Bug fix #2394
While in camera view, going to local axis rotation (R, X, X) the view became instable. Was still using the view3d view matrix, instead of initialized TransInfo->viewmat. Martin; you could check on the mouse motion in this case, for some reason it only uses horizontal motion? ALso; renamed button in InfoWindow "Disable sound" to "Disable Game Sound".
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@@ -1907,9 +1907,9 @@ int Crease(TransInfo *t, short mval[2])
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outputNumInput(&(t->num), c);
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if (crease >= 0.0f)
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sprintf(str, "Crease: +%s", c, t->proptext);
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sprintf(str, "Crease: +%s %s", c, t->proptext);
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else
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sprintf(str, "Crease: %s", c, t->proptext);
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sprintf(str, "Crease: %s %s", c, t->proptext);
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}
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else {
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/* default header print */
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