Don't make a local variable to load the WorldClipPlanes.
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@@ -10,15 +10,14 @@ uniform vec4 WorldClipPlanes[6];
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void world_clip_planes_calc_clip_distance(vec3 wpos)
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{
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vec4 clip_planes[6] = WorldClipPlanes;
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vec4 pos = vec4(wpos, 1.0);
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gl_ClipDistance[0] = dot(clip_planes[0], pos);
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gl_ClipDistance[1] = dot(clip_planes[1], pos);
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gl_ClipDistance[2] = dot(clip_planes[2], pos);
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gl_ClipDistance[3] = dot(clip_planes[3], pos);
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gl_ClipDistance[4] = dot(clip_planes[4], pos);
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gl_ClipDistance[5] = dot(clip_planes[5], pos);
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gl_ClipDistance[0] = dot(WorldClipPlanes[0], pos);
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gl_ClipDistance[1] = dot(WorldClipPlanes[1], pos);
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gl_ClipDistance[2] = dot(WorldClipPlanes[2], pos);
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gl_ClipDistance[3] = dot(WorldClipPlanes[3], pos);
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gl_ClipDistance[4] = dot(WorldClipPlanes[4], pos);
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gl_ClipDistance[5] = dot(WorldClipPlanes[5], pos);
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}
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# endif
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