Depsgraph: assert that mesh_get_eval_final/deform aren't used in eval.

Using those functions during multithreaded evaluation is a sure
way to have a race condition and crash.
This commit is contained in:
2018-12-03 15:22:19 +03:00
parent 764e937d1a
commit 1983a52e04
5 changed files with 29 additions and 1 deletions

View File

@@ -2157,6 +2157,13 @@ DerivedMesh *mesh_get_derived_final(
Mesh *mesh_get_eval_final(
struct Depsgraph *depsgraph, Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* This function isn't thread-safe and can't be used during evaluation. */
BLI_assert(DEG_debug_is_evaluating(depsgraph) == false);
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
* they aren't cleaned up properly on mode switch, causing crashes, e.g T58150. */
BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
/* if there's no evaluated mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
@@ -2197,6 +2204,13 @@ DerivedMesh *mesh_get_derived_deform(struct Depsgraph *depsgraph, Scene *scene,
#endif
Mesh *mesh_get_eval_deform(struct Depsgraph *depsgraph, Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* This function isn't thread-safe and can't be used during evaluation. */
BLI_assert(DEG_debug_is_evaluating(depsgraph) == false);
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
* they aren't cleaned up properly on mode switch, causing crashes, e.g T58150. */
BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/

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@@ -237,6 +237,8 @@ void DEG_make_inactive(struct Depsgraph *depsgraph);
/* Evaluation Debug ------------------------------ */
bool DEG_debug_is_evaluating(struct Depsgraph *depsgraph);
void DEG_debug_print_begin(struct Depsgraph *depsgraph);
void DEG_debug_print_eval(struct Depsgraph *depsgraph,

View File

@@ -94,7 +94,8 @@ Depsgraph::Depsgraph(Scene *scene,
mode(mode),
ctime(BKE_scene_frame_get(scene)),
scene_cow(NULL),
is_active(false)
is_active(false),
debug_is_evaluating(false)
{
BLI_spin_init(&lock);
id_hash = BLI_ghash_ptr_new("Depsgraph id hash");
@@ -645,6 +646,13 @@ void DEG_make_inactive(struct Depsgraph *depsgraph)
/* Evaluation and debug */
bool DEG_debug_is_evaluating(struct Depsgraph *depsgraph)
{
DEG::Depsgraph *deg_graph =
reinterpret_cast<DEG::Depsgraph *>(depsgraph);
return deg_graph->debug_is_evaluating;
}
static DEG::string depsgraph_name_for_logging(struct Depsgraph *depsgraph)
{
const char *name = DEG_debug_name_get(depsgraph);

View File

@@ -234,6 +234,8 @@ struct Depsgraph {
int debug_flags;
string debug_name;
bool debug_is_evaluating;
/* Cached list of colliders/effectors for collections and the scene
* created along with relations, for fast lookup during evaluation. */
GHash *physics_relations[DEG_PHYSICS_RELATIONS_NUM];

View File

@@ -291,6 +291,7 @@ void deg_evaluate_on_refresh(Depsgraph *graph)
}
const bool do_time_debug = ((G.debug & G_DEBUG_DEPSGRAPH_TIME) != 0);
const double start_time = do_time_debug ? PIL_check_seconds_timer() : 0;
graph->debug_is_evaluating = true;
depsgraph_ensure_view_layer(graph);
/* Set up evaluation state. */
DepsgraphEvalState state;
@@ -326,6 +327,7 @@ void deg_evaluate_on_refresh(Depsgraph *graph)
if (need_free_scheduler) {
BLI_task_scheduler_free(task_scheduler);
}
graph->debug_is_evaluating = false;
if (do_time_debug) {
printf("Depsgraph updated in %f seconds.\n",
PIL_check_seconds_timer() - start_time);