Cleanup: reduce scope for versioning vars
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@@ -75,17 +75,11 @@ void BLO_update_defaults_userpref_blend(void)
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* This function can be emptied each time the startup.blend is updated. */
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void BLO_update_defaults_startup_blend(Main *bmain)
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{
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Scene *scene;
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SceneRenderLayer *srl;
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FreestyleLineStyle *linestyle;
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Mesh *me;
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Material *mat;
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for (scene = bmain->scene.first; scene; scene = scene->id.next) {
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for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
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scene->r.im_format.planes = R_IMF_PLANES_RGBA;
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scene->r.im_format.compress = 15;
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for (srl = scene->r.layers.first; srl; srl = srl->next) {
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for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
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srl->freestyleConfig.sphere_radius = 0.1f;
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srl->pass_alpha_threshold = 0.5f;
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}
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@@ -158,7 +152,7 @@ void BLO_update_defaults_startup_blend(Main *bmain)
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scene->r.ffcodecdata.audio_mixrate = 48000;
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}
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for (linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) {
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for (FreestyleLineStyle *linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) {
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linestyle->flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE;
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linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA;
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linestyle->integration_type = LS_INTEGRATION_MEAN;
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@@ -166,42 +160,38 @@ void BLO_update_defaults_startup_blend(Main *bmain)
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linestyle->chain_count = 10;
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}
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{
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bScreen *screen;
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for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
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ScrArea *area;
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for (area = screen->areabase.first; area; area = area->next) {
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SpaceLink *space_link;
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ARegion *ar;
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for (screen = bmain->screen.first; screen; screen = screen->id.next) {
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ScrArea *area;
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for (area = screen->areabase.first; area; area = area->next) {
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SpaceLink *space_link;
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ARegion *ar;
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for (space_link = area->spacedata.first; space_link; space_link = space_link->next) {
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if (space_link->spacetype == SPACE_CLIP) {
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SpaceClip *space_clip = (SpaceClip *) space_link;
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space_clip->flag &= ~SC_MANUAL_CALIBRATION;
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}
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for (space_link = area->spacedata.first; space_link; space_link = space_link->next) {
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if (space_link->spacetype == SPACE_CLIP) {
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SpaceClip *space_clip = (SpaceClip *) space_link;
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space_clip->flag &= ~SC_MANUAL_CALIBRATION;
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}
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}
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for (ar = area->regionbase.first; ar; ar = ar->next) {
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/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
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BLI_freelistN(&ar->panels);
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for (ar = area->regionbase.first; ar; ar = ar->next) {
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/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
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BLI_freelistN(&ar->panels);
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/* some toolbars have been saved as initialized,
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* we don't want them to have odd zoom-level or scrolling set, see: T47047 */
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if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
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ar->v2d.flag &= ~V2D_IS_INITIALISED;
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}
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/* some toolbars have been saved as initialized,
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* we don't want them to have odd zoom-level or scrolling set, see: T47047 */
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if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
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ar->v2d.flag &= ~V2D_IS_INITIALISED;
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}
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}
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}
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}
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for (me = bmain->mesh.first; me; me = me->id.next) {
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for (Mesh *me = bmain->mesh.first; me; me = me->id.next) {
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me->smoothresh = DEG2RADF(180.0f);
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me->flag &= ~ME_TWOSIDED;
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}
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for (mat = bmain->mat.first; mat; mat = mat->id.next) {
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for (Material *mat = bmain->mat.first; mat; mat = mat->id.next) {
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mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f;
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mat->line_col[3] = 1.0f;
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}
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