Code Cleanup: style, spelling and pep8 edits

This commit is contained in:
2013-11-20 03:38:18 +11:00
parent 780459e406
commit 1ea47c9af9
19 changed files with 30 additions and 29 deletions

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@@ -35,6 +35,7 @@ error_duplicates = False
error_encoding = False
addons_fake_modules = {}
def paths():
# RELEASE SCRIPTS: official scripts distributed in Blender releases
addon_paths = _bpy.utils.script_paths("addons")

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@@ -321,7 +321,7 @@ def reduce_dirs(dirs):
"""
dirs = list({_os.path.normpath(_os.path.abspath(d)) for d in dirs})
dirs.sort(key=lambda d: len(d))
for i in range(len(dirs) -1, -1, -1):
for i in range(len(dirs) - 1, -1, -1):
for j in range(i):
print(i, j)
if len(dirs[i]) == len(dirs[j]):

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@@ -98,6 +98,7 @@ class InfoStructRNA:
)
global_lookup = {}
def __init__(self, rna_type):
self.bl_rna = rna_type

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@@ -281,4 +281,3 @@ class ClearUselessActions(Operator):
self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions"
% removed)
return {'FINISHED'}

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@@ -111,7 +111,6 @@ class VIEW3D_OT_edit_mesh_extrude_move(Operator):
return self.execute(context)
class VIEW3D_OT_edit_mesh_extrude_shrink_fatten(Operator):
"Extrude and move along individual normals"
bl_label = "Extrude and Move on Individual Normals"

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@@ -306,7 +306,7 @@ class DATA_PT_font(CurveButtonsPanel, Panel):
row.template_ID(text, "font_bold_italic", open="font.open", unlink="font.unlink")
#layout.prop(text, "font")
row = layout.split(percentage=0.25)
row.label(text="Body Text:")
row.prop(text, "body", text="")

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@@ -339,7 +339,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
col = row.column(align=True)
col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")
if lay:
layout.prop(lay, "name")
@@ -362,7 +362,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
col = row.column(align=True)
col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="")
if lay:
layout.prop(lay, "name")

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@@ -1218,27 +1218,27 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
row = col.row(align=True)
row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
row.prop(psys, "invert_vertex_group_density", text="", toggle=True, icon='ARROW_LEFTRIGHT')
row = col.row(align=True)
row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
row.prop(psys, "invert_vertex_group_length", text="", toggle=True, icon='ARROW_LEFTRIGHT')
row = col.row(align=True)
row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
row.prop(psys, "invert_vertex_group_clump", text="", toggle=True, icon='ARROW_LEFTRIGHT')
row = col.row(align=True)
row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
row.prop(psys, "invert_vertex_group_kink", text="", toggle=True, icon='ARROW_LEFTRIGHT')
row = col.row(align=True)
row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
row.prop(psys, "invert_vertex_group_roughness_1", text="", toggle=True, icon='ARROW_LEFTRIGHT')
row = col.row(align=True)
row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
row.prop(psys, "invert_vertex_group_roughness_2", text="", toggle=True, icon='ARROW_LEFTRIGHT')
row = col.row(align=True)
row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
row.prop(psys, "invert_vertex_group_roughness_end", text="", toggle=True, icon='ARROW_LEFTRIGHT')

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@@ -727,7 +727,7 @@ class IMAGE_PT_tools_brush_overlay(BrushButtonsPanel, Panel):
tex_slot_mask = brush.mask_texture_slot
col = layout.column()
col.label(text="Curve:")
row = col.row(align=True)

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@@ -169,7 +169,6 @@ class INFO_MT_file_external_data(Menu):
layout.operator("file.find_missing_files")
class INFO_MT_game(Menu):
bl_label = "Game"

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@@ -364,7 +364,7 @@ class NODE_PT_backdrop(Panel):
col.prop(snode, "backdrop_x", text="X")
col.prop(snode, "backdrop_y", text="Y")
col.operator("node.backimage_move", text="Move")
layout.operator("node.backimage_fit", text="Fit")

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@@ -228,9 +228,9 @@ def marker_menu_generic(layout):
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
layout.separator()
layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False

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@@ -833,6 +833,7 @@ class VIEW3D_MT_select_paint_mask_vertex(Menu):
# XXX: INFO_MT_ names used to keep backwards compatibility (Addons etc that hook into the menu)
class INFO_MT_mesh_add(Menu):
bl_idname = "INFO_MT_mesh_add"
bl_label = "Mesh"
@@ -1597,7 +1598,7 @@ class VIEW3D_MT_hide_mask(Menu):
props = layout.operator("paint.mask_flood_fill", text="Clear Mask")
props.mode = 'VALUE'
props.value = 0
props = layout.operator("view3d.select_border", text="Box Mask")
props = layout.operator("paint.mask_lasso_gesture", text="Lasso Mask")
@@ -2799,7 +2800,7 @@ class VIEW3D_PT_view3d_shading(Panel):
if not scene.render.use_shading_nodes:
col.prop(gs, "material_mode", text="")
col.prop(view, "show_textured_solid")
if view.viewport_shade == 'SOLID':
col.prop(view, "use_matcap")
if view.use_matcap:

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@@ -740,6 +740,7 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
col.prop(brush, "vertex_tool", text="Blend")
class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
bl_label = "Overlay"
bl_options = {'DEFAULT_CLOSED'}
@@ -753,8 +754,7 @@ class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
context.vertex_paint_object or
context.weight_paint_object or
context.image_paint_object))
def draw(self, context):
layout = self.layout
@@ -764,7 +764,7 @@ class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
tex_slot_mask = brush.mask_texture_slot
col = layout.column()
col.label(text="Curve:")
row = col.row(align=True)
@@ -778,7 +778,7 @@ class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
col.active = brush.brush_capabilities.has_overlay
if context.image_paint_object or context.sculpt_object or context.vertex_paint_object:
col.label(text="Texture:")
row = col.row(align=True)

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@@ -147,14 +147,14 @@ void *CustomData_add_layer_named(struct CustomData *data, int type, int alloctyp
void *layer, int totelem, const char *name);
/* frees the active or first data layer with the give type.
* returns 1 on succes, 0 if no layer with the given type is found
* returns 1 on success, 0 if no layer with the given type is found
*
* in editmode, use EDBM_data_layer_free instead of this function
*/
bool CustomData_free_layer(struct CustomData *data, int type, int totelem, int index);
/* frees the layer index with the give type.
* returns 1 on succes, 0 if no layer with the given type is found
* returns 1 on success, 0 if no layer with the given type is found
*
* in editmode, use EDBM_data_layer_free instead of this function
*/

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@@ -204,7 +204,7 @@ void detectBitmapFont(ImBuf *ibuf)
printf("detectBitmapFont :Unsupported version %d\n", (int)version);
}
/* on succes ibuf->userdata points to the bitmapfont */
/* on success ibuf->userdata points to the bitmapfont */
if (ibuf->userdata) {
break;
}

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@@ -3242,7 +3242,8 @@ int autocomplete_end(AutoComplete *autocpl, char *autoname)
if (autocpl->truncate[0]) {
if (autocpl->matches == 1) {
match = AUTOCOMPLETE_FULL_MATCH;
} else {
}
else {
match = AUTOCOMPLETE_PARTIAL_MATCH;
}
BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen);

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@@ -218,7 +218,7 @@ typedef struct FlyInfo {
short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
/* are we flying an ortho camera in perspective view,
* which was originall in ortho view?
* which was originally in ortho view?
* could probably figure it out but better be explicit */
bool is_ortho_cam;
void *obtfm; /* backup the objects transform */

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@@ -172,7 +172,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
}
/* if no dverts (i.e. no data for vertex groups exists), we've got an
* inconsistent situation, so free hashes and return oirginal mesh
* inconsistent situation, so free hashes and return original mesh
*/
dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
if (dvert == NULL) {