Eevee: fix orco.
This commit is contained in:
@@ -2443,7 +2443,7 @@ float hypot(float x, float y)
|
||||
|
||||
void generated_from_orco(vec3 orco, out vec3 generated)
|
||||
{
|
||||
generated = orco * 0.5 + vec3(0.5);
|
||||
generated = orco;
|
||||
}
|
||||
|
||||
int floor_to_int(float x)
|
||||
@@ -2948,7 +2948,7 @@ void node_tex_coord(
|
||||
out vec3 generated, out vec3 normal, out vec3 uv, out vec3 object,
|
||||
out vec3 camera, out vec3 window, out vec3 reflection)
|
||||
{
|
||||
generated = attr_orco * 0.5 + vec3(0.5);
|
||||
generated = attr_orco;
|
||||
normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz);
|
||||
uv = attr_uv;
|
||||
object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;
|
||||
|
||||
Reference in New Issue
Block a user