[#18479] 'Consolidate into one image' does not calculate/use 'pixel margin'

Thanks to Dusan Stevanovic for pointing out the fix.

Also noticed alpha wasn't being rendered, enabled texface alpha.
This commit is contained in:
2009-04-01 07:13:55 +00:00
parent d1dd9fd9f0
commit 1e2f736d3a

View File

@@ -9,7 +9,7 @@ Tooltip: 'Pack all texture images into 1 image and remap faces.'
__author__ = "Campbell Barton"
__url__ = ("blender", "blenderartists.org")
__version__ = "1.1 2007/02/15"
__version__ = "1.1a 2009/04/01"
__bpydoc__ = """\
This script makes a new image from the used areas of all the images mapped to the selected mesh objects.
@@ -273,9 +273,12 @@ def consolidate_mesh_images(mesh_list, scn, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PR
# New Mesh and Object
render_mat= B.Material.New()
render_mat.mode |= B.Material.Modes.SHADELESS
render_mat.mode |= B.Material.Modes.TEXFACE
render_mat.mode |= B.Material.Modes.ZTRANSP
render_mat.mode |= \
B.Material.Modes.SHADELESS | \
B.Material.Modes.TEXFACE | \
B.Material.Modes.TEXFACE_ALPHA | \
B.Material.Modes.ZTRANSP
render_mat.setAlpha(0.0)
render_me= B.Mesh.New()
@@ -420,7 +423,7 @@ def main():
PREF_IMAGE_PATH= PREF_IMAGE_PATH.val
PREF_IMAGE_SIZE= PREF_IMAGE_SIZE.val
PREF_IMAGE_MARGIN= PREF_IMAGE_MARGIN.val
PREF_IMAGE_MARGIN= float(PREF_IMAGE_MARGIN.val) # important this is a float otherwise division wont work properly
PREF_KEEP_ASPECT= PREF_KEEP_ASPECT.val
PREF_ALL_SEL_OBS= PREF_ALL_SEL_OBS.val