Fix T59376: UV project modifier not working after modifiers that dont provide a UVMap
This was reported for remesh and skin modifiers. These dont preserve UV layers (and probably cannot in a reasonable way), so instead let the UV Project modifier create a new (equally named) UV layer (as was suggested by @brecht in T59376). Maniphest Tasks: T59376 Differential Revision: https://developer.blender.org/D10617
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@@ -135,10 +135,11 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
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return mesh;
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}
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/* make sure there are UV Maps available */
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/* Create a new layer if no UV Maps are available (e.g. if a preceeding modifier could not
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* preserve it). */
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if (!CustomData_has_layer(&mesh->ldata, CD_MLOOPUV)) {
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return mesh;
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CustomData_add_layer_named(
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&mesh->ldata, CD_MLOOPUV, CD_DEFAULT, NULL, mesh->totloop, umd->uvlayer_name);
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}
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/* make sure we're using an existing layer */
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