Get rid of leftover from refactor of VBO code. Thanks to severin for
noticing
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@@ -95,8 +95,6 @@ const GPUBufferTypeSettings gpu_buffer_type_settings[] = {
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{GL_ELEMENT_ARRAY_BUFFER_ARB, 4},
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/* triangles, 1 point since we are allocating from tottriangle points, which account for all points */
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{GL_ELEMENT_ARRAY_BUFFER_ARB, 1},
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/* fast triangles */
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{GL_ELEMENT_ARRAY_BUFFER_ARB, 1},
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};
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#define MAX_GPU_ATTRIB_DATA 32
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