Depsgraph: Make sound ID part of the graph

Currently those IDs are not covered by copy-on-write mechanism since
that ruins the current design of BKE_sound, But this change allows to
move towards system where sound handlers are only valid for an evaluated
ID datablocks.
This commit is contained in:
2019-05-01 11:23:20 +02:00
parent e6697d0127
commit 17447ac5a6
13 changed files with 63 additions and 10 deletions

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@@ -58,6 +58,7 @@ extern "C" {
#include "DNA_lightprobe_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_sound_types.h"
#include "DNA_speaker_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
@@ -443,6 +444,9 @@ void DepsgraphNodeBuilder::build_id(ID *id)
case ID_SPK:
build_speaker((Speaker *)id);
break;
case ID_SO:
build_sound((bSound *)id);
break;
case ID_TXT:
/* Not a part of dependency graph. */
break;
@@ -708,7 +712,7 @@ void DepsgraphNodeBuilder::build_object_data_speaker(Object *object)
{
Speaker *speaker = (Speaker *)object->data;
build_speaker(speaker);
add_operation_node(&object->id, NodeType::PARAMETERS, OperationCode::SPEAKER_EVAL);
add_operation_node(&object->id, NodeType::AUDIO, OperationCode::SPEAKER_EVAL);
}
void DepsgraphNodeBuilder::build_object_transform(Object *object)
@@ -1543,9 +1547,23 @@ void DepsgraphNodeBuilder::build_speaker(Speaker *speaker)
return;
}
/* Placeholder so we can add relations and tag ID node for update. */
add_operation_node(&speaker->id, NodeType::PARAMETERS, OperationCode::SPEAKER_EVAL);
add_operation_node(&speaker->id, NodeType::AUDIO, OperationCode::SPEAKER_EVAL);
build_animdata(&speaker->id);
build_parameters(&speaker->id);
if (speaker->sound != NULL) {
build_sound(speaker->sound);
}
}
void DepsgraphNodeBuilder::build_sound(bSound *sound)
{
if (built_map_.checkIsBuiltAndTag(sound)) {
return;
}
/* Placeholder so we can add relations and tag ID node for update. */
add_operation_node(&sound->id, NodeType::AUDIO, OperationCode::SOUND_EVAL);
build_animdata(&sound->id);
build_parameters(&sound->id);
}
/* **** ID traversal callbacks functions **** */

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@@ -32,6 +32,7 @@
#include "DEG_depsgraph.h"
struct Base;
struct bSound;
struct CacheFile;
struct Camera;
struct Collection;
@@ -206,6 +207,7 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
void build_movieclip(MovieClip *clip);
void build_lightprobe(LightProbe *probe);
void build_speaker(Speaker *speaker);
void build_sound(bSound *sound);
/* Per-ID information about what was already in the dependency graph.
* Allows to re-use certain values, to speed up following evaluation. */

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@@ -58,6 +58,7 @@ extern "C" {
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_sound_types.h"
#include "DNA_speaker_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
@@ -487,6 +488,9 @@ void DepsgraphRelationBuilder::build_id(ID *id)
case ID_SPK:
build_speaker((Speaker *)id);
break;
case ID_SO:
build_sound((bSound *)id);
break;
case ID_TXT:
/* Not a part of dependency graph. */
break;
@@ -766,9 +770,9 @@ void DepsgraphRelationBuilder::build_object_data_speaker(Object *object)
{
Speaker *speaker = (Speaker *)object->data;
build_speaker(speaker);
OperationKey probe_key(&speaker->id, NodeType::PARAMETERS, OperationCode::SPEAKER_EVAL);
OperationKey object_key(&object->id, NodeType::PARAMETERS, OperationCode::SPEAKER_EVAL);
add_relation(probe_key, object_key, "Speaker Update");
ComponentKey speaker_key(&speaker->id, NodeType::AUDIO);
ComponentKey object_key(&object->id, NodeType::AUDIO);
add_relation(speaker_key, object_key, "Speaker Update");
}
void DepsgraphRelationBuilder::build_object_parent(Object *object)
@@ -2276,6 +2280,21 @@ void DepsgraphRelationBuilder::build_speaker(Speaker *speaker)
}
build_animdata(&speaker->id);
build_parameters(&speaker->id);
if (speaker->sound != NULL) {
build_sound(speaker->sound);
ComponentKey speaker_key(&speaker->id, NodeType::AUDIO);
ComponentKey sound_key(&speaker->sound->id, NodeType::AUDIO);
add_relation(sound_key, speaker_key, "Sound -> Speaker");
}
}
void DepsgraphRelationBuilder::build_sound(bSound *sound)
{
if (built_map_.checkIsBuiltAndTag(sound)) {
return;
}
build_animdata(&sound->id);
build_parameters(&sound->id);
}
void DepsgraphRelationBuilder::build_copy_on_write_relations()

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@@ -45,6 +45,7 @@
#include "intern/node/deg_node_operation.h"
struct Base;
struct bSound;
struct CacheFile;
struct Camera;
struct Collection;
@@ -264,6 +265,7 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder {
void build_movieclip(MovieClip *clip);
void build_lightprobe(LightProbe *probe);
void build_speaker(Speaker *speaker);
void build_sound(bSound *sound);
void build_nested_datablock(ID *owner, ID *id);
void build_nested_nodetree(ID *owner, bNodeTree *ntree);

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@@ -434,6 +434,7 @@ static void deg_debug_graphviz_node(const DebugContext &ctx, const Node *node)
case NodeType::BATCH_CACHE:
case NodeType::DUPLI:
case NodeType::SYNCHRONIZATION:
case NodeType::AUDIO:
case NodeType::GENERIC_DATABLOCK: {
ComponentNode *comp_node = (ComponentNode *)node;
if (!comp_node->operations.empty()) {

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@@ -1278,7 +1278,9 @@ bool deg_copy_on_write_is_expanded(const ID *id_cow)
bool deg_copy_on_write_is_needed(const ID *id_orig)
{
const ID_Type id_type = GS(id_orig->name);
return !ELEM(id_type, ID_IM);
/* TODO(sergey): Make Sound copyable. It is here only because the code for dependency graph is
* being work in progress. */
return !ELEM(id_type, ID_IM, ID_SO);
}
} // namespace DEG

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@@ -101,13 +101,12 @@ const char *nodeTypeAsString(NodeType type)
return "POINT_CACHE";
case NodeType::BATCH_CACHE:
return "BATCH_CACHE";
/* Duplication. */
case NodeType::DUPLI:
return "DUPLI";
/* Synchronization. */
case NodeType::SYNCHRONIZATION:
return "SYNCHRONIZATION";
/* Generic datablock. */
case NodeType::AUDIO:
return "AUDIO";
case NodeType::GENERIC_DATABLOCK:
return "GENERIC_DATABLOCK";

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@@ -92,6 +92,8 @@ enum class NodeType {
/* Used by all operations which are updating object when something is
* changed in view layer. */
OBJECT_FROM_LAYER,
/* Audio-related evaluation. */
AUDIO,
/* Un-interestying datablock, which is a part of dependency graph, but does
* not have very distinctive update procedure. */
GENERIC_DATABLOCK,

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@@ -364,6 +364,7 @@ DEG_COMPONENT_NODE_DEFINE(Transform, TRANSFORM, ID_RECALC_TRANSFORM);
DEG_COMPONENT_NODE_DEFINE(ObjectFromLayer, OBJECT_FROM_LAYER, 0);
DEG_COMPONENT_NODE_DEFINE(Dupli, DUPLI, 0);
DEG_COMPONENT_NODE_DEFINE(Synchronization, SYNCHRONIZATION, 0);
DEG_COMPONENT_NODE_DEFINE(Audio, AUDIO, 0);
DEG_COMPONENT_NODE_DEFINE(GenericDatablock, GENERIC_DATABLOCK, 0);
/* Node Types Register =================================== */
@@ -390,6 +391,7 @@ void deg_register_component_depsnodes()
register_node_typeinfo(&DNTI_OBJECT_FROM_LAYER);
register_node_typeinfo(&DNTI_DUPLI);
register_node_typeinfo(&DNTI_SYNCHRONIZATION);
register_node_typeinfo(&DNTI_AUDIO);
register_node_typeinfo(&DNTI_GENERIC_DATABLOCK);
}

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@@ -186,6 +186,7 @@ DEG_COMPONENT_NODE_DECLARE_GENERIC(Transform);
DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(ObjectFromLayer);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Dupli);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Synchronization);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Audio);
DEG_COMPONENT_NODE_DECLARE_GENERIC(GenericDatablock);
/* Bone Component */

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@@ -100,6 +100,8 @@ const char *operationCodeAsString(OperationCode opcode)
return "LIGHT_PROBE_EVAL";
case OperationCode::SPEAKER_EVAL:
return "SPEAKER_EVAL";
case OperationCode::SOUND_EVAL:
return "SOUND_EVAL";
case OperationCode::ARMATURE_EVAL:
return "ARMATURE_EVAL";
/* Pose. */

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@@ -106,6 +106,7 @@ enum class OperationCode {
/* Object data. --------------------------------------------------------- */
LIGHT_PROBE_EVAL,
SPEAKER_EVAL,
SOUND_EVAL,
ARMATURE_EVAL,
/* Pose. ---------------------------------------------------------------- */

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@@ -448,7 +448,9 @@ typedef enum ID_Type {
/* No copy-on-write for these types.
* Keep in sync with check_datablocks_copy_on_writable and deg_copy_on_write_is_needed */
#define ID_TYPE_IS_COW(_id_type) (!ELEM(_id_type, ID_BR, ID_LS, ID_PAL, ID_IM))
/* TODO(sergey): Make Sound copyable. It is here only because the code for dependency graph is
* being work in progress. */
#define ID_TYPE_IS_COW(_id_type) (!ELEM(_id_type, ID_BR, ID_LS, ID_PAL, ID_IM, ID_SO))
#ifdef GS
# undef GS