=ID Properties Python Doc Update=
The epydocs are now updated to have idproperties; all the modules that have bindings for ID properties now has docs for them. E.g Materials have a .properties members, Image, Texture, Scene, Object, NMEsh, and Mesh. I realized that .properties was already taken in Objects, so I renamed it to .idproperties. There was also a nasty little problem with an example inside Object.getType; the entire example was being pasted inside the return field. I fixed it by just moving the return definition to after the example, like it should be.
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		| @@ -4995,7 +4995,7 @@ static PyGetSetDef BPy_Object_getseters[] = { | ||||
| 	 (getter)Object_getType, (setter)NULL,  | ||||
| 	 "String describing Object type", | ||||
| 	 NULL}, | ||||
| 	{"properties", (getter)Object_GetProperties, (setter)NULL, | ||||
| 	{"idproperties", (getter)Object_GetProperties, (setter)NULL, | ||||
| 	"Get the ID properties associated with this object"}, | ||||
| 	{NULL,NULL,NULL,NULL,NULL}  /* Sentinel */ | ||||
| }; | ||||
|   | ||||
| @@ -1,16 +1,25 @@ | ||||
| class IDProperty: | ||||
| 	""" | ||||
| 	The IDProperty wrapper type | ||||
| 	=========================== | ||||
| 	@ivar name: the name of the property | ||||
| 	@ivar type: the property type (is read-only) | ||||
| 	@ivar data: the property's data.   | ||||
| 	The IDProperty Type | ||||
| 	=================== | ||||
| 	@ivar name: The name of the property | ||||
| 	@type name: string | ||||
| 	@ivar type: The property type (is read-only) | ||||
| 	@type type: int | ||||
| 	@ivar data: The property's data.  This data can be of several forms, depending on the  | ||||
| 	ID property type: | ||||
| 	 | ||||
| 		1. For arrays, data implements the [] and allows editing of the array. | ||||
| 		2. For groups, data allows iteration through the group, and access using the []  | ||||
| 		operator (but note that you can access a group that way through the parent IDProperty too). | ||||
| 		See L{IDGroup<IDGroup>}. | ||||
| 		3. For strings/ints/floats, data just holds the value and can be freely modified. | ||||
| 	""" | ||||
| 	 | ||||
| class IDGroup: | ||||
| 	""" | ||||
| 	The IDGroup wrapper type | ||||
| 	======================== | ||||
| 	The IDGroup Type | ||||
| 	================ | ||||
| 	This type supports both iteration and the [] | ||||
| 	operator to get child ID properties. | ||||
| 	 | ||||
| @@ -20,12 +29,14 @@ class IDGroup: | ||||
| 	group['a float!'] = 0.0 | ||||
| 	group['an int!'] = 0 | ||||
| 	group['a string!'] = "hi!" | ||||
| 	group['an array!'] = [0, 0, 1.0, 0] #note that any floats in the list | ||||
| 	                                   #makes the whole list a float array. | ||||
| 	group['an array!'] = [0, 0, 1.0, 0] | ||||
| 	 | ||||
| 	group['a subgroup!] = {"float": 0.0, "an int": 1.0, "an array": [1, 2], \ | ||||
| 	  "another subgroup": {"a": 0.0, "str": "bleh"}} | ||||
| 	  | ||||
| 	you also do del group['item'] | ||||
| 	Note that for arrays, the array type defaults to int unless a float is found | ||||
| 	while scanning the template list; if any floats are found, then the whole | ||||
| 	array is float. | ||||
| 	""" | ||||
| 	 | ||||
| 	def newProperty(type, name, array_type="Float", val=""): | ||||
| @@ -48,8 +59,8 @@ class IDGroup: | ||||
| 		 | ||||
| class IDArray: | ||||
| 	""" | ||||
| 	The IDArray wrapper type | ||||
| 	======================== | ||||
| 	The IDArray Type | ||||
| 	================ | ||||
| 	 | ||||
| 	@ivar type: returns the type of the array, can be either IDP_Int or IDP_Float | ||||
| 	""" | ||||
|   | ||||
| @@ -65,11 +65,16 @@ def GetCurrent (): | ||||
|   @return: The Current Blender Image, If there is no current image it returns None. | ||||
|   """ | ||||
|  | ||||
| from IDProp import IDProperty, IDGroup, IDArray | ||||
| class Image: | ||||
|   """ | ||||
|   The Image object | ||||
|   ================ | ||||
|     This object gives access to Images in Blender. | ||||
|   @ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to  | ||||
|   this image's ID Properties.  Note that dict access is available for groups on the parent  | ||||
|   L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>} | ||||
|   object from the L{IDProperty<IDProperty>}'s data member. | ||||
|   @ivar name: The name of this Image object. | ||||
|   @ivar filename: The filename (path) to the image file loaded into this Image | ||||
|      object. | ||||
|   | ||||
| @@ -1,3 +1,5 @@ | ||||
| from IDProp import IDProperty, IDGroup, IDArray | ||||
|  | ||||
| # Blender.Material module and the Material PyObject | ||||
|  | ||||
| """ | ||||
| @@ -105,6 +107,10 @@ class Material: | ||||
|   The Material object | ||||
|   =================== | ||||
|    This object gives access to Materials in Blender. | ||||
|   @ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to  | ||||
|   this material's ID Properties.  Note that dict access is available for groups on the parent  | ||||
|   L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>} | ||||
|   object from the L{IDProperty<IDProperty>}'s data member. | ||||
|   @ivar B:  Diffuse color (L{rgbCol}) blue component. | ||||
|   Value is clamped to the range [0.0,1.0]. | ||||
|   @type B:  float | ||||
|   | ||||
| @@ -669,15 +669,21 @@ class MFaceSeq: | ||||
|     @rtype: list of ints | ||||
|     """ | ||||
|  | ||||
| from IDProp import IDProperty, IDGroup, IDArray | ||||
| class Mesh: | ||||
|   """ | ||||
|   The Mesh Data object | ||||
|   ==================== | ||||
|     This object gives access to mesh data in Blender. | ||||
|  | ||||
|   @note: the verts, edges and faces attributes are implemented as sequences. | ||||
|   The operator[] and len() are defined for these sequences.  You cannot | ||||
|   assign to an item in the sequence, but you can assign to most of the | ||||
|   attributes of individual items. | ||||
|   @ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to  | ||||
|   this mesh's ID Properties.  Note that dict access is available for groups on the parent  | ||||
|   L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>} | ||||
|   object from the L{IDProperty<IDProperty>}'s data member. | ||||
|   @ivar edges: The mesh's edges. | ||||
|   @type edges: sequence of MEdges | ||||
|   @ivar faces: The mesh's faces. | ||||
|   | ||||
| @@ -337,12 +337,17 @@ class NMFace: | ||||
|     @param vertex: An NMVert object. | ||||
|     """ | ||||
|  | ||||
| from IDProp import IDProperty, IDGroup, IDArray | ||||
| class NMesh: | ||||
|   """ | ||||
|   The NMesh Data object | ||||
|   ===================== | ||||
|     This object gives access to mesh data in Blender.  We refer to mesh as the | ||||
|     object in Blender and NMesh as its Python counterpart. | ||||
|   @ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to  | ||||
|   this mesh's ID Properties.  Note that dict access is available for groups on the parent  | ||||
|   L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>} | ||||
|   object from the L{IDProperty<IDProperty>}'s data member. | ||||
|   @ivar name: The NMesh name.  It's common to use this field to store extra | ||||
|      data about the mesh (to be exported to another program, for example). | ||||
|   @ivar materials: The list of materials used by this NMesh.  See | ||||
|   | ||||
| @@ -232,6 +232,7 @@ def Duplicate (mesh=0, surface=0, curve=0, text=0, metaball=0, armature=0, lamp= | ||||
|     Blender.Redraw() | ||||
|   """ | ||||
|  | ||||
| from IDProp import IDProperty, IDGroup, IDArray | ||||
| class Object: | ||||
|   """ | ||||
|   The Object object | ||||
| @@ -245,6 +246,10 @@ class Object: | ||||
|     To get these values in worldspace (taking into account vertex parents, constraints etc) | ||||
|     pass the argument 'worldspace' to these functions. | ||||
|  | ||||
|     @ivar idproperties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to  | ||||
|     this object's ID Properties.  Note that dict access is available for groups on the parent  | ||||
|     L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>} | ||||
|     object from the L{IDProperty<IDProperty>}'s data member. | ||||
|     @ivar LocX: The X location coordinate of the object. | ||||
|     @type LocX: float | ||||
|     @ivar LocY: The Y location coordinate of the object. | ||||
| @@ -841,8 +846,6 @@ class Object: | ||||
|     """ | ||||
|     Returns the type of the object in 'Armature', 'Camera', 'Curve', 'Lamp', 'Lattice', | ||||
|     'Mball', 'Mesh', 'Surf', 'Empty', 'Wave' (deprecated) or 'unknown' in exceptional cases. | ||||
|     @return: The type of object. | ||||
|     @rtype: String | ||||
|  | ||||
|     I{B{Example:}} | ||||
|  | ||||
| @@ -861,6 +864,9 @@ class Object: | ||||
|                 obj.RotZ = 3.141592 - obj.RotZ | ||||
|  | ||||
|         Blender.Redraw() | ||||
|      | ||||
|     @return: The type of object. | ||||
|     @rtype: String | ||||
|     """ | ||||
|  | ||||
|   def insertIpoKey(keytype): | ||||
|   | ||||
| @@ -74,11 +74,16 @@ def Unlink(scene): | ||||
|   @param scene: The Scene to be unlinked. | ||||
|   """ | ||||
|    | ||||
| from IDProp import IDProperty, IDGroup, IDArray | ||||
| class Scene: | ||||
|   """ | ||||
|   The Scene object | ||||
|   ================ | ||||
|    This object gives access to Scene data in Blender. | ||||
|   @ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to  | ||||
|   this scene's ID Properties.  Note that dict access is available for groups on the parent  | ||||
|   L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>} | ||||
|   object from the L{IDProperty<IDProperty>}'s data member. | ||||
|   @type name: string | ||||
|   @ivar name: The Scene name. | ||||
|   @type Layers: integer (bitmask) | ||||
|   | ||||
| @@ -241,6 +241,7 @@ def Get (name = None): | ||||
|         - ():     A list with all Texture objects in the current scene. | ||||
|     """ | ||||
|  | ||||
| from IDProp import IDProperty, IDGroup, IDArray | ||||
| class Texture: | ||||
|     """ | ||||
|     The Texture object | ||||
| @@ -250,6 +251,10 @@ class Texture: | ||||
|     Note that many of the attributes of this object are only relevant for | ||||
|     specific texture types. | ||||
|  | ||||
| 	@ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to  | ||||
| 	this textures's ID Properties.  Note that dict access is available for groups on the parent  | ||||
| 	L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>} | ||||
| 	object from the L{IDProperty<IDProperty>}'s data member. | ||||
| 	@ivar animFrames:  Number of frames of a movie to use. | ||||
| 	Value is clamped to the range [0,30000]. | ||||
| 	@type animFrames:  int | ||||
|   | ||||
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