Tag ununsed variable and make function real explicit prototype.
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@@ -303,7 +303,7 @@ void COM_execute(RenderData* rd, bNodeTree *editingtree, int rendering);
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* @brief Return a list of highlighted bnodes pointers.
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* @brief Return a list of highlighted bnodes pointers.
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* @return
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* @return
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*/
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*/
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void COM_startReadHighlights();
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void COM_startReadHighlights(void);
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/**
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/**
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* @brief check if a bnode is highlighted
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* @brief check if a bnode is highlighted
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@@ -1132,7 +1132,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
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if (snode->nodetree) {
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if (snode->nodetree) {
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bNode *node;
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bNode *node;
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void** highlights = 0;
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/* void** highlights = 0; */ /* UNUSED */
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node_uiblocks_init(C, snode->nodetree);
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node_uiblocks_init(C, snode->nodetree);
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