Tag ununsed variable and make function real explicit prototype.
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		| @@ -303,7 +303,7 @@ void COM_execute(RenderData* rd, bNodeTree *editingtree, int rendering); | |||||||
|  * @brief Return a list of highlighted bnodes pointers. |  * @brief Return a list of highlighted bnodes pointers. | ||||||
|  * @return  |  * @return  | ||||||
|  */ |  */ | ||||||
| void COM_startReadHighlights(); | void COM_startReadHighlights(void); | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * @brief check if a bnode is highlighted |  * @brief check if a bnode is highlighted | ||||||
|   | |||||||
| @@ -1132,7 +1132,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d) | |||||||
| 	 | 	 | ||||||
| 	if (snode->nodetree) { | 	if (snode->nodetree) { | ||||||
| 		bNode *node; | 		bNode *node; | ||||||
| 		void** highlights = 0; | 		/* void** highlights = 0; */ /* UNUSED */ | ||||||
| 		 | 		 | ||||||
| 		node_uiblocks_init(C, snode->nodetree); | 		node_uiblocks_init(C, snode->nodetree); | ||||||
| 		 | 		 | ||||||
|   | |||||||
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