While in camera view, going to local axis rotation (R, X, X) the view
became instable. Was still using the view3d view matrix, instead of
initialized TransInfo->viewmat.

Martin; you could check on the mouse motion in this case, for some reason
it only uses horizontal motion?

ALso; renamed button in InfoWindow "Disable sound" to "Disable Game Sound".
This commit is contained in:
2005-04-12 10:08:04 +00:00
parent 8be210bd7e
commit 1bde293997
3 changed files with 6 additions and 6 deletions

View File

@@ -1907,9 +1907,9 @@ int Crease(TransInfo *t, short mval[2])
outputNumInput(&(t->num), c);
if (crease >= 0.0f)
sprintf(str, "Crease: +%s", c, t->proptext);
sprintf(str, "Crease: +%s %s", c, t->proptext);
else
sprintf(str, "Crease: %s", c, t->proptext);
sprintf(str, "Crease: %s %s", c, t->proptext);
}
else {
/* default header print */