bmesh todo: vertex dirtmap now working again.

also renamed Polygon helper property from 'loops' to loop_indices
This commit is contained in:
2012-04-13 08:41:30 +00:00
parent 6046500ee5
commit 1cf0358a33
4 changed files with 18 additions and 19 deletions

View File

@@ -457,7 +457,7 @@ class MeshPolygon(StructRNA):
return [ord_ind(verts[i], verts[(i + 1) % vlen]) for i in range(vlen)]
@property
def loops(self):
def loop_indices(self):
start = self.loop_start
end = start + self.loop_total
return range(start, end)

View File

@@ -60,8 +60,8 @@ def extend(obj, operator, EXTEND_MODE):
vidx_target = face_target.vertices
uv_layer = me.uv_loop_layers.active.data
uvs_source = [uv_layer[i].uv for i in face_source.loops]
uvs_target = [uv_layer[i].uv for i in face_target.loops]
uvs_source = [uv_layer[i].uv for i in face_source.loop_indices]
uvs_target = [uv_layer[i].uv for i in face_target.loop_indices]
# vertex index is the key, uv is the value

View File

@@ -759,7 +759,7 @@ class thickface(object):
__slost__= "v", "uv", "no", "area", "edge_keys"
def __init__(self, face, uv_layer, mesh_verts):
self.v = [mesh_verts[i] for i in face.vertices]
self.uv = [uv_layer[i].uv for i in face.loops]
self.uv = [uv_layer[i].uv for i in face.loop_indices]
self.no = face.normal
self.area = face.area

View File

@@ -26,8 +26,6 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
from mathutils import Vector
from math import acos
#BPyMesh.meshCalcNormals(me)
vert_tone = [0.0] * len(me.vertices)
min_tone = 180.0
@@ -95,7 +93,7 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
tone_range = max_tone - min_tone
if not tone_range:
return
return {'CANCELLED'}
active_col_layer = None
@@ -109,18 +107,17 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
active_col_layer = me.vertex_colors[0].data
if not active_col_layer:
return('CANCELLED', )
return
for i, f in enumerate(me.faces):
if not me.use_paint_mask or f.select:
use_paint_mask = me.use_paint_mask
f_col = active_col_layer[i]
f_col = [f_col.color1, f_col.color2, f_col.color3, f_col.color4]
for j, v in enumerate(f.vertices):
col = f_col[j]
tone = vert_tone[me.vertices[v].index]
for i, p in enumerate(me.polygons):
if not use_paint_mask or p.select:
for loop_index in p.loop_indices:
loop = me.loops[loop_index]
v = loop.vertex_index
col = active_col_layer[loop_index].color
tone = vert_tone[v]
tone = (tone - min_tone) / tone_range
if dirt_only:
@@ -131,6 +128,8 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
col[1] = tone * col[1]
col[2] = tone * col[2]
return {'FINISHED'}
import bpy
from bpy.types import Operator
@@ -185,8 +184,8 @@ class VertexPaintDirt(Operator):
t = time.time()
applyVertexDirt(mesh, self.blur_iterations, self.blur_strength, radians(self.dirt_angle), radians(self.clean_angle), self.dirt_only)
ret = applyVertexDirt(mesh, self.blur_iterations, self.blur_strength, radians(self.dirt_angle), radians(self.clean_angle), self.dirt_only)
print('Dirt calculated in %.6f' % (time.time() - t))
return {'FINISHED'}
return ret