Fix T57529: 2D image paint fill tool not taking into account alpha.
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@@ -272,6 +272,7 @@ MINLINE bool compare_v4v4_relative(const float a[4], const float b[4], const flo
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MINLINE bool compare_len_v3v3(const float a[3], const float b[3], const float limit) ATTR_WARN_UNUSED_RESULT;
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MINLINE bool compare_len_squared_v3v3(const float a[3], const float b[3], const float limit) ATTR_WARN_UNUSED_RESULT;
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MINLINE bool compare_len_squared_v4v4(const float a[4], const float b[4], const float limit) ATTR_WARN_UNUSED_RESULT;
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MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2]) ATTR_WARN_UNUSED_RESULT;
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@@ -1087,24 +1087,23 @@ MINLINE bool compare_v4v4_relative(const float v1[4], const float v2[4], const f
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MINLINE bool compare_len_v3v3(const float v1[3], const float v2[3], const float limit)
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{
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float x, y, z;
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x = v1[0] - v2[0];
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y = v1[1] - v2[1];
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z = v1[2] - v2[2];
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return ((x * x + y * y + z * z) <= (limit * limit));
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float d[3];
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sub_v3_v3v3(d, v1, v2);
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return (dot_v3v3(d, d) <= (limit * limit));
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}
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MINLINE bool compare_len_squared_v3v3(const float v1[3], const float v2[3], const float limit_sq)
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{
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float x, y, z;
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float d[3];
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sub_v3_v3v3(d, v1, v2);
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return (dot_v3v3(d, d) <= limit_sq);
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}
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x = v1[0] - v2[0];
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y = v1[1] - v2[1];
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z = v1[2] - v2[2];
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return ((x * x + y * y + z * z) <= limit_sq);
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MINLINE bool compare_len_squared_v4v4(const float v1[4], const float v2[4], const float limit_sq)
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{
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float d[4];
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sub_v4_v4v4(d, v1, v2);
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return (dot_v4v4(d, d) <= limit_sq);
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}
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/**
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@@ -1419,8 +1419,9 @@ static void paint_2d_fill_add_pixel_byte(
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float color_f[4];
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unsigned char *color_b = (unsigned char *)(ibuf->rect + coordinate);
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rgba_uchar_to_float(color_f, color_b);
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straight_to_premul_v4(color_f);
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if (compare_len_squared_v3v3(color_f, color, threshold_sq)) {
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if (compare_len_squared_v4v4(color_f, color, threshold_sq)) {
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BLI_stack_push(stack, &coordinate);
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}
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BLI_BITMAP_SET(touched, coordinate, true);
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@@ -1439,7 +1440,7 @@ static void paint_2d_fill_add_pixel_float(
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coordinate = ((size_t)y_px) * ibuf->x + x_px;
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if (!BLI_BITMAP_TEST(touched, coordinate)) {
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if (compare_len_squared_v3v3(ibuf->rect_float + 4 * coordinate, color, threshold_sq)) {
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if (compare_len_squared_v4v4(ibuf->rect_float + 4 * coordinate, color, threshold_sq)) {
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BLI_stack_push(stack, &coordinate);
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}
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BLI_BITMAP_SET(touched, coordinate, true);
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@@ -1546,6 +1547,7 @@ void paint_2d_bucket_fill(
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else {
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int pixel_color_b = *(ibuf->rect + coordinate);
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rgba_uchar_to_float(pixel_color, (unsigned char *)&pixel_color_b);
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straight_to_premul_v4(pixel_color);
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}
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BLI_stack_push(stack, &coordinate);
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