Cleanup: GPUFrameBuffer: Use Texture class instead of gl calls
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@@ -139,34 +139,20 @@ void FrameBuffer::recursive_downsample(int max_lvl,
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/* Bind to make sure the frame-buffer is up to date. */
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this->bind(true);
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if (width_ == 1 && height_ == 1) {
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return;
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}
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/* HACK: Make the frame-buffer appear not bound to avoid assert in GPU_texture_bind. */
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ctx->active_fb = NULL;
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/* FIXME(fclem): This assumes all mips are defined which may not be the case. */
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max_lvl = min_ii(max_lvl, floor(log2(max_ii(width_, height_))));
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int levels = floor(log2(max_ii(width_, height_)));
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max_lvl = min_ii(max_lvl, levels);
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int current_dim[2] = {width_, height_};
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int mip_lvl;
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for (mip_lvl = 1; mip_lvl < max_lvl + 1; mip_lvl++) {
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/* calculate next viewport size */
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current_dim[0] = max_ii(current_dim[0] / 2, 1);
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current_dim[1] = max_ii(current_dim[1] / 2, 1);
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for (int mip_lvl = 1; mip_lvl <= max_lvl; mip_lvl++) {
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/* Replace attached mip-level for each attachment. */
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for (int att = 0; att < ARRAY_SIZE(attachments_); att++) {
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GPUTexture *tex = attachments_[att].tex;
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Texture *tex = reinterpret_cast<Texture *>(attachments_[att].tex);
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if (tex != NULL) {
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/* Some Intel HDXXX have issue with rendering to a mipmap that is below
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* the texture GL_TEXTURE_MAX_LEVEL. So even if it not correct, in this case
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* we allow GL_TEXTURE_MAX_LEVEL to be one level lower. In practice it does work! */
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int map_lvl = (GPU_mip_render_workaround()) ? mip_lvl : (mip_lvl - 1);
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int mip_max = (GPU_mip_render_workaround()) ? mip_lvl : (mip_lvl - 1);
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/* Restrict fetches only to previous level. */
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GPU_texture_bind(tex, 0);
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glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, mip_lvl - 1);
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glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, map_lvl);
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GPU_texture_unbind(tex);
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tex->mip_range_set(mip_lvl - 1, mip_max);
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/* Bind next level. */
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attachments_[att].mip = mip_lvl;
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}
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@@ -174,25 +160,14 @@ void FrameBuffer::recursive_downsample(int max_lvl,
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/* Update the internal attachments and viewport size. */
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dirty_attachments_ = true;
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this->bind(true);
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/* HACK: Make the frame-buffer appear not bound to avoid assert in GPU_texture_bind. */
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ctx->active_fb = NULL;
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callback(userData, mip_lvl);
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/* This is the last mipmap level. Exit loop without incrementing mip_lvl. */
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if (current_dim[0] == 1 && current_dim[1] == 1) {
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break;
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}
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}
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for (int att = 0; att < ARRAY_SIZE(attachments_); att++) {
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if (attachments_[att].tex != NULL) {
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/* Reset mipmap level range. */
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GPUTexture *tex = attachments_[att].tex;
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GPU_texture_bind(tex, 0);
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glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, mip_lvl);
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GPU_texture_unbind(tex);
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reinterpret_cast<Texture *>(attachments_[att].tex)->mip_range_set(0, max_lvl);
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/* Reset base level. NOTE: might not be the one bound at the start of this function. */
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attachments_[att].mip = 0;
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}
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