Fix T57722: Clipped LookDev preview spheres

D3948 by @pablodp606
This commit is contained in:
2018-11-20 15:08:56 +11:00
parent 720368e2d0
commit 15db2acd9f

View File

@@ -164,6 +164,25 @@ void EEVEE_lookdev_draw_background(EEVEE_Data *vedata)
RegionView3D *rv3d = draw_ctx->rv3d;
ARegion *ar = draw_ctx->ar;
const float *viewport_size = DRW_viewport_size_get();
rcti rect;
ED_region_visible_rect(draw_ctx->ar, &rect);
const float viewport_size_target[2] = {
viewport_size[0] / 4,
viewport_size[1] / 4,
};
const int viewport_inset[2] = {
max_ii(viewport_size_target[0], 300),
max_ii(viewport_size_target[0], 300) / 2, /* intentionally use 'x' here for 'y' value. */
};
/* minimum size for preview spheres viewport */
const float aspect[2] = {
viewport_inset[0] / viewport_size_target[0],
viewport_inset[1] / viewport_size_target[1],
};
BKE_camera_params_from_view3d(&params, draw_ctx->depsgraph, v3d, rv3d);
params.is_ortho = true;
params.ortho_scale = 3.0f;
@@ -174,15 +193,9 @@ void EEVEE_lookdev_draw_background(EEVEE_Data *vedata)
params.shifty = 0.0f;
params.clipsta = 0.001f;
params.clipend = 20.0f;
BKE_camera_params_compute_viewplane(&params, ar->winx, ar->winy, 1.0f, 1.0f);
BKE_camera_params_compute_viewplane(&params, ar->winx, ar->winy, aspect[0], aspect[1]);
BKE_camera_params_compute_matrix(&params);
const float *viewport_size = DRW_viewport_size_get();
rcti rect;
ED_region_visible_rect(draw_ctx->ar, &rect);
int viewport_inset_x = viewport_size[0] / 4;
int viewport_inset_y = viewport_size[1] / 4;
EEVEE_CommonUniformBuffer *common = &sldata->common_data;
common->la_num_light = 0;
common->prb_num_planar = 0;
@@ -211,12 +224,12 @@ void EEVEE_lookdev_draw_background(EEVEE_Data *vedata)
GPUFrameBuffer *fb = effects->final_fb;
GPU_framebuffer_bind(fb);
GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, rect.ymin, viewport_inset_x, viewport_inset_y);
GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset[0], rect.ymin, viewport_inset[0], viewport_inset[1]);
DRW_draw_pass(psl->lookdev_pass);
fb = dfbl->depth_only_fb;
GPU_framebuffer_bind(fb);
GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, rect.ymin, viewport_inset_x, viewport_inset_y);
GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset[0], rect.ymin, viewport_inset[0], viewport_inset[1]);
DRW_draw_pass(psl->lookdev_pass);
DRW_viewport_matrix_override_unset_all();