"Fix" aka implementation of [#21548] Audio doesn't work when adding scenes with audio to another scene.
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		@@ -3698,7 +3698,7 @@ static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequen
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			seq_update_muting_recursive(scene, &seq->seqbase, metaseq, seqmute);
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		}
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		else if(seq->type == SEQ_SOUND) {
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		else if((seq->type == SEQ_SOUND) || (seq->type == SEQ_SCENE)) {
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			if(seq->scene_sound) {
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				sound_mute_scene_sound(scene, seq->scene_sound, seqmute);
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			}
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