OpenGL: Fix crash on start with Mesa drivers
glFramebufferTexture() is only available from OGL 3.2, it is also not part of the ARB_framebuffer_object extension.
I don't know if there is a better way to check for mesa drivers or if using the 2D version will have issues with f2f16a256, but so far I had no problems
			
			
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		@@ -146,6 +146,12 @@ bool GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slo
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#if defined(__APPLE__) && defined(WITH_GL_PROFILE_COMPAT)
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	/* Mac workaround, remove after we switch to core profile */
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	glFramebufferTextureEXT(GL_FRAMEBUFFER, attachment, GPU_texture_opengl_bindcode(tex), 0);
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#elif defined(WITH_GL_PROFILE_COMPAT)
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	/* Workaround for Mesa compatibility profile, remove after we switch to core profile */
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	if(!GLEW_VERSION_3_2) /* glFramebufferTexture was introduced in 3.2. It is *not* available in the ARB FBO extension */
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		glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GPU_texture_target(tex), GPU_texture_opengl_bindcode(tex), 0);
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	else
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		glFramebufferTexture(GL_FRAMEBUFFER, attachment, GPU_texture_opengl_bindcode(tex), 0); /* normal core call, same as below */
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#else
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	glFramebufferTexture(GL_FRAMEBUFFER, attachment, GPU_texture_opengl_bindcode(tex), 0);
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#endif
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