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Cleanup: DRW: Remove void function argument

This commit is contained in:
2022-08-04 12:34:20 +02:00
parent 65561a0573
commit 1ae767be9f

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@@ -602,17 +602,17 @@ class Texture : NonCopyable {
/**
* Returns true if the texture has been allocated or acquired from the pool.
*/
bool is_valid(void) const
bool is_valid() const
{
return tx_ != nullptr;
}
int width(void) const
int width() const
{
return GPU_texture_width(tx_);
}
int height(void) const
int height() const
{
return GPU_texture_height(tx_);
}
@@ -622,27 +622,27 @@ class Texture : NonCopyable {
return GPU_texture_width(tx_) * GPU_texture_height(tx_);
}
bool depth(void) const
bool depth() const
{
return GPU_texture_depth(tx_);
}
bool is_stencil(void) const
bool is_stencil() const
{
return GPU_texture_stencil(tx_);
}
bool is_integer(void) const
bool is_integer() const
{
return GPU_texture_integer(tx_);
}
bool is_cube(void) const
bool is_cube() const
{
return GPU_texture_cube(tx_);
}
bool is_array(void) const
bool is_array() const
{
return GPU_texture_array(tx_);
}
@@ -796,7 +796,7 @@ class TextureFromPool : public Texture, NonMovable {
DST.vmempool->texture_pool, UNPACK2(extent), format);
}
void release(void)
void release()
{
/* Allows multiple release. */
if (this->tx_ == nullptr) {