Cleanup: use DRW_shader_create_from_arrays

Avoids messy conditional defines and inline lib allocation.
This commit is contained in:
2019-01-22 10:39:35 +11:00
parent 7c0f925c59
commit 14adca06e4
2 changed files with 80 additions and 128 deletions

View File

@@ -106,8 +106,6 @@ typedef struct EDIT_MESH_Data {
#define MAX_SHADERS 16
#define DEF_WORLD_CLIP_STR "#define USE_WORLD_CLIP_PLANES\n"
/** Can only contain shaders (freed as array). */
typedef struct EDIT_MESH_Shaders {
/* weight */
@@ -217,44 +215,30 @@ static char *EDIT_MESH_sh_defines(ToolSettings *tsettings, RegionView3D *rv3d, b
if (!looseedge) {
BLI_dynstr_append(ds, "#define VERTEX_FACING\n");
}
if (rv3d->rflag & RV3D_CLIPPING) {
BLI_dynstr_append(ds, DEF_WORLD_CLIP_STR);
}
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
return str;
}
static char *EDIT_MESH_sh_lib(void)
{
char *str = NULL;
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_append(ds, datatoc_common_globals_lib_glsl);
BLI_dynstr_append(ds, datatoc_edit_mesh_overlay_common_lib_glsl);
BLI_dynstr_append(ds, datatoc_common_world_clip_lib_glsl);
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
return str;
}
static GPUShader *EDIT_MESH_ensure_shader(
EDIT_MESH_Shaders *sh_data,
ToolSettings *tsettings, RegionView3D *rv3d, bool supports_fast_mode, bool looseedge)
{
const int index = EDIT_MESH_sh_index(tsettings, rv3d, supports_fast_mode);
const int fast_mode = rv3d->rflag & RV3D_NAVIGATING;
const bool fast_mode = (rv3d->rflag & RV3D_NAVIGATING) != 0;
const bool is_clip = (rv3d->rflag & RV3D_CLIPPING) != 0;
const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
if (looseedge) {
if (!sh_data->overlay_loose_edge_cache[index]) {
char *lib = BLI_string_joinN(world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_common_lib_glsl);
char *defines = EDIT_MESH_sh_defines(tsettings, rv3d, true, true);
char *lib = EDIT_MESH_sh_lib();
sh_data->overlay_loose_edge_cache[index] = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
datatoc_edit_mesh_overlay_geom_edge_glsl,
datatoc_edit_mesh_overlay_frag_glsl,
lib,
defines);
sh_data->overlay_loose_edge_cache[index] = DRW_shader_create_from_arrays({
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
.geom = (const char *[]){lib, datatoc_edit_mesh_overlay_geom_edge_glsl, NULL},
.frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, defines, NULL},
});
MEM_freeN(lib);
MEM_freeN(defines);
}
@@ -262,14 +246,14 @@ static GPUShader *EDIT_MESH_ensure_shader(
}
else {
if (!sh_data->overlay_tri_cache[index]) {
char *lib = BLI_string_joinN(world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_common_lib_glsl);
char *defines = EDIT_MESH_sh_defines(tsettings, rv3d, true, false);
char *lib = EDIT_MESH_sh_lib();
sh_data->overlay_tri_cache[index] = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
fast_mode ? NULL : datatoc_edit_mesh_overlay_geom_tri_glsl,
datatoc_edit_mesh_overlay_frag_glsl,
lib,
defines);
sh_data->overlay_tri_cache[index] = DRW_shader_create_from_arrays({
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
.geom = (const char *[]){lib, fast_mode ? NULL : datatoc_edit_mesh_overlay_geom_tri_glsl, NULL},
.frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, defines, NULL},
});
MEM_freeN(lib);
MEM_freeN(defines);
}
@@ -302,90 +286,64 @@ static void EDIT_MESH_engine_init(void *vedata)
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
if (!sh_data->weight_face) {
char *lib = BLI_string_joinN(
datatoc_common_world_clip_lib_glsl,
datatoc_common_globals_lib_glsl);
sh_data->weight_face = DRW_shader_create_with_lib(
datatoc_paint_weight_vert_glsl, NULL,
datatoc_paint_weight_frag_glsl,
lib,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
MEM_freeN(lib);
sh_data->weight_face = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL}});
}
if (!sh_data->overlay_vert) {
char *lib = EDIT_MESH_sh_lib();
const char *defs =
DEF_WORLD_CLIP_STR
"#define VERTEX_FACING\n" ;
sh_data->overlay_vert = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_points_vert_glsl, NULL,
datatoc_gpu_shader_point_varying_color_frag_glsl, lib,
defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
sh_data->overlay_lvert = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_points_vert_glsl, NULL,
datatoc_gpu_shader_point_varying_color_frag_glsl, lib,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
char *lib = BLI_string_joinN(world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_common_lib_glsl);
sh_data->overlay_vert = DRW_shader_create_from_arrays({
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_points_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL}});
sh_data->overlay_lvert = DRW_shader_create_from_arrays({
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_points_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL}});
MEM_freeN(lib);
}
if (!sh_data->overlay_facedot) {
char *lib = BLI_string_joinN(
datatoc_common_world_clip_lib_glsl,
datatoc_common_globals_lib_glsl);
const char *defs =
DEF_WORLD_CLIP_STR
"#define VERTEX_FACING\n" ;
sh_data->overlay_facedot = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL,
datatoc_edit_mesh_overlay_facedot_frag_glsl,
lib,
defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
MEM_freeN(lib);
sh_data->overlay_facedot = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facedot_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL}});
}
if (!sh_data->overlay_mix) {
sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
}
if (!sh_data->overlay_facefill) {
char *lib = BLI_string_joinN(
datatoc_common_world_clip_lib_glsl,
datatoc_common_globals_lib_glsl);
sh_data->overlay_facefill = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL,
datatoc_edit_mesh_overlay_facefill_frag_glsl,
lib,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
MEM_freeN(lib);
sh_data->overlay_facefill = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facefill_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL}});
}
if (!sh_data->normals_face) {
const char *defs =
DEF_WORLD_CLIP_STR
"#define FACE_NORMALS\n";
sh_data->normals_face = DRW_shader_create_with_lib(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
datatoc_gpu_shader_uniform_color_frag_glsl,
datatoc_common_world_clip_lib_glsl,
defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
sh_data->normals_face = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, "#define FACE_NORMALS\n", NULL}});
}
if (!sh_data->normals_loop) {
const char *defs =
DEF_WORLD_CLIP_STR
"#define LOOP_NORMALS\n";
sh_data->normals_loop = DRW_shader_create_with_lib(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
datatoc_gpu_shader_uniform_color_frag_glsl,
datatoc_common_world_clip_lib_glsl,
defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
sh_data->normals_loop = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, "#define LOOP_NORMALS\n", NULL}});
}
if (!sh_data->normals) {
sh_data->normals = DRW_shader_create_with_lib(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
datatoc_gpu_shader_uniform_color_frag_glsl,
datatoc_common_world_clip_lib_glsl,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
sh_data->normals = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL}});
}
if (!sh_data->depth) {
sh_data->depth = DRW_shader_create_3D_depth_only();

View File

@@ -65,8 +65,6 @@ typedef struct OVERLAY_PrivateData {
bool show_overlays;
} OVERLAY_PrivateData; /* Transient data */
#define DEF_WORLD_CLIP_STR "#define USE_WORLD_CLIP_PLANES\n"
typedef struct OVERLAY_Shaders {
/* Face orientation shader */
struct GPUShader *face_orientation;
@@ -123,38 +121,34 @@ static void overlay_engine_init(void *vedata)
}
stl->g_data->ghost_stencil_test = false;
const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
if (!sh_data->face_orientation) {
/* Face orientation */
sh_data->face_orientation = DRW_shader_create_with_lib(
datatoc_overlay_face_orientation_vert_glsl, NULL,
datatoc_overlay_face_orientation_frag_glsl,
datatoc_common_world_clip_lib_glsl,
is_clip ? NULL : DEF_WORLD_CLIP_STR);
sh_data->face_orientation = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_orientation_vert_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_orientation_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL}});
}
if (!sh_data->face_wireframe) {
sh_data->select_wireframe = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_gpu_shader_depth_only_frag_glsl,
datatoc_common_world_clip_lib_glsl,
DEF_WORLD_CLIP_STR "#define SELECT_EDGES\n" +
(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
sh_data->select_wireframe = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, "#define SELECT_EDGES\n", NULL}});
sh_data->face_wireframe = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
NULL,
datatoc_overlay_face_wireframe_frag_glsl,
datatoc_common_world_clip_lib_glsl,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
sh_data->face_wireframe = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL}});
sh_data->face_wireframe_sculpt = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_overlay_face_wireframe_frag_glsl,
datatoc_common_world_clip_lib_glsl,
DEF_WORLD_CLIP_STR "#define USE_SCULPT\n" +
(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
sh_data->face_wireframe_sculpt = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, "#define USE_SCULPT\n", NULL}});
}
}