speedup for ngon tessellation, check if the angle is an improvement before doing the full intersection check.

with 500 verts gives approx 2x speedup.
This commit is contained in:
2013-09-19 07:58:47 +00:00
parent ac0a2ef274
commit 1ca5de1b51

View File

@@ -941,18 +941,18 @@ static BMLoop *poly_find_ear(BMFace *f, float (*projectverts)[2], const bool use
const BMVert *v2 = l_iter->v;
const BMVert *v3 = l_iter->next->v;
if (bm_face_goodline((float const (*)[2])projectverts, f,
BM_elem_index_get(v1),
BM_elem_index_get(v2),
BM_elem_index_get(v3)))
{
/* Compute highest cos (i.e. narrowest angle) of this tri. */
cos = max_fff(abscoss[i],
fabsf(cos_v3v3v3(v2->co, v3->co, v1->co)),
fabsf(cos_v3v3v3(v3->co, v1->co, v2->co)));
/* Compute highest cos (i.e. narrowest angle) of this tri. */
cos = max_fff(abscoss[i],
fabsf(cos_v3v3v3(v2->co, v3->co, v1->co)),
fabsf(cos_v3v3v3(v3->co, v1->co, v2->co)));
/* Compare to prev best (i.e. lowest) cos. */
if (cos < cos_best) {
/* Compare to prev best (i.e. lowest) cos. */
if (cos < cos_best) {
if (bm_face_goodline((float const (*)[2])projectverts, f,
BM_elem_index_get(v1),
BM_elem_index_get(v2),
BM_elem_index_get(v3)))
{
/* We must check this tri would not leave a (too much) degenerated remaining face! */
/* For now just assume if the average of cos of all
* "remaining face"'s corners is below a given threshold, it's OK. */