use ascii drawing function where utf8 isnt needed.
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@@ -1542,7 +1542,7 @@ static void scroll_printstr(Scene *scene, float x, float y, float val, int power
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}
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/* draw it */
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BLF_draw_default(x, y, 0.0f, str, sizeof(str)-1);
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BLF_draw_default_ascii(x, y, 0.0f, str, sizeof(str)-1);
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}
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/* Draw scrollbars in the given 2d-region */
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@@ -627,7 +627,7 @@ static void draw_view_axis(RegionView3D *rv3d)
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glEnd();
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if (fabsf(dx) > toll || fabsf(dy) > toll) {
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BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "x", 1);
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BLF_draw_default_ascii(start + dx + 2, start + dy + ydisp + 2, 0.0f, "x", 1);
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}
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/* BLF_draw_default disables blending */
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@@ -647,7 +647,7 @@ static void draw_view_axis(RegionView3D *rv3d)
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glEnd();
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if (fabsf(dx) > toll || fabsf(dy) > toll) {
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BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "y", 1);
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BLF_draw_default_ascii(start + dx + 2, start + dy + ydisp + 2, 0.0f, "y", 1);
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}
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glEnable(GL_BLEND);
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@@ -666,7 +666,7 @@ static void draw_view_axis(RegionView3D *rv3d)
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glEnd();
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if (fabsf(dx) > toll || fabsf(dy) > toll) {
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BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "z", 1);
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BLF_draw_default_ascii(start + dx + 2, start + dy + ydisp + 2, 0.0f, "z", 1);
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}
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/* restore line-width */
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@@ -757,7 +757,7 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d)
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if (name) {
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UI_ThemeColor(TH_TEXT_HI);
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BLF_draw_default(22, ar->winy-17, 0.0f, name, sizeof(tmpstr));
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BLF_draw_default_ascii(22, ar->winy-17, 0.0f, name, sizeof(tmpstr));
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}
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}
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@@ -2422,7 +2422,7 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar)
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BLI_snprintf(printable, sizeof(printable), "fps: %i", (int)(fps+0.5f));
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}
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BLF_draw_default(22, ar->winy-17, 0.0f, printable, sizeof(printable)-1);
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BLF_draw_default_ascii(22, ar->winy-17, 0.0f, printable, sizeof(printable)-1);
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}
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/* warning: this function has duplicate drawing in ED_view3d_draw_offscreen() */
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@@ -2644,7 +2644,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
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BLI_snprintf(tstr, sizeof(tstr), "%s x %.4g", grid_unit, v3d->grid);
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}
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BLF_draw_default(22, ar->winy-(USER_SHOW_VIEWPORTNAME?40:20), 0.0f, tstr[0]?tstr : grid_unit, sizeof(tstr)); /* XXX, use real length */
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BLF_draw_default_ascii(22, ar->winy-(USER_SHOW_VIEWPORTNAME?40:20), 0.0f, tstr[0]?tstr : grid_unit, sizeof(tstr)); /* XXX, use real length */
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}
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ob= OBACT;
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