Cleanup, naming of engine type variable

This commit is contained in:
2017-11-28 15:06:32 +01:00
parent e5a74f3ad3
commit 178ea1f798
21 changed files with 64 additions and 64 deletions

View File

@@ -1269,8 +1269,8 @@ void CTX_data_eval_ctx(const bContext *C, EvaluationContext *eval_ctx)
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
RenderEngineType *engine = CTX_data_engine(C);
RenderEngineType *engine_type = CTX_data_engine(C);
DEG_evaluation_context_init_from_scene(eval_ctx,
scene, view_layer, engine,
scene, view_layer, engine_type,
DAG_EVAL_VIEWPORT);
}

View File

@@ -3321,7 +3321,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
context->scene->r.seq_prev_type = 3 /* == OB_SOLID */;
/* opengl offscreen render */
context->eval_ctx->engine = RE_engines_find(scene->view_render.engine_id);
context->eval_ctx->engine_type = RE_engines_find(scene->view_render.engine_id);
BKE_scene_graph_update_for_newframe(context->eval_ctx, depsgraph, context->bmain, scene, view_layer);
ibuf = sequencer_view3d_cb(
/* set for OpenGL render (NULL when scrubbing) */

View File

@@ -86,7 +86,7 @@ typedef struct EvaluationContext {
struct Depsgraph *depsgraph;
struct ViewLayer *view_layer;
struct RenderEngineType *engine;
struct RenderEngineType *engine_type;
} EvaluationContext;
/* DagNode->eval_flags */
@@ -218,7 +218,7 @@ void DEG_evaluation_context_init(struct EvaluationContext *eval_ctx,
void DEG_evaluation_context_init_from_scene(struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct ViewLayer *view_layer,
struct RenderEngineType *engine,
struct RenderEngineType *engine_type,
eEvaluationMode mode);
/* Free evaluation context. */

View File

@@ -81,13 +81,13 @@ void DEG_evaluation_context_init(EvaluationContext *eval_ctx,
void DEG_evaluation_context_init_from_scene(EvaluationContext *eval_ctx,
Scene *scene,
ViewLayer *view_layer,
RenderEngineType *engine,
RenderEngineType *engine_type,
eEvaluationMode mode)
{
DEG_evaluation_context_init(eval_ctx, mode);
eval_ctx->depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false);
eval_ctx->view_layer = view_layer;
eval_ctx->engine = engine;
eval_ctx->engine_type = engine_type;
eval_ctx->ctime = BKE_scene_frame_get(scene);
BLI_assert(eval_ctx->depsgraph != NULL);
}

View File

@@ -74,7 +74,7 @@ void DRW_draw_view(const struct bContext *C);
void DRW_draw_render_loop_ex(
struct Depsgraph *graph,
struct RenderEngineType *engine,
struct RenderEngineType *engine_type,
struct ARegion *ar, struct View3D *v3d,
const struct bContext *evil_C);
void DRW_draw_render_loop(
@@ -82,7 +82,7 @@ void DRW_draw_render_loop(
struct ARegion *ar, struct View3D *v3d);
void DRW_draw_render_loop_offscreen(
struct Depsgraph *graph,
struct RenderEngineType *engine,
struct RenderEngineType *engine_type,
struct ARegion *ar, struct View3D *v3d,
struct GPUOffScreen *ofs);
void DRW_draw_select_loop(

View File

@@ -151,7 +151,7 @@ static void external_draw_scene(void *vedata)
/* Create render engine. */
if (!rv3d->render_engine) {
RenderEngineType *engine_type = draw_ctx->engine;
RenderEngineType *engine_type = draw_ctx->engine_type;
if (!(engine_type->view_update && engine_type->render_to_view)) {
return;

View File

@@ -443,7 +443,7 @@ typedef struct DRWContextState {
/* Use 'scene->obedit' for edit-mode */
struct Object *obact; /* 'OBACT' */
struct RenderEngineType *engine;
struct RenderEngineType *engine_type;
/* Last resort (some functions take this as an arg so we can't easily avoid).
* May be NULL when used for selection or depth buffer. */

View File

@@ -2978,14 +2978,14 @@ static void use_drw_engine(DrawEngineType *engine)
/* TODO revisit this when proper layering is implemented */
/* Gather all draw engines needed and store them in DST.enabled_engines
* That also define the rendering order of engines */
static void DRW_engines_enable_from_engine(RenderEngineType *engine)
static void DRW_engines_enable_from_engine(RenderEngineType *engine_type)
{
/* TODO layers */
if (engine->draw_engine != NULL) {
use_drw_engine(engine->draw_engine);
if (engine_type->draw_engine != NULL) {
use_drw_engine(engine_type->draw_engine);
}
if ((engine->flag & RE_INTERNAL) == 0) {
if ((engine_type->flag & RE_INTERNAL) == 0) {
DRW_engines_enable_external();
}
}
@@ -3062,12 +3062,12 @@ static void DRW_engines_enable_external(void)
use_drw_engine(DRW_engine_viewport_external_type.draw_engine);
}
static void DRW_engines_enable(const Scene *scene, ViewLayer *view_layer, RenderEngineType *engine)
static void DRW_engines_enable(const Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type)
{
Object *obact = OBACT(view_layer);
const int mode = CTX_data_mode_enum_ex(scene->obedit, obact);
DRW_engines_enable_from_engine(engine);
DRW_engines_enable_from_engine(engine_type);
if (DRW_state_draw_support()) {
DRW_engines_enable_from_object_mode();
@@ -3226,7 +3226,7 @@ void DRW_notify_view_update(const bContext *C)
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = CTX_data_engine(C);
RenderEngineType *engine_type = CTX_data_engine(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
if (rv3d->viewport == NULL) {
@@ -3239,10 +3239,10 @@ void DRW_notify_view_update(const bContext *C)
DST.viewport = rv3d->viewport;
DST.draw_ctx = (DRWContextState){
ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, C,
ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, C,
};
DRW_engines_enable(scene, view_layer, engine);
DRW_engines_enable(scene, view_layer, engine_type);
for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
DrawEngineType *draw_engine = link->data;
@@ -3271,13 +3271,13 @@ void DRW_notify_view_update(const bContext *C)
void DRW_draw_view(const bContext *C)
{
struct Depsgraph *graph = CTX_data_depsgraph(C);
RenderEngineType *engine = CTX_data_engine(C);
RenderEngineType *engine_type = CTX_data_engine(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
/* Reset before using it. */
memset(&DST, 0x0, sizeof(DST));
DRW_draw_render_loop_ex(graph, engine, ar, v3d, C);
DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, C);
}
/**
@@ -3286,7 +3286,7 @@ void DRW_draw_view(const bContext *C)
*/
void DRW_draw_render_loop_ex(
struct Depsgraph *graph,
RenderEngineType *engine,
RenderEngineType *engine_type,
ARegion *ar, View3D *v3d,
const bContext *evil_C)
{
@@ -3303,7 +3303,7 @@ void DRW_draw_render_loop_ex(
GPU_viewport_engines_data_validate(DST.viewport, DRW_engines_get_hash());
DST.draw_ctx = (DRWContextState){
ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine,
ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type,
/* reuse if caller sets */
DST.draw_ctx.evil_C,
@@ -3312,7 +3312,7 @@ void DRW_draw_render_loop_ex(
DRW_viewport_var_init();
/* Get list of enabled engines */
DRW_engines_enable(scene, view_layer, engine);
DRW_engines_enable(scene, view_layer, engine_type);
/* Update ubos */
DRW_globals_update();
@@ -3419,13 +3419,13 @@ void DRW_draw_render_loop(
memset(&DST, 0x0, sizeof(DST));
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
DRW_draw_render_loop_ex(graph, engine, ar, v3d, NULL);
DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, NULL);
}
void DRW_draw_render_loop_offscreen(
struct Depsgraph *graph, RenderEngineType *engine,
struct Depsgraph *graph, RenderEngineType *engine_type,
ARegion *ar, View3D *v3d, GPUOffScreen *ofs)
{
RegionView3D *rv3d = ar->regiondata;
@@ -3440,7 +3440,7 @@ void DRW_draw_render_loop_offscreen(
/* Reset before using it. */
memset(&DST, 0x0, sizeof(DST));
DST.options.is_image_render = true;
DRW_draw_render_loop_ex(graph, engine, ar, v3d, NULL);
DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, NULL);
/* restore */
{
@@ -3465,7 +3465,7 @@ void DRW_draw_select_loop(
bool UNUSED(use_obedit_skip), bool UNUSED(use_nearest), const rcti *rect)
{
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
#ifndef USE_GPU_SELECT
UNUSED_VARS(vc, scene, view_layer, v3d, ar, rect);
@@ -3517,7 +3517,7 @@ void DRW_draw_select_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, (bContext *)NULL,
ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, (bContext *)NULL,
};
DRW_viewport_var_init();
@@ -3583,7 +3583,7 @@ void DRW_draw_depth_loop(
ARegion *ar, View3D *v3d)
{
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
RegionView3D *rv3d = ar->regiondata;
@@ -3614,7 +3614,7 @@ void DRW_draw_depth_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, (bContext *)NULL,
ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, (bContext *)NULL,
};
DRW_viewport_var_init();

View File

@@ -5020,7 +5020,7 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
const float mval[2] = {UNPACK2(event->mval)};
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
CTX_data_main(C), vc.scene, vc.view_layer, vc.engine, 0,
CTX_data_main(C), vc.scene, vc.view_layer, vc.engine_type, 0,
vc.ar, vc.v3d);
ED_transform_snap_object_project_view3d_mixed(

View File

@@ -76,9 +76,9 @@ struct SnapObjectParams {
typedef struct SnapObjectContext SnapObjectContext;
SnapObjectContext *ED_transform_snap_object_context_create(
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine, int flag);
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, int flag);
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine, int flag,
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, int flag,
/* extra args for view3d */
const struct ARegion *ar, const struct View3D *v3d);
void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx);

View File

@@ -78,7 +78,7 @@ typedef struct ViewContext {
struct Depsgraph *depsgraph;
struct Scene *scene;
struct ViewLayer *view_layer;
struct RenderEngineType *engine;
struct RenderEngineType *engine_type;
struct Object *obact;
struct Object *obedit;
struct ARegion *ar;

View File

@@ -1931,8 +1931,8 @@ static void view3d_stereo3d_setup_offscreen(
void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d)
{
RenderEngineType *type = eval_ctx->engine;
if (type->flag & RE_USE_LEGACY_PIPELINE) {
RenderEngineType *engine_type = eval_ctx->engine_type;
if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) {
VP_deprecated_gpu_update_lamps_shadows_world(eval_ctx, scene, v3d);
@@ -2014,8 +2014,8 @@ void ED_view3d_draw_offscreen(
view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
/* main drawing call */
RenderEngineType *type = eval_ctx->engine;
if (type->flag & RE_USE_LEGACY_PIPELINE) {
RenderEngineType *engine_type = eval_ctx->engine_type;
if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
/* framebuffer fx needed, we need to draw offscreen first */
if (v3d->fx_settings.fx_flag && fx) {
@@ -2058,7 +2058,7 @@ void ED_view3d_draw_offscreen(
/* XXX, should take depsgraph as arg */
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false);
BLI_assert(depsgraph != NULL);
DRW_draw_render_loop_offscreen(depsgraph, eval_ctx->engine, ar, v3d, ofs);
DRW_draw_render_loop_offscreen(depsgraph, eval_ctx->engine_type, ar, v3d, ofs);
}
/* restore size */

View File

@@ -113,7 +113,7 @@ void view3d_set_viewcontext(bContext *C, ViewContext *vc)
vc->depsgraph = CTX_data_depsgraph(C);
vc->scene = CTX_data_scene(C);
vc->view_layer = CTX_data_view_layer(C);
vc->engine = CTX_data_engine(C);
vc->engine_type = CTX_data_engine(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
vc->rv3d = CTX_wm_region_view3d(C);

View File

@@ -251,7 +251,7 @@ typedef struct WalkInfo {
ARegion *ar;
Scene *scene;
ViewLayer *view_layer;
RenderEngineType *engine;
RenderEngineType *engine_type;
wmTimer *timer; /* needed for redraws */
@@ -515,7 +515,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->ar = CTX_wm_region(C);
walk->scene = CTX_data_scene(C);
walk->view_layer = CTX_data_view_layer(C);
walk->engine = CTX_data_engine(C);
walk->engine_type = CTX_data_engine(C);
#ifdef NDOF_WALK_DEBUG
puts("\n-- walk begin --");
@@ -604,7 +604,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->rv3d->rflag |= RV3D_NAVIGATING;
walk->snap_context = ED_transform_snap_object_context_create_view3d(
CTX_data_main(C), walk->scene, walk->view_layer, walk->engine, 0,
CTX_data_main(C), walk->scene, walk->view_layer, walk->engine_type, 0,
walk->ar, walk->v3d);
walk->v3d_camera_control = ED_view3d_cameracontrol_acquire(

View File

@@ -470,7 +470,7 @@ typedef struct TransInfo {
struct ARegion *ar;
struct Scene *scene;
struct ViewLayer *view_layer;
struct RenderEngineType *engine;
struct RenderEngineType *engine_type;
struct ToolSettings *settings;
struct wmTimer *animtimer;
struct wmKeyMap *keymap; /* so we can do lookups for header text */

View File

@@ -2485,7 +2485,7 @@ static void createTransEditVerts(TransInfo *t)
int *island_vert_map = NULL;
DEG_evaluation_context_init_from_scene(&eval_ctx,
t->scene, t->view_layer, t->engine,
t->scene, t->view_layer, t->engine_type,
DAG_EVAL_VIEWPORT);
/* Even for translation this is needed because of island-orientation, see: T51651. */
@@ -5561,7 +5561,7 @@ static void set_trans_object_base_flags(TransInfo *t)
/* handle pending update events, otherwise they got copied below */
EvaluationContext eval_ctx;
DEG_evaluation_context_init_from_scene(&eval_ctx,
t->scene, t->view_layer, t->engine,
t->scene, t->view_layer, t->engine_type,
DAG_EVAL_VIEWPORT);
for (base = view_layer->object_bases.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_ALL) {

View File

@@ -1123,12 +1123,12 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
Object *obedit = CTX_data_edit_object(C);
Object *ob = CTX_data_active_object(C);
bGPdata *gpd = CTX_data_gpencil_data(C);
RenderEngineType *engine = CTX_data_engine(C);
RenderEngineType *engine_type = CTX_data_engine(C);
PropertyRNA *prop;
t->scene = sce;
t->view_layer = view_layer;
t->engine = engine;
t->engine_type = engine_type;
t->sa = sa;
t->ar = ar;
t->obedit = obedit;

View File

@@ -585,7 +585,7 @@ static void initSnappingMode(TransInfo *t)
if (t->spacetype == SPACE_VIEW3D) {
if (t->tsnap.object_context == NULL) {
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
G.main, t->scene, t->view_layer, t->engine, 0,
G.main, t->scene, t->view_layer, t->engine_type, 0,
t->ar, t->view);
ED_transform_snap_object_context_set_editmesh_callbacks(

View File

@@ -2096,7 +2096,7 @@ static bool snapObjectsRay(
* \{ */
SnapObjectContext *ED_transform_snap_object_context_create(
Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine, int flag)
Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type, int flag)
{
SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__);
@@ -2105,7 +2105,7 @@ SnapObjectContext *ED_transform_snap_object_context_create(
sctx->bmain = bmain;
sctx->scene = scene;
DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, view_layer, engine, DAG_EVAL_VIEWPORT);
DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, view_layer, engine_type, DAG_EVAL_VIEWPORT);
sctx->cache.object_map = BLI_ghash_ptr_new(__func__);
sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
@@ -2114,11 +2114,11 @@ SnapObjectContext *ED_transform_snap_object_context_create(
}
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine, int flag,
Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type, int flag,
/* extra args for view3d */
const ARegion *ar, const View3D *v3d)
{
SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, view_layer, engine, flag);
SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, view_layer, engine_type, flag);
sctx->use_v3d = true;
sctx->v3d_data.ar = ar;

View File

@@ -144,15 +144,15 @@ static PointerRNA rna_Context_view_render_get(PointerRNA *ptr)
static void rna_Context_engine_get(PointerRNA *ptr, char *value)
{
bContext *C = (bContext *)ptr->data;
RenderEngineType *engine = CTX_data_engine(C);
strcpy(value, engine->idname);
RenderEngineType *engine_type = CTX_data_engine(C);
strcpy(value, engine_type->idname);
}
static int rna_Context_engine_length(PointerRNA *ptr)
{
bContext *C = (bContext *)ptr->data;
RenderEngineType *engine = CTX_data_engine(C);
return strlen(engine->idname);
RenderEngineType *engine_type = CTX_data_engine(C);
return strlen(engine_type->idname);
}
static PointerRNA rna_Context_scene_collection_get(PointerRNA *ptr)

View File

@@ -176,19 +176,19 @@ static void rna_Scene_ray_cast(
int *r_success, float r_location[3], float r_normal[3], int *r_index,
Object **r_ob, float r_obmat[16])
{
RenderEngineType *engine;
RenderEngineType *engine_type;
if (engine_id == NULL || engine_id[0] == '\0') {
engine = RE_engines_find(scene->view_render.engine_id);
engine_type = RE_engines_find(scene->view_render.engine_id);
}
else {
engine = RE_engines_find(engine_id);
engine_type = RE_engines_find(engine_id);
}
normalize_v3(direction);
SnapObjectContext *sctx = ED_transform_snap_object_context_create(
G.main, scene, view_layer, engine, 0);
G.main, scene, view_layer, engine_type, 0);
bool ret = ED_transform_snap_object_project_ray_ex(
sctx,