GPUViewport: Fix huge memory leak.

This commit is contained in:
2017-05-18 20:32:06 +02:00
parent 781e22c2df
commit 13687e89d8

View File

@@ -246,6 +246,27 @@ GPUTexture *GPU_viewport_texture_pool_query(GPUViewport *viewport, void *engine,
return tex;
}
static void gpu_viewport_texture_pool_clear_users(GPUViewport *viewport)
{
ViewportTempTexture *tmp_tex_next;
for (ViewportTempTexture *tmp_tex = viewport->tex_pool.first; tmp_tex; tmp_tex = tmp_tex_next) {
tmp_tex_next = tmp_tex->next;
bool no_user = true;
for (int i = 0; i < MAX_ENGINE_BUFFER_SHARING; ++i) {
if (tmp_tex->user[i] != NULL) {
tmp_tex->user[i] = NULL;
no_user = false;
}
}
if (no_user) {
GPU_texture_free(tmp_tex->texture);
BLI_freelinkN(&viewport->tex_pool, tmp_tex);
}
}
}
static void gpu_viewport_texture_pool_free(GPUViewport *viewport)
{
for (ViewportTempTexture *tmp_tex = viewport->tex_pool.first; tmp_tex; tmp_tex = tmp_tex->next) {
@@ -306,6 +327,8 @@ void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect)
}
}
gpu_viewport_texture_pool_clear_users(viewport);
if (!dfbl->default_fb) {
bool ok = true;
viewport->size[0] = rect_w;