Fix for bug #5096:

Geometry shader node storage (added for UV name) wasn't allocated reading
older files, could crash on render.
This commit is contained in:
2007-01-05 23:49:51 +00:00
parent 0306a86d94
commit 130f135d2a

View File

@@ -4322,6 +4322,11 @@ static void do_version_ntree_242_2(bNodeTree *ntree)
}
}
}
else if(ntree->type==NTREE_SHADER) {
for(node= ntree->nodes.first; node; node= node->next)
if(node->type == SH_NODE_GEOMETRY && node->storage == NULL)
node->storage= MEM_callocN(sizeof(NodeGeometry), "NodeGeometry");
}
}
static void do_versions(FileData *fd, Library *lib, Main *main)
@@ -6322,6 +6327,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next)
do_version_ntree_242_2(ntree);
for(ma = main->mat.first; ma; ma= ma->id.next)
if(ma->nodetree)
do_version_ntree_242_2(ma->nodetree);
for(sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;