Cleanup, naming of engine type variable
This commit is contained in:
@@ -1269,8 +1269,8 @@ void CTX_data_eval_ctx(const bContext *C, EvaluationContext *eval_ctx)
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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RenderEngineType *engine = CTX_data_engine(C);
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RenderEngineType *engine_type = CTX_data_engine(C);
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DEG_evaluation_context_init_from_scene(eval_ctx,
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scene, view_layer, engine,
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scene, view_layer, engine_type,
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DAG_EVAL_VIEWPORT);
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}
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@@ -3321,7 +3321,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
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context->scene->r.seq_prev_type = 3 /* == OB_SOLID */;
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/* opengl offscreen render */
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context->eval_ctx->engine = RE_engines_find(scene->view_render.engine_id);
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context->eval_ctx->engine_type = RE_engines_find(scene->view_render.engine_id);
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BKE_scene_graph_update_for_newframe(context->eval_ctx, depsgraph, context->bmain, scene, view_layer);
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ibuf = sequencer_view3d_cb(
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/* set for OpenGL render (NULL when scrubbing) */
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@@ -86,7 +86,7 @@ typedef struct EvaluationContext {
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struct Depsgraph *depsgraph;
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struct ViewLayer *view_layer;
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struct RenderEngineType *engine;
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struct RenderEngineType *engine_type;
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} EvaluationContext;
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/* DagNode->eval_flags */
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@@ -218,7 +218,7 @@ void DEG_evaluation_context_init(struct EvaluationContext *eval_ctx,
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void DEG_evaluation_context_init_from_scene(struct EvaluationContext *eval_ctx,
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struct Scene *scene,
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struct ViewLayer *view_layer,
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struct RenderEngineType *engine,
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struct RenderEngineType *engine_type,
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eEvaluationMode mode);
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/* Free evaluation context. */
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@@ -81,13 +81,13 @@ void DEG_evaluation_context_init(EvaluationContext *eval_ctx,
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void DEG_evaluation_context_init_from_scene(EvaluationContext *eval_ctx,
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Scene *scene,
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ViewLayer *view_layer,
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RenderEngineType *engine,
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RenderEngineType *engine_type,
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eEvaluationMode mode)
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{
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DEG_evaluation_context_init(eval_ctx, mode);
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eval_ctx->depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false);
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eval_ctx->view_layer = view_layer;
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eval_ctx->engine = engine;
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eval_ctx->engine_type = engine_type;
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eval_ctx->ctime = BKE_scene_frame_get(scene);
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BLI_assert(eval_ctx->depsgraph != NULL);
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}
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@@ -74,7 +74,7 @@ void DRW_draw_view(const struct bContext *C);
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void DRW_draw_render_loop_ex(
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struct Depsgraph *graph,
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struct RenderEngineType *engine,
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struct RenderEngineType *engine_type,
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struct ARegion *ar, struct View3D *v3d,
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const struct bContext *evil_C);
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void DRW_draw_render_loop(
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@@ -82,7 +82,7 @@ void DRW_draw_render_loop(
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struct ARegion *ar, struct View3D *v3d);
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void DRW_draw_render_loop_offscreen(
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struct Depsgraph *graph,
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struct RenderEngineType *engine,
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struct RenderEngineType *engine_type,
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struct ARegion *ar, struct View3D *v3d,
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struct GPUOffScreen *ofs);
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void DRW_draw_select_loop(
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@@ -151,7 +151,7 @@ static void external_draw_scene(void *vedata)
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/* Create render engine. */
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if (!rv3d->render_engine) {
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RenderEngineType *engine_type = draw_ctx->engine;
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RenderEngineType *engine_type = draw_ctx->engine_type;
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if (!(engine_type->view_update && engine_type->render_to_view)) {
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return;
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@@ -443,7 +443,7 @@ typedef struct DRWContextState {
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/* Use 'scene->obedit' for edit-mode */
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struct Object *obact; /* 'OBACT' */
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struct RenderEngineType *engine;
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struct RenderEngineType *engine_type;
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/* Last resort (some functions take this as an arg so we can't easily avoid).
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* May be NULL when used for selection or depth buffer. */
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@@ -2978,14 +2978,14 @@ static void use_drw_engine(DrawEngineType *engine)
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/* TODO revisit this when proper layering is implemented */
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/* Gather all draw engines needed and store them in DST.enabled_engines
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* That also define the rendering order of engines */
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static void DRW_engines_enable_from_engine(RenderEngineType *engine)
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static void DRW_engines_enable_from_engine(RenderEngineType *engine_type)
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{
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/* TODO layers */
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if (engine->draw_engine != NULL) {
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use_drw_engine(engine->draw_engine);
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if (engine_type->draw_engine != NULL) {
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use_drw_engine(engine_type->draw_engine);
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}
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if ((engine->flag & RE_INTERNAL) == 0) {
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if ((engine_type->flag & RE_INTERNAL) == 0) {
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DRW_engines_enable_external();
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}
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}
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@@ -3062,12 +3062,12 @@ static void DRW_engines_enable_external(void)
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use_drw_engine(DRW_engine_viewport_external_type.draw_engine);
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}
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static void DRW_engines_enable(const Scene *scene, ViewLayer *view_layer, RenderEngineType *engine)
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static void DRW_engines_enable(const Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type)
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{
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Object *obact = OBACT(view_layer);
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const int mode = CTX_data_mode_enum_ex(scene->obedit, obact);
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DRW_engines_enable_from_engine(engine);
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DRW_engines_enable_from_engine(engine_type);
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if (DRW_state_draw_support()) {
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DRW_engines_enable_from_object_mode();
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@@ -3226,7 +3226,7 @@ void DRW_notify_view_update(const bContext *C)
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View3D *v3d = CTX_wm_view3d(C);
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RegionView3D *rv3d = ar->regiondata;
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Scene *scene = DEG_get_evaluated_scene(graph);
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RenderEngineType *engine = CTX_data_engine(C);
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RenderEngineType *engine_type = CTX_data_engine(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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if (rv3d->viewport == NULL) {
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@@ -3239,10 +3239,10 @@ void DRW_notify_view_update(const bContext *C)
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DST.viewport = rv3d->viewport;
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DST.draw_ctx = (DRWContextState){
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ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, C,
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ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, C,
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};
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DRW_engines_enable(scene, view_layer, engine);
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DRW_engines_enable(scene, view_layer, engine_type);
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for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
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DrawEngineType *draw_engine = link->data;
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@@ -3271,13 +3271,13 @@ void DRW_notify_view_update(const bContext *C)
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void DRW_draw_view(const bContext *C)
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{
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struct Depsgraph *graph = CTX_data_depsgraph(C);
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RenderEngineType *engine = CTX_data_engine(C);
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RenderEngineType *engine_type = CTX_data_engine(C);
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ARegion *ar = CTX_wm_region(C);
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View3D *v3d = CTX_wm_view3d(C);
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/* Reset before using it. */
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memset(&DST, 0x0, sizeof(DST));
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DRW_draw_render_loop_ex(graph, engine, ar, v3d, C);
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DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, C);
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}
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/**
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@@ -3286,7 +3286,7 @@ void DRW_draw_view(const bContext *C)
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*/
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void DRW_draw_render_loop_ex(
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struct Depsgraph *graph,
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RenderEngineType *engine,
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RenderEngineType *engine_type,
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ARegion *ar, View3D *v3d,
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const bContext *evil_C)
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{
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@@ -3303,7 +3303,7 @@ void DRW_draw_render_loop_ex(
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GPU_viewport_engines_data_validate(DST.viewport, DRW_engines_get_hash());
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DST.draw_ctx = (DRWContextState){
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ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine,
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ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type,
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/* reuse if caller sets */
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DST.draw_ctx.evil_C,
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@@ -3312,7 +3312,7 @@ void DRW_draw_render_loop_ex(
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DRW_viewport_var_init();
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/* Get list of enabled engines */
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DRW_engines_enable(scene, view_layer, engine);
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DRW_engines_enable(scene, view_layer, engine_type);
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/* Update ubos */
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DRW_globals_update();
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@@ -3419,13 +3419,13 @@ void DRW_draw_render_loop(
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memset(&DST, 0x0, sizeof(DST));
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Scene *scene = DEG_get_evaluated_scene(graph);
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RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
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RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
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DRW_draw_render_loop_ex(graph, engine, ar, v3d, NULL);
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DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, NULL);
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}
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void DRW_draw_render_loop_offscreen(
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struct Depsgraph *graph, RenderEngineType *engine,
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struct Depsgraph *graph, RenderEngineType *engine_type,
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ARegion *ar, View3D *v3d, GPUOffScreen *ofs)
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{
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RegionView3D *rv3d = ar->regiondata;
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@@ -3440,7 +3440,7 @@ void DRW_draw_render_loop_offscreen(
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/* Reset before using it. */
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memset(&DST, 0x0, sizeof(DST));
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DST.options.is_image_render = true;
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DRW_draw_render_loop_ex(graph, engine, ar, v3d, NULL);
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DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, NULL);
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/* restore */
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{
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@@ -3465,7 +3465,7 @@ void DRW_draw_select_loop(
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bool UNUSED(use_obedit_skip), bool UNUSED(use_nearest), const rcti *rect)
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{
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Scene *scene = DEG_get_evaluated_scene(graph);
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RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
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RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
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ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
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#ifndef USE_GPU_SELECT
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UNUSED_VARS(vc, scene, view_layer, v3d, ar, rect);
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@@ -3517,7 +3517,7 @@ void DRW_draw_select_loop(
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/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
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DST.draw_ctx = (DRWContextState){
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ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, (bContext *)NULL,
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ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, (bContext *)NULL,
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};
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DRW_viewport_var_init();
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@@ -3583,7 +3583,7 @@ void DRW_draw_depth_loop(
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ARegion *ar, View3D *v3d)
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{
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Scene *scene = DEG_get_evaluated_scene(graph);
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RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
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RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
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ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
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RegionView3D *rv3d = ar->regiondata;
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@@ -3614,7 +3614,7 @@ void DRW_draw_depth_loop(
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/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
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DST.draw_ctx = (DRWContextState){
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ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, (bContext *)NULL,
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ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, (bContext *)NULL,
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};
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DRW_viewport_var_init();
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@@ -5020,7 +5020,7 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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const float mval[2] = {UNPACK2(event->mval)};
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struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
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CTX_data_main(C), vc.scene, vc.view_layer, vc.engine, 0,
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CTX_data_main(C), vc.scene, vc.view_layer, vc.engine_type, 0,
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vc.ar, vc.v3d);
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ED_transform_snap_object_project_view3d_mixed(
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@@ -76,9 +76,9 @@ struct SnapObjectParams {
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typedef struct SnapObjectContext SnapObjectContext;
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SnapObjectContext *ED_transform_snap_object_context_create(
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struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine, int flag);
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struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, int flag);
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SnapObjectContext *ED_transform_snap_object_context_create_view3d(
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struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine, int flag,
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struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, int flag,
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/* extra args for view3d */
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const struct ARegion *ar, const struct View3D *v3d);
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void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx);
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@@ -78,7 +78,7 @@ typedef struct ViewContext {
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struct Depsgraph *depsgraph;
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struct Scene *scene;
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struct ViewLayer *view_layer;
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struct RenderEngineType *engine;
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struct RenderEngineType *engine_type;
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struct Object *obact;
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struct Object *obedit;
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struct ARegion *ar;
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@@ -1931,8 +1931,8 @@ static void view3d_stereo3d_setup_offscreen(
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void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d)
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{
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RenderEngineType *type = eval_ctx->engine;
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if (type->flag & RE_USE_LEGACY_PIPELINE) {
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RenderEngineType *engine_type = eval_ctx->engine_type;
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if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
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/* shadow buffers, before we setup matrices */
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if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) {
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VP_deprecated_gpu_update_lamps_shadows_world(eval_ctx, scene, v3d);
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@@ -2014,8 +2014,8 @@ void ED_view3d_draw_offscreen(
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view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
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/* main drawing call */
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RenderEngineType *type = eval_ctx->engine;
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if (type->flag & RE_USE_LEGACY_PIPELINE) {
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RenderEngineType *engine_type = eval_ctx->engine_type;
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if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
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/* framebuffer fx needed, we need to draw offscreen first */
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if (v3d->fx_settings.fx_flag && fx) {
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@@ -2058,7 +2058,7 @@ void ED_view3d_draw_offscreen(
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/* XXX, should take depsgraph as arg */
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Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false);
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BLI_assert(depsgraph != NULL);
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DRW_draw_render_loop_offscreen(depsgraph, eval_ctx->engine, ar, v3d, ofs);
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DRW_draw_render_loop_offscreen(depsgraph, eval_ctx->engine_type, ar, v3d, ofs);
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}
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/* restore size */
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@@ -113,7 +113,7 @@ void view3d_set_viewcontext(bContext *C, ViewContext *vc)
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vc->depsgraph = CTX_data_depsgraph(C);
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vc->scene = CTX_data_scene(C);
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vc->view_layer = CTX_data_view_layer(C);
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vc->engine = CTX_data_engine(C);
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vc->engine_type = CTX_data_engine(C);
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vc->v3d = CTX_wm_view3d(C);
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vc->win = CTX_wm_window(C);
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vc->rv3d = CTX_wm_region_view3d(C);
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@@ -251,7 +251,7 @@ typedef struct WalkInfo {
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ARegion *ar;
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Scene *scene;
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ViewLayer *view_layer;
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RenderEngineType *engine;
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RenderEngineType *engine_type;
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wmTimer *timer; /* needed for redraws */
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@@ -515,7 +515,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
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walk->ar = CTX_wm_region(C);
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walk->scene = CTX_data_scene(C);
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walk->view_layer = CTX_data_view_layer(C);
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walk->engine = CTX_data_engine(C);
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walk->engine_type = CTX_data_engine(C);
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#ifdef NDOF_WALK_DEBUG
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puts("\n-- walk begin --");
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@@ -604,7 +604,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
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walk->rv3d->rflag |= RV3D_NAVIGATING;
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walk->snap_context = ED_transform_snap_object_context_create_view3d(
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CTX_data_main(C), walk->scene, walk->view_layer, walk->engine, 0,
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CTX_data_main(C), walk->scene, walk->view_layer, walk->engine_type, 0,
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walk->ar, walk->v3d);
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walk->v3d_camera_control = ED_view3d_cameracontrol_acquire(
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@@ -470,7 +470,7 @@ typedef struct TransInfo {
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struct ARegion *ar;
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struct Scene *scene;
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struct ViewLayer *view_layer;
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struct RenderEngineType *engine;
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struct RenderEngineType *engine_type;
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struct ToolSettings *settings;
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struct wmTimer *animtimer;
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struct wmKeyMap *keymap; /* so we can do lookups for header text */
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@@ -2485,7 +2485,7 @@ static void createTransEditVerts(TransInfo *t)
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int *island_vert_map = NULL;
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DEG_evaluation_context_init_from_scene(&eval_ctx,
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t->scene, t->view_layer, t->engine,
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t->scene, t->view_layer, t->engine_type,
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DAG_EVAL_VIEWPORT);
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|
||||
/* Even for translation this is needed because of island-orientation, see: T51651. */
|
||||
@@ -5561,7 +5561,7 @@ static void set_trans_object_base_flags(TransInfo *t)
|
||||
/* handle pending update events, otherwise they got copied below */
|
||||
EvaluationContext eval_ctx;
|
||||
DEG_evaluation_context_init_from_scene(&eval_ctx,
|
||||
t->scene, t->view_layer, t->engine,
|
||||
t->scene, t->view_layer, t->engine_type,
|
||||
DAG_EVAL_VIEWPORT);
|
||||
for (base = view_layer->object_bases.first; base; base = base->next) {
|
||||
if (base->object->recalc & OB_RECALC_ALL) {
|
||||
|
||||
@@ -1123,12 +1123,12 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
bGPdata *gpd = CTX_data_gpencil_data(C);
|
||||
RenderEngineType *engine = CTX_data_engine(C);
|
||||
RenderEngineType *engine_type = CTX_data_engine(C);
|
||||
PropertyRNA *prop;
|
||||
|
||||
t->scene = sce;
|
||||
t->view_layer = view_layer;
|
||||
t->engine = engine;
|
||||
t->engine_type = engine_type;
|
||||
t->sa = sa;
|
||||
t->ar = ar;
|
||||
t->obedit = obedit;
|
||||
|
||||
@@ -585,7 +585,7 @@ static void initSnappingMode(TransInfo *t)
|
||||
if (t->spacetype == SPACE_VIEW3D) {
|
||||
if (t->tsnap.object_context == NULL) {
|
||||
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
|
||||
G.main, t->scene, t->view_layer, t->engine, 0,
|
||||
G.main, t->scene, t->view_layer, t->engine_type, 0,
|
||||
t->ar, t->view);
|
||||
|
||||
ED_transform_snap_object_context_set_editmesh_callbacks(
|
||||
|
||||
@@ -2096,7 +2096,7 @@ static bool snapObjectsRay(
|
||||
* \{ */
|
||||
|
||||
SnapObjectContext *ED_transform_snap_object_context_create(
|
||||
Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine, int flag)
|
||||
Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type, int flag)
|
||||
{
|
||||
SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__);
|
||||
|
||||
@@ -2105,7 +2105,7 @@ SnapObjectContext *ED_transform_snap_object_context_create(
|
||||
sctx->bmain = bmain;
|
||||
sctx->scene = scene;
|
||||
|
||||
DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, view_layer, engine, DAG_EVAL_VIEWPORT);
|
||||
DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, view_layer, engine_type, DAG_EVAL_VIEWPORT);
|
||||
|
||||
sctx->cache.object_map = BLI_ghash_ptr_new(__func__);
|
||||
sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
|
||||
@@ -2114,11 +2114,11 @@ SnapObjectContext *ED_transform_snap_object_context_create(
|
||||
}
|
||||
|
||||
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
|
||||
Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine, int flag,
|
||||
Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type, int flag,
|
||||
/* extra args for view3d */
|
||||
const ARegion *ar, const View3D *v3d)
|
||||
{
|
||||
SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, view_layer, engine, flag);
|
||||
SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, view_layer, engine_type, flag);
|
||||
|
||||
sctx->use_v3d = true;
|
||||
sctx->v3d_data.ar = ar;
|
||||
|
||||
@@ -144,15 +144,15 @@ static PointerRNA rna_Context_view_render_get(PointerRNA *ptr)
|
||||
static void rna_Context_engine_get(PointerRNA *ptr, char *value)
|
||||
{
|
||||
bContext *C = (bContext *)ptr->data;
|
||||
RenderEngineType *engine = CTX_data_engine(C);
|
||||
strcpy(value, engine->idname);
|
||||
RenderEngineType *engine_type = CTX_data_engine(C);
|
||||
strcpy(value, engine_type->idname);
|
||||
}
|
||||
|
||||
static int rna_Context_engine_length(PointerRNA *ptr)
|
||||
{
|
||||
bContext *C = (bContext *)ptr->data;
|
||||
RenderEngineType *engine = CTX_data_engine(C);
|
||||
return strlen(engine->idname);
|
||||
RenderEngineType *engine_type = CTX_data_engine(C);
|
||||
return strlen(engine_type->idname);
|
||||
}
|
||||
|
||||
static PointerRNA rna_Context_scene_collection_get(PointerRNA *ptr)
|
||||
|
||||
@@ -176,19 +176,19 @@ static void rna_Scene_ray_cast(
|
||||
int *r_success, float r_location[3], float r_normal[3], int *r_index,
|
||||
Object **r_ob, float r_obmat[16])
|
||||
{
|
||||
RenderEngineType *engine;
|
||||
RenderEngineType *engine_type;
|
||||
|
||||
if (engine_id == NULL || engine_id[0] == '\0') {
|
||||
engine = RE_engines_find(scene->view_render.engine_id);
|
||||
engine_type = RE_engines_find(scene->view_render.engine_id);
|
||||
}
|
||||
else {
|
||||
engine = RE_engines_find(engine_id);
|
||||
engine_type = RE_engines_find(engine_id);
|
||||
}
|
||||
|
||||
normalize_v3(direction);
|
||||
|
||||
SnapObjectContext *sctx = ED_transform_snap_object_context_create(
|
||||
G.main, scene, view_layer, engine, 0);
|
||||
G.main, scene, view_layer, engine_type, 0);
|
||||
|
||||
bool ret = ED_transform_snap_object_project_ray_ex(
|
||||
sctx,
|
||||
|
||||
Reference in New Issue
Block a user