Fix T44329: Blender Crash when rendering in 3DView.
This commit fixes two different issues actually: * When view name is unknown/irrelevant, you should pass a NULL str pointer to `RE_RenderLayerGetPass()`, not an empty string! * `render_result_rescale()` would unconditionnaly free re->result (at the end), even if it did not replaced it at all, leading to freed memory access later. This is only a partial fix though, "CacheBuffer" (i.e. saving tiles in EXR files) shall not be used in 3DView rendering, and yet it is here...
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@@ -202,7 +202,7 @@ float *RE_RenderLayerGetPass(volatile RenderLayer *rl, int passtype, const char
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if (viewname == NULL)
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break;
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else if (strcmp(rpass->view, viewname) == 0)
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else if (STREQ(rpass->view, viewname))
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break;
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}
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}
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@@ -776,7 +776,7 @@ static void render_result_rescale(Render *re)
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if (src_rectf == NULL) {
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RenderLayer *rl = render_get_active_layer(re, re->result);
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if (rl != NULL) {
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src_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, "");
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src_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL);
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}
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}
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@@ -795,7 +795,7 @@ static void render_result_rescale(Render *re)
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RenderLayer *rl;
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rl = render_get_active_layer(re, re->result);
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if (rl != NULL) {
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dst_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, "");
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dst_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL);
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}
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}
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@@ -812,9 +812,8 @@ static void render_result_rescale(Render *re)
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}
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}
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}
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render_result_free(result);
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}
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render_result_free(result);
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}
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void RE_ChangeResolution(Render *re, int winx, int winy, rcti *disprect)
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