Quick fix for bug #2393 (same as #2218), deformed meshes were not transformed

correctly anymore because of changes in other blender code.
This commit is contained in:
2005-04-11 23:23:25 +00:00
parent 2123721b5b
commit 8be210bd7e
2 changed files with 22 additions and 8 deletions

View File

@@ -1066,6 +1066,13 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
// vertices, transformed back to world
xmlfile << "\t\t<points>\n";
// for deformed objects, object->imat is no longer valid,
// so have to create inverse render matrix ourselves here
float mat[4][4], imat[4][4];
MTC_Mat4MulMat4(mat, obj->obmat, R.viewmat);
MTC_Mat4Invert(imat, mat);
for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
fci!=VLR_list.end();++fci)
{
@@ -1078,7 +1085,7 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
vert_idx[vlr->v1] = vidx++;
ver = vlr->v1;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
MTC_Mat4MulVecfl(imat, tvec);
ostr << "\t\t\t<p x=\"" << tvec[0]
<< "\" y=\"" << tvec[1]
<< "\" z=\"" << tvec[2] << "\" />\n";
@@ -1093,7 +1100,7 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
vert_idx[vlr->v2] = vidx++;
ver = vlr->v2;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
MTC_Mat4MulVecfl(imat, tvec);
ostr << "\t\t\t<p x=\"" << tvec[0]
<< "\" y=\"" << tvec[1]
<< "\" z=\"" << tvec[2] << "\" />\n";
@@ -1108,7 +1115,7 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
vert_idx[vlr->v3] = vidx++;
ver = vlr->v3;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
MTC_Mat4MulVecfl(imat, tvec);
ostr << "\t\t\t<p x=\"" << tvec[0]
<< "\" y=\"" << tvec[1]
<< "\" z=\"" << tvec[2] << "\" />\n";
@@ -1123,7 +1130,7 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
vert_idx[vlr->v4] = vidx++;
ver = vlr->v4;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
MTC_Mat4MulVecfl(imat, tvec);
ostr << "\t\t\t<p x=\"" << tvec[0]
<< "\" y=\"" << tvec[1]
<< "\" z=\"" << tvec[2] << "\" />\n";

View File

@@ -1103,12 +1103,19 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
{
VertRen* ver;
float tvec[3]; // for back2world transform
// for deformed objects, object->imat is no longer valid,
// so have to create inverse render matrix ourselves here
float mat[4][4], imat[4][4];
MTC_Mat4MulMat4(mat, obj->obmat, R.viewmat);
MTC_Mat4Invert(imat, mat);
if (vert_idx.find(vlr->v1)==vert_idx.end())
{
vert_idx[vlr->v1] = vidx++;
ver = vlr->v1;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
MTC_Mat4MulVecfl(imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
if (has_orco)
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
@@ -1118,7 +1125,7 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
vert_idx[vlr->v2] = vidx++;
ver = vlr->v2;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
MTC_Mat4MulVecfl(imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
if (has_orco)
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
@@ -1128,7 +1135,7 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
vert_idx[vlr->v3] = vidx++;
ver = vlr->v3;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
MTC_Mat4MulVecfl(imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
if (has_orco)
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
@@ -1138,7 +1145,7 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
vert_idx[vlr->v4] = vidx++;
ver = vlr->v4;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
MTC_Mat4MulVecfl(imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
if (has_orco)
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));