Cryptomatte: Incorrect Coverage with Volumetrics
Related to {D10286}. When volumetrics are used in the scene the coverage
is incorrect. The reason is that the current sample is 1 over the num
samples that are calculated.
This commit is contained in:
@@ -503,7 +503,7 @@ static void eevee_cryptomatte_postprocess_weights(EEVEE_Data *vedata)
|
||||
volumetric_transmittance_buffer = GPU_texture_read(
|
||||
txl->volume_transmittance_accum, GPU_DATA_FLOAT, 0);
|
||||
}
|
||||
const int num_samples = effects->taa_current_sample;
|
||||
const int num_samples = effects->taa_current_sample - 1;
|
||||
|
||||
int accum_pixel_index = 0;
|
||||
int accum_pixel_stride = eevee_cryptomatte_pixel_stride(view_layer);
|
||||
|
||||
Reference in New Issue
Block a user