Cleanup: use DRW_shader_create_from_arrays
Avoids messy conditional defines and inline lib allocation.
This commit is contained in:
@@ -106,8 +106,6 @@ typedef struct EDIT_MESH_Data {
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#define MAX_SHADERS 16
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#define DEF_WORLD_CLIP_STR "#define USE_WORLD_CLIP_PLANES\n"
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/** Can only contain shaders (freed as array). */
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typedef struct EDIT_MESH_Shaders {
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/* weight */
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@@ -217,44 +215,30 @@ static char *EDIT_MESH_sh_defines(ToolSettings *tsettings, RegionView3D *rv3d, b
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if (!looseedge) {
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BLI_dynstr_append(ds, "#define VERTEX_FACING\n");
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}
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if (rv3d->rflag & RV3D_CLIPPING) {
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BLI_dynstr_append(ds, DEF_WORLD_CLIP_STR);
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}
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str = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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return str;
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}
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static char *EDIT_MESH_sh_lib(void)
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{
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char *str = NULL;
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_append(ds, datatoc_common_globals_lib_glsl);
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BLI_dynstr_append(ds, datatoc_edit_mesh_overlay_common_lib_glsl);
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BLI_dynstr_append(ds, datatoc_common_world_clip_lib_glsl);
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str = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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return str;
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}
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static GPUShader *EDIT_MESH_ensure_shader(
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EDIT_MESH_Shaders *sh_data,
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ToolSettings *tsettings, RegionView3D *rv3d, bool supports_fast_mode, bool looseedge)
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{
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const int index = EDIT_MESH_sh_index(tsettings, rv3d, supports_fast_mode);
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const int fast_mode = rv3d->rflag & RV3D_NAVIGATING;
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const bool fast_mode = (rv3d->rflag & RV3D_NAVIGATING) != 0;
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const bool is_clip = (rv3d->rflag & RV3D_CLIPPING) != 0;
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const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
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const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
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if (looseedge) {
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if (!sh_data->overlay_loose_edge_cache[index]) {
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char *lib = BLI_string_joinN(world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_common_lib_glsl);
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char *defines = EDIT_MESH_sh_defines(tsettings, rv3d, true, true);
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char *lib = EDIT_MESH_sh_lib();
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sh_data->overlay_loose_edge_cache[index] = DRW_shader_create_with_lib(
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datatoc_edit_mesh_overlay_vert_glsl,
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datatoc_edit_mesh_overlay_geom_edge_glsl,
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datatoc_edit_mesh_overlay_frag_glsl,
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lib,
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defines);
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sh_data->overlay_loose_edge_cache[index] = DRW_shader_create_from_arrays({
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.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
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.geom = (const char *[]){lib, datatoc_edit_mesh_overlay_geom_edge_glsl, NULL},
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.frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, defines, NULL},
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});
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MEM_freeN(lib);
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MEM_freeN(defines);
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}
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@@ -262,14 +246,14 @@ static GPUShader *EDIT_MESH_ensure_shader(
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}
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else {
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if (!sh_data->overlay_tri_cache[index]) {
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char *lib = BLI_string_joinN(world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_common_lib_glsl);
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char *defines = EDIT_MESH_sh_defines(tsettings, rv3d, true, false);
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char *lib = EDIT_MESH_sh_lib();
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sh_data->overlay_tri_cache[index] = DRW_shader_create_with_lib(
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datatoc_edit_mesh_overlay_vert_glsl,
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fast_mode ? NULL : datatoc_edit_mesh_overlay_geom_tri_glsl,
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datatoc_edit_mesh_overlay_frag_glsl,
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lib,
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defines);
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sh_data->overlay_tri_cache[index] = DRW_shader_create_from_arrays({
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.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
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.geom = (const char *[]){lib, fast_mode ? NULL : datatoc_edit_mesh_overlay_geom_tri_glsl, NULL},
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.frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, defines, NULL},
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});
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MEM_freeN(lib);
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MEM_freeN(defines);
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}
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@@ -302,90 +286,64 @@ static void EDIT_MESH_engine_init(void *vedata)
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DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
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}
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const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
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const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
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if (!sh_data->weight_face) {
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char *lib = BLI_string_joinN(
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datatoc_common_world_clip_lib_glsl,
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datatoc_common_globals_lib_glsl);
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sh_data->weight_face = DRW_shader_create_with_lib(
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datatoc_paint_weight_vert_glsl, NULL,
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datatoc_paint_weight_frag_glsl,
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lib,
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is_clip ? DEF_WORLD_CLIP_STR : NULL);
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MEM_freeN(lib);
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sh_data->weight_face = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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}
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if (!sh_data->overlay_vert) {
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char *lib = EDIT_MESH_sh_lib();
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const char *defs =
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DEF_WORLD_CLIP_STR
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"#define VERTEX_FACING\n" ;
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sh_data->overlay_vert = DRW_shader_create_with_lib(
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datatoc_edit_mesh_overlay_points_vert_glsl, NULL,
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datatoc_gpu_shader_point_varying_color_frag_glsl, lib,
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defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
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sh_data->overlay_lvert = DRW_shader_create_with_lib(
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datatoc_edit_mesh_overlay_points_vert_glsl, NULL,
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datatoc_gpu_shader_point_varying_color_frag_glsl, lib,
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is_clip ? DEF_WORLD_CLIP_STR : NULL);
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char *lib = BLI_string_joinN(world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_common_lib_glsl);
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sh_data->overlay_vert = DRW_shader_create_from_arrays({
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.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_points_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL}});
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sh_data->overlay_lvert = DRW_shader_create_from_arrays({
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.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_points_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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MEM_freeN(lib);
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}
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if (!sh_data->overlay_facedot) {
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char *lib = BLI_string_joinN(
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datatoc_common_world_clip_lib_glsl,
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datatoc_common_globals_lib_glsl);
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const char *defs =
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DEF_WORLD_CLIP_STR
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"#define VERTEX_FACING\n" ;
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sh_data->overlay_facedot = DRW_shader_create_with_lib(
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datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL,
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datatoc_edit_mesh_overlay_facedot_frag_glsl,
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lib,
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defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
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MEM_freeN(lib);
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sh_data->overlay_facedot = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facedot_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL}});
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}
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if (!sh_data->overlay_mix) {
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sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
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}
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if (!sh_data->overlay_facefill) {
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char *lib = BLI_string_joinN(
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datatoc_common_world_clip_lib_glsl,
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datatoc_common_globals_lib_glsl);
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sh_data->overlay_facefill = DRW_shader_create_with_lib(
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datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL,
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datatoc_edit_mesh_overlay_facefill_frag_glsl,
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lib,
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is_clip ? DEF_WORLD_CLIP_STR : NULL);
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MEM_freeN(lib);
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sh_data->overlay_facefill = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facefill_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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}
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if (!sh_data->normals_face) {
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const char *defs =
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DEF_WORLD_CLIP_STR
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"#define FACE_NORMALS\n";
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sh_data->normals_face = DRW_shader_create_with_lib(
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datatoc_edit_normals_vert_glsl,
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datatoc_edit_normals_geom_glsl,
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datatoc_gpu_shader_uniform_color_frag_glsl,
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datatoc_common_world_clip_lib_glsl,
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defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
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sh_data->normals_face = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define FACE_NORMALS\n", NULL}});
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}
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if (!sh_data->normals_loop) {
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const char *defs =
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DEF_WORLD_CLIP_STR
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"#define LOOP_NORMALS\n";
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sh_data->normals_loop = DRW_shader_create_with_lib(
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datatoc_edit_normals_vert_glsl,
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datatoc_edit_normals_geom_glsl,
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datatoc_gpu_shader_uniform_color_frag_glsl,
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datatoc_common_world_clip_lib_glsl,
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defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
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sh_data->normals_loop = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define LOOP_NORMALS\n", NULL}});
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}
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if (!sh_data->normals) {
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sh_data->normals = DRW_shader_create_with_lib(
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datatoc_edit_normals_vert_glsl,
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datatoc_edit_normals_geom_glsl,
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datatoc_gpu_shader_uniform_color_frag_glsl,
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datatoc_common_world_clip_lib_glsl,
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is_clip ? DEF_WORLD_CLIP_STR : NULL);
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sh_data->normals = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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}
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if (!sh_data->depth) {
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sh_data->depth = DRW_shader_create_3D_depth_only();
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@@ -65,8 +65,6 @@ typedef struct OVERLAY_PrivateData {
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bool show_overlays;
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} OVERLAY_PrivateData; /* Transient data */
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#define DEF_WORLD_CLIP_STR "#define USE_WORLD_CLIP_PLANES\n"
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typedef struct OVERLAY_Shaders {
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/* Face orientation shader */
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struct GPUShader *face_orientation;
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@@ -123,38 +121,34 @@ static void overlay_engine_init(void *vedata)
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}
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stl->g_data->ghost_stencil_test = false;
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const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
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const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
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if (!sh_data->face_orientation) {
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/* Face orientation */
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sh_data->face_orientation = DRW_shader_create_with_lib(
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datatoc_overlay_face_orientation_vert_glsl, NULL,
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datatoc_overlay_face_orientation_frag_glsl,
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datatoc_common_world_clip_lib_glsl,
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is_clip ? NULL : DEF_WORLD_CLIP_STR);
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sh_data->face_orientation = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_orientation_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_overlay_face_orientation_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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}
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if (!sh_data->face_wireframe) {
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sh_data->select_wireframe = DRW_shader_create_with_lib(
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datatoc_overlay_face_wireframe_vert_glsl,
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datatoc_overlay_face_wireframe_geom_glsl,
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datatoc_gpu_shader_depth_only_frag_glsl,
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datatoc_common_world_clip_lib_glsl,
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DEF_WORLD_CLIP_STR "#define SELECT_EDGES\n" +
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(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
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sh_data->select_wireframe = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define SELECT_EDGES\n", NULL}});
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sh_data->face_wireframe = DRW_shader_create_with_lib(
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datatoc_overlay_face_wireframe_vert_glsl,
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NULL,
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datatoc_overlay_face_wireframe_frag_glsl,
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datatoc_common_world_clip_lib_glsl,
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is_clip ? DEF_WORLD_CLIP_STR : NULL);
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sh_data->face_wireframe = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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sh_data->face_wireframe_sculpt = DRW_shader_create_with_lib(
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datatoc_overlay_face_wireframe_vert_glsl,
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datatoc_overlay_face_wireframe_geom_glsl,
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datatoc_overlay_face_wireframe_frag_glsl,
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datatoc_common_world_clip_lib_glsl,
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DEF_WORLD_CLIP_STR "#define USE_SCULPT\n" +
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(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
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sh_data->face_wireframe_sculpt = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define USE_SCULPT\n", NULL}});
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}
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}
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