OpenGL: remove GLSL support query (it's always supported)
This commit is contained in:
@@ -41,7 +41,6 @@ extern "C" {
|
||||
void GPU_extensions_disable(void);
|
||||
|
||||
bool GPU_legacy_support(void);
|
||||
bool GPU_glsl_support(void);
|
||||
bool GPU_full_non_power_of_two_support(void);
|
||||
bool GPU_display_list_support(void);
|
||||
bool GPU_bicubic_bump_support(void);
|
||||
|
||||
@@ -280,12 +280,6 @@ bool GPU_legacy_support(void)
|
||||
return support;
|
||||
}
|
||||
|
||||
bool GPU_glsl_support(void)
|
||||
{
|
||||
/* always supported, still queried by game engine */
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GPU_full_non_power_of_two_support(void)
|
||||
{
|
||||
/* always supported on full GL but still relevant for OpenGL ES 2.0 where
|
||||
|
||||
Reference in New Issue
Block a user