Cleanup, naming of engine type variable
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@@ -81,13 +81,13 @@ void DEG_evaluation_context_init(EvaluationContext *eval_ctx,
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void DEG_evaluation_context_init_from_scene(EvaluationContext *eval_ctx,
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Scene *scene,
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ViewLayer *view_layer,
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RenderEngineType *engine,
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RenderEngineType *engine_type,
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eEvaluationMode mode)
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{
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DEG_evaluation_context_init(eval_ctx, mode);
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eval_ctx->depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false);
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eval_ctx->view_layer = view_layer;
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eval_ctx->engine = engine;
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eval_ctx->engine_type = engine_type;
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eval_ctx->ctime = BKE_scene_frame_get(scene);
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BLI_assert(eval_ctx->depsgraph != NULL);
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}
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