The epydocs are now updated to have idproperties; all the modules that have bindings for ID properties now has docs for them. E.g Materials have a .properties members, Image, Texture, Scene, Object, NMEsh, and Mesh. I realized that .properties was already taken in Objects, so I renamed it to .idproperties. There was also a nasty little problem with an example inside Object.getType; the entire example was being pasted inside the return field. I fixed it by just moving the return definition to after the example, like it should be.
76 lines
2.0 KiB
Python
76 lines
2.0 KiB
Python
class IDProperty:
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"""
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The IDProperty Type
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===================
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@ivar name: The name of the property
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@type name: string
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@ivar type: The property type (is read-only)
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@type type: int
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@ivar data: The property's data. This data can be of several forms, depending on the
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ID property type:
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1. For arrays, data implements the [] and allows editing of the array.
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2. For groups, data allows iteration through the group, and access using the []
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operator (but note that you can access a group that way through the parent IDProperty too).
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See L{IDGroup<IDGroup>}.
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3. For strings/ints/floats, data just holds the value and can be freely modified.
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"""
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class IDGroup:
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"""
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The IDGroup Type
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================
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This type supports both iteration and the []
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operator to get child ID properties.
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You can also add new properties using the [] operator.
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For example:
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group['a float!'] = 0.0
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group['an int!'] = 0
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group['a string!'] = "hi!"
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group['an array!'] = [0, 0, 1.0, 0]
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group['a subgroup!] = {"float": 0.0, "an int": 1.0, "an array": [1, 2], \
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"another subgroup": {"a": 0.0, "str": "bleh"}}
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Note that for arrays, the array type defaults to int unless a float is found
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while scanning the template list; if any floats are found, then the whole
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array is float.
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"""
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def newProperty(type, name, array_type="Float", val=""):
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"""
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This function creates a new child ID property in the group.
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@type type: an int or a string
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@param type: The ID property type. Can be:
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"String" or Blender.IDPropTypes['String']
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"Int" or Blender.IDPropTypes['Int']
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"Float" or Blender.IDPropTypes['Float']
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"Array" or Blender.IDPropTypes['Array']
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"Group" or Blender.IDPropTypes['Group']
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"""
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def deleteProperty(prop):
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"""
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deletes a property, takes either a name or a reference
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as an argument.
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"""
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class IDArray:
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"""
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The IDArray Type
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================
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@ivar type: returns the type of the array, can be either IDP_Int or IDP_Float
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"""
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def __getitem__(self):
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pass
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def __setitem__(self):
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pass
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def __len__(self):
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pass
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