Cleanup, naming of engine type variable

This commit is contained in:
2017-11-28 15:06:32 +01:00
parent e5a74f3ad3
commit 178ea1f798
21 changed files with 64 additions and 64 deletions

View File

@@ -81,13 +81,13 @@ void DEG_evaluation_context_init(EvaluationContext *eval_ctx,
void DEG_evaluation_context_init_from_scene(EvaluationContext *eval_ctx,
Scene *scene,
ViewLayer *view_layer,
RenderEngineType *engine,
RenderEngineType *engine_type,
eEvaluationMode mode)
{
DEG_evaluation_context_init(eval_ctx, mode);
eval_ctx->depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false);
eval_ctx->view_layer = view_layer;
eval_ctx->engine = engine;
eval_ctx->engine_type = engine_type;
eval_ctx->ctime = BKE_scene_frame_get(scene);
BLI_assert(eval_ctx->depsgraph != NULL);
}