Fix #21266: cyclic dependency checking for texture nodes was missing.

This commit is contained in:
2010-04-05 17:30:11 +00:00
parent 35c0e5052a
commit 1f9b03f64c

View File

@@ -140,6 +140,9 @@ void ED_node_generic_update(Main *bmain, Scene *scene, bNodeTree *ntree, bNode *
for(sce=bmain->scene.first; sce; sce=sce->id.next)
if(sce->nodetree && sce->use_nodes && has_nodetree(sce->nodetree, ntree))
ED_node_changed_update(&sce->id, node);
if(ntree->type == NTREE_TEXTURE)
ntreeTexCheckCyclics(ntree);
}
static void do_node_internal_buttons(bContext *C, void *node_v, int event)