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@@ -135,6 +135,9 @@ extern ListBase editelems;
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static void draw_bounding_volume(Object *ob);
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static void drawcube_size(float size);
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static void drawcircle_size(float size);
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/* ************* Setting OpenGL Material ************ */
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// Materials start counting at # one....
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@@ -264,6 +267,79 @@ static float cube[8][3] = {
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{ 1.0, 1.0, -1.0},
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};
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/* ----------------- OpenGL Circle Drawing - Tables for Optimised Drawing Speed ------------------ */
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/* 32 values of sin function (still same result!) */
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static float sinval[32] = {
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0.00000000,
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0.20129852,
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0.39435585,
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0.57126821,
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0.72479278,
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0.84864425,
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0.93775213,
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0.98846832,
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0.99871650,
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0.96807711,
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0.89780453,
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0.79077573,
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0.65137248,
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0.48530196,
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0.29936312,
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0.10116832,
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-0.10116832,
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-0.29936312,
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-0.48530196,
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-0.65137248,
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-0.79077573,
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-0.89780453,
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-0.96807711,
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-0.99871650,
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-0.98846832,
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-0.93775213,
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-0.84864425,
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-0.72479278,
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-0.57126821,
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-0.39435585,
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-0.20129852,
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0.00000000
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};
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/* 32 values of cos function (still same result!) */
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static float cosval[32] ={
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1.00000000,
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0.97952994,
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0.91895781,
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0.82076344,
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0.68896691,
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0.52896401,
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0.34730525,
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0.15142777,
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-0.05064916,
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-0.25065253,
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-0.44039415,
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-0.61210598,
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-0.75875812,
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-0.87434661,
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-0.95413925,
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-0.99486932,
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-0.99486932,
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-0.95413925,
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-0.87434661,
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-0.75875812,
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-0.61210598,
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-0.44039415,
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-0.25065253,
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-0.05064916,
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0.15142777,
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0.34730525,
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0.52896401,
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0.68896691,
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0.82076344,
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0.91895781,
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0.97952994,
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1.00000000
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};
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/* flag is same as for draw_object */
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void drawaxes(float size, int flag, char drawtype)
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{
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@@ -322,6 +398,14 @@ void drawaxes(float size, int flag, char drawtype)
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glEnd();
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break;
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case OB_CUBE:
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drawcube_size(size);
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break;
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case OB_CIRCLE:
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drawcircle_size(size);
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break;
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case OB_ARROWS:
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default:
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for (axis=0; axis<3; axis++) {
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@@ -475,6 +559,31 @@ static void drawcube(void)
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glEnd();
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}
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/* draws a cube on given the scaling of the cube, assuming that
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* all required matrices have been set (used for drawing empties)
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*/
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static void drawcube_size(float size)
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{
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glBegin(GL_LINE_STRIP);
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glVertex3f(-size,-size,-size); glVertex3f(-size,-size,size);glVertex3f(-size,size,size); glVertex3f(-size,size,-size);
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glVertex3f(-size,-size,-size); glVertex3f(size,-size,-size);glVertex3f(size,-size,size); glVertex3f(size,size,size);
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glVertex3f(size,size,-size); glVertex3f(size,-size,-size);
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glEnd();
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glBegin(GL_LINE_STRIP);
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glVertex3f(-size,-size,size); glVertex3f(size,-size,size);
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glEnd();
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glBegin(GL_LINE_STRIP);
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glVertex3f(-size,size,size); glVertex3f(size,size,size);
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glEnd();
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glBegin(GL_LINE_STRIP);
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glVertex3f(-size,size,-size); glVertex3f(size,size,-size);
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glEnd();
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}
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/* this is an unused (old) cube-drawing function based on a given size */
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#if 0
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static void drawcube_size(float *size)
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{
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@@ -3056,72 +3165,6 @@ static void drawspiral(float *cent, float rad, float tmat[][4], int start)
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float vec[3], vx[3], vy[3];
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int a, tot=32;
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char inverse=0;
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/* 32 values of sin function (still same result!) */
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static float si[32] = {0.00000000,
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0.20129852,
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0.39435585,
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0.57126821,
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0.72479278,
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0.84864425,
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0.93775213,
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0.98846832,
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0.99871650,
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0.96807711,
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0.89780453,
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0.79077573,
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0.65137248,
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0.48530196,
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0.29936312,
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0.10116832,
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-0.10116832,
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-0.29936312,
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-0.48530196,
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-0.65137248,
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-0.79077573,
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-0.89780453,
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-0.96807711,
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-0.99871650,
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-0.98846832,
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-0.93775213,
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-0.84864425,
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-0.72479278,
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-0.57126821,
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-0.39435585,
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-0.20129852,
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0.00000000};
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/* 32 values of cos function (still same result!) */
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static float co[32] ={1.00000000,
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0.97952994,
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0.91895781,
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0.82076344,
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0.68896691,
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0.52896401,
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0.34730525,
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0.15142777,
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-0.05064916,
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-0.25065253,
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-0.44039415,
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-0.61210598,
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-0.75875812,
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-0.87434661,
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-0.95413925,
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-0.99486932,
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-0.99486932,
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-0.95413925,
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-0.87434661,
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-0.75875812,
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-0.61210598,
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-0.44039415,
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-0.25065253,
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-0.05064916,
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0.15142777,
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0.34730525,
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0.52896401,
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0.68896691,
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0.82076344,
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0.91895781,
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0.97952994,
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1.00000000};
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if (start < 0) {
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inverse = 1;
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@@ -3141,103 +3184,58 @@ static void drawspiral(float *cent, float rad, float tmat[][4], int start)
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start=-a + 1;
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glBegin(GL_LINES);
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glVertex3fv(vec);
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vec[0]= cent[0] + *(si+a+start) * (vx[0] * (float)a/(float)tot) + *(co+a+start) * (vy[0] * (float)a/(float)tot);
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vec[1]= cent[1] + *(si+a+start) * (vx[1] * (float)a/(float)tot) + *(co+a+start) * (vy[1] * (float)a/(float)tot);
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vec[2]= cent[2] + *(si+a+start) * (vx[2] * (float)a/(float)tot) + *(co+a+start) * (vy[2] * (float)a/(float)tot);
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vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)a/(float)tot) + *(cosval+a+start) * (vy[0] * (float)a/(float)tot);
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vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)a/(float)tot) + *(cosval+a+start) * (vy[1] * (float)a/(float)tot);
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vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)a/(float)tot) + *(cosval+a+start) * (vy[2] * (float)a/(float)tot);
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glVertex3fv(vec);
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glEnd();
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}
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}
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else {
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a=0;
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vec[0]= cent[0] + *(si+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
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vec[1]= cent[1] + *(si+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
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vec[2]= cent[2] + *(si+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
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vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
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vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
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vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
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for(a=0; a<tot; a++) {
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if (a+start>31)
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start=-a + 1;
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glBegin(GL_LINES);
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glVertex3fv(vec);
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vec[0]= cent[0] + *(si+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
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vec[1]= cent[1] + *(si+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
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vec[2]= cent[2] + *(si+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
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vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
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vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
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vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
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glVertex3fv(vec);
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glEnd();
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}
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}
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}
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/* draws a circle on x-z plane given the scaling of the circle, assuming that
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* all required matrices have been set (used for drawing empties)
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*/
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static void drawcircle_size(float size)
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{
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float x, y;
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short degrees;
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glBegin(GL_LINE_LOOP);
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/* coordinates are: cos(degrees*11.25)=x, sin(degrees*11.25)=y, 0.0f=z */
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for (degrees=0; degrees<32; degrees++) {
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x= *(cosval + degrees);
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y= *(sinval + degrees);
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glVertex3f(x*size, 0.0f, y*size);
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}
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glEnd();
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}
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void drawcircball(int mode, float *cent, float rad, float tmat[][4])
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{
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float vec[3], vx[3], vy[3];
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int a, tot=32;
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/* 32 values of sin function (still same result!) */
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static float si[32] = {0.00000000,
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0.20129852,
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0.39435585,
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0.57126821,
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0.72479278,
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0.84864425,
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0.93775213,
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0.98846832,
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0.99871650,
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0.96807711,
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0.89780453,
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0.79077573,
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0.65137248,
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0.48530196,
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0.29936312,
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0.10116832,
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-0.10116832,
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-0.29936312,
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-0.48530196,
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-0.65137248,
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-0.79077573,
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-0.89780453,
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-0.96807711,
|
|
|
|
|
-0.99871650,
|
|
|
|
|
-0.98846832,
|
|
|
|
|
-0.93775213,
|
|
|
|
|
-0.84864425,
|
|
|
|
|
-0.72479278,
|
|
|
|
|
-0.57126821,
|
|
|
|
|
-0.39435585,
|
|
|
|
|
-0.20129852,
|
|
|
|
|
0.00000000};
|
|
|
|
|
/* 32 values of cos function (still same result!) */
|
|
|
|
|
static float co[32] ={1.00000000,
|
|
|
|
|
0.97952994,
|
|
|
|
|
0.91895781,
|
|
|
|
|
0.82076344,
|
|
|
|
|
0.68896691,
|
|
|
|
|
0.52896401,
|
|
|
|
|
0.34730525,
|
|
|
|
|
0.15142777,
|
|
|
|
|
-0.05064916,
|
|
|
|
|
-0.25065253,
|
|
|
|
|
-0.44039415,
|
|
|
|
|
-0.61210598,
|
|
|
|
|
-0.75875812,
|
|
|
|
|
-0.87434661,
|
|
|
|
|
-0.95413925,
|
|
|
|
|
-0.99486932,
|
|
|
|
|
-0.99486932,
|
|
|
|
|
-0.95413925,
|
|
|
|
|
-0.87434661,
|
|
|
|
|
-0.75875812,
|
|
|
|
|
-0.61210598,
|
|
|
|
|
-0.44039415,
|
|
|
|
|
-0.25065253,
|
|
|
|
|
-0.05064916,
|
|
|
|
|
0.15142777,
|
|
|
|
|
0.34730525,
|
|
|
|
|
0.52896401,
|
|
|
|
|
0.68896691,
|
|
|
|
|
0.82076344,
|
|
|
|
|
0.91895781,
|
|
|
|
|
0.97952994,
|
|
|
|
|
1.00000000};
|
|
|
|
|
|
|
|
|
|
VECCOPY(vx, tmat[0]);
|
|
|
|
|
VECCOPY(vy, tmat[1]);
|
|
|
|
@@ -3246,9 +3244,9 @@ void drawcircball(int mode, float *cent, float rad, float tmat[][4])
|
|
|
|
|
|
|
|
|
|
glBegin(mode);
|
|
|
|
|
for(a=0; a<tot; a++) {
|
|
|
|
|
vec[0]= cent[0] + *(si+a) * vx[0] + *(co+a) * vy[0];
|
|
|
|
|
vec[1]= cent[1] + *(si+a) * vx[1] + *(co+a) * vy[1];
|
|
|
|
|
vec[2]= cent[2] + *(si+a) * vx[2] + *(co+a) * vy[2];
|
|
|
|
|
vec[0]= cent[0] + *(sinval+a) * vx[0] + *(cosval+a) * vy[0];
|
|
|
|
|
vec[1]= cent[1] + *(sinval+a) * vx[1] + *(cosval+a) * vy[1];
|
|
|
|
|
vec[2]= cent[2] + *(sinval+a) * vx[2] + *(cosval+a) * vy[2];
|
|
|
|
|
glVertex3fv(vec);
|
|
|
|
|
}
|
|
|
|
|
glEnd();
|
|
|
|
@@ -4444,12 +4442,11 @@ void draw_object_backbufsel(Object *ob)
|
|
|
|
|
/* ************* draw object instances for bones, for example ****************** */
|
|
|
|
|
/* assumes all matrices/etc set OK */
|
|
|
|
|
|
|
|
|
|
void draw_object_instance(Object *ob, int dt, int outline)
|
|
|
|
|
/* helper function for drawing object instances - meshes */
|
|
|
|
|
static void draw_object_mesh_instance(Object *ob, int dt, int outline)
|
|
|
|
|
{
|
|
|
|
|
DerivedMesh *dm=NULL, *edm=NULL;
|
|
|
|
|
|
|
|
|
|
if(ob==NULL || ob->type!=OB_MESH) return;
|
|
|
|
|
|
|
|
|
|
if(G.obedit && ob->data==G.obedit->data)
|
|
|
|
|
edm= editmesh_get_derived_base();
|
|
|
|
|
else
|
|
|
|
@@ -4489,3 +4486,18 @@ void draw_object_instance(Object *ob, int dt, int outline)
|
|
|
|
|
if(dm) dm->release(dm);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void draw_object_instance(Object *ob, int dt, int outline)
|
|
|
|
|
{
|
|
|
|
|
if (ob == NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
switch (ob->type) {
|
|
|
|
|
case OB_MESH:
|
|
|
|
|
draw_object_mesh_instance(ob, dt, outline);
|
|
|
|
|
break;
|
|
|
|
|
case OB_EMPTY:
|
|
|
|
|
drawaxes(ob->empty_drawsize, 0, ob->empty_drawtype);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|