Eevee: fix orco.

This commit is contained in:
2017-05-17 20:05:21 +02:00
parent 00a5885136
commit 11e7e0769a

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@@ -2443,7 +2443,7 @@ float hypot(float x, float y)
void generated_from_orco(vec3 orco, out vec3 generated)
{
generated = orco * 0.5 + vec3(0.5);
generated = orco;
}
int floor_to_int(float x)
@@ -2948,7 +2948,7 @@ void node_tex_coord(
out vec3 generated, out vec3 normal, out vec3 uv, out vec3 object,
out vec3 camera, out vec3 window, out vec3 reflection)
{
generated = attr_orco * 0.5 + vec3(0.5);
generated = attr_orco;
normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz);
uv = attr_uv;
object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;