Fix #21266: cyclic dependency checking for texture nodes was missing.
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@@ -140,6 +140,9 @@ void ED_node_generic_update(Main *bmain, Scene *scene, bNodeTree *ntree, bNode *
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for(sce=bmain->scene.first; sce; sce=sce->id.next)
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if(sce->nodetree && sce->use_nodes && has_nodetree(sce->nodetree, ntree))
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ED_node_changed_update(&sce->id, node);
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if(ntree->type == NTREE_TEXTURE)
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ntreeTexCheckCyclics(ntree);
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}
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static void do_node_internal_buttons(bContext *C, void *node_v, int event)
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