fix for mesh_foreachScreenEdge__mapFunc running the callback with V3D_CLIP_TEST_RV3D_CLIPPING'd verts. (used uninitialised stack memory)
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@@ -2162,6 +2162,10 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const flo
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if (data->clipVerts == V3D_CLIP_TEST_RV3D_CLIPPING) {
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view3d_project_short_clip(data->vc.ar, v0co, s[0], TRUE);
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view3d_project_short_clip(data->vc.ar, v1co, s[1], TRUE);
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if (s[0][0] == IS_CLIPPED || s[1][0] == IS_CLIPPED) {
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return;
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}
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}
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else {
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float v1_co[3], v2_co[3];
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@@ -2169,6 +2173,8 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const flo
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mul_v3_m4v3(v1_co, data->vc.obedit->obmat, v0co);
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mul_v3_m4v3(v2_co, data->vc.obedit->obmat, v1co);
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/* XXX, todo, use ED_view3d_project_int_noclip(...), however these functions work differently
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* and need to be cleaned up, Campbell */
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ED_view3d_project_short_noclip(data->vc.ar, v1_co, s[0]);
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ED_view3d_project_short_noclip(data->vc.ar, v2_co, s[1]);
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