Scene *scene, Object *parent, Group *group)
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/* switch to local time */
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cfrao= scene->r.cfra;
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scene->r.cfra -= (int)give_timeoffset(parent);
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scene->r.cfra -= (int)floor(give_timeoffset(parent) + 0.5f);
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/* we need a DAG per group... */
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for(go= group->gobject.first; go; go= go->next) {
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@@ -232,20 +232,22 @@ void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag)
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/* Draw dark green line if slow-parenting/time-offset is enabled */
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if (flag & DRAWCFRA_SHOW_TIMEOFS) {
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Object *ob= (scene->basact) ? (scene->basact->object) : 0;
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// XXX ob->ipoflag is depreceated!
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if ((ob) && (ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)!=0.0f)) {
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vec[0]-= give_timeoffset(ob); /* could avoid calling twice */
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if(ob) {
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float timeoffset= give_timeoffset(ob);
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// XXX ob->ipoflag is depreceated!
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if ((ob->ipoflag & OB_OFFS_OB) && (timeoffset != 0.0f)) {
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vec[0]-= timeoffset; /* could avoid calling twice */
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UI_ThemeColorShade(TH_CFRAME, -30);
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UI_ThemeColorShade(TH_CFRAME, -30);
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glBegin(GL_LINE_STRIP);
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/*vec[1]= v2d->cur.ymax;*/ // this is set already. this line is only included
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glVertex2fv(vec);
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glBegin(GL_LINE_STRIP);
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/*vec[1]= v2d->cur.ymax;*/ // this is set already. this line is only included
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glVertex2fv(vec);
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vec[1]= v2d->cur.ymin;
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glVertex2fv(vec);
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glEnd();
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vec[1]= v2d->cur.ymin;
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glVertex2fv(vec);
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glEnd();
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}
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}
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}
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