de-duplicate unique naming logic, was used in 7 different places, convert into a function call.

This commit is contained in:
2010-11-07 08:49:07 +00:00
parent fbcaa502ca
commit 20b16e4074
9 changed files with 129 additions and 163 deletions

View File

@@ -34,6 +34,7 @@
#include <math.h>
#include <string.h>
#include <assert.h>
#include "MEM_guardedalloc.h"
@@ -41,6 +42,7 @@
#include "DNA_ID.h"
#include "BLI_blenlib.h"
#include "BLI_path_util.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_mempool.h"
@@ -2261,32 +2263,26 @@ static int cd_layer_find_dupe(CustomData *data, const char *name, int type, int
return 0;
}
void CustomData_set_layer_unique_name(CustomData *data, int index)
static int customdata_unique_check(void *arg, const char *name)
{
struct {CustomData *data; int type; int index;} *data_arg= arg;
return cd_layer_find_dupe(data_arg->data, name, data_arg->type, data_arg->index);
}
void CustomData_set_layer_unique_name(CustomData *data, int index)
{
CustomDataLayer *nlayer= &data->layers[index];
const LayerTypeInfo *typeInfo= layerType_getInfo(nlayer->type);
struct {CustomData *data; int type; int index;} data_arg;
data_arg.data= data;
data_arg.type= nlayer->type;
data_arg.index= index;
if (!typeInfo->defaultname)
return;
if (nlayer->name[0] == '\0')
BLI_strncpy(nlayer->name, typeInfo->defaultname, sizeof(nlayer->name));
if(cd_layer_find_dupe(data, nlayer->name, nlayer->type, index)) {
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(nlayer->name)];
char left[sizeof(nlayer->name)];
int number;
int len= BLI_split_name_num(left, &number, nlayer->name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
} while(number++, cd_layer_find_dupe(data, tempname, nlayer->type, index));
BLI_strncpy(nlayer->name, tempname, sizeof(nlayer->name));
}
BLI_uniquename_cb(customdata_unique_check, &data_arg, typeInfo->defaultname, '.', nlayer->name, sizeof(nlayer->name));
}
int CustomData_verify_versions(struct CustomData *data, int index)

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@@ -319,32 +319,19 @@ static int defgroup_find_name_dupe(const char *name, bDeformGroup *dg, Object *o
return 0;
}
static int defgroup_unique_check(void *arg, const char *name)
{
struct {Object *ob; void *dg;} *data= arg;
return defgroup_find_name_dupe(name, data->dg, data->ob);
}
void defgroup_unique_name (bDeformGroup *dg, Object *ob)
{
if (!ob)
return;
/* See if we are given an empty string */
if (dg->name[0] == '\0') {
/* give it default name first */
strcpy (dg->name, "Group");
}
{
struct {Object *ob; void *dg;} data;
data.ob= ob;
data.dg= dg;
if(defgroup_find_name_dupe(dg->name, dg, ob)) {
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(dg->name)];
char left[sizeof(dg->name)];
int number;
int len= BLI_split_name_num(left, &number, dg->name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
} while(number++, defgroup_find_name_dupe(tempname, dg, ob));
BLI_strncpy(dg->name, tempname, sizeof(dg->name));
}
BLI_uniquename_cb(defgroup_unique_check, &data, "Group", '.', dg->name, sizeof(dg->name));
}
/* finds the best possible flipped name. For renaming; check for unique names afterwards */

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@@ -1063,7 +1063,7 @@ static int check_for_dupid(ListBase *lb, ID *id, char *name)
memset(in_use, 0, sizeof(in_use));
/* get name portion, number portion ("name.number") */
left_len= BLI_split_name_num(left, &nr, name);
left_len= BLI_split_name_num(left, &nr, name, '.');
/* if new name will be too long, truncate it */
if(nr > 999 && left_len > 16) {
@@ -1080,7 +1080,7 @@ static int check_for_dupid(ListBase *lb, ID *id, char *name)
(idtest->lib == NULL) &&
(*name == *(idtest->name+2)) &&
(strncmp(name, idtest->name+2, left_len)==0) &&
(BLI_split_name_num(leftest, &nrtest, idtest->name+2) == left_len)
(BLI_split_name_num(leftest, &nrtest, idtest->name+2, '.') == left_len)
) {
if(nrtest < sizeof(in_use))
in_use[nrtest]= 1; /* mark as used */

View File

@@ -330,8 +330,8 @@ int is_mball_basis_for(Object *ob1, Object *ob2)
int basis1nr, basis2nr;
char basis1name[32], basis2name[32];
BLI_split_name_num(basis1name, &basis1nr, ob1->id.name+2);
BLI_split_name_num(basis2name, &basis2nr, ob2->id.name+2);
BLI_split_name_num(basis1name, &basis1nr, ob1->id.name+2, '.');
BLI_split_name_num(basis2name, &basis2nr, ob2->id.name+2, '.');
if(!strcmp(basis1name, basis2name)) return is_basis_mball(ob1);
else return 0;
@@ -352,7 +352,7 @@ void copy_mball_properties(Scene *scene, Object *active_object)
int basisnr, obnr;
char basisname[32], obname[32];
BLI_split_name_num(basisname, &basisnr, active_object->id.name+2);
BLI_split_name_num(basisname, &basisnr, active_object->id.name+2, '.');
/* XXX recursion check, see scene.c, just too simple code this next_object() */
if(F_ERROR==next_object(&sce_iter, 0, 0, 0))
@@ -361,7 +361,7 @@ void copy_mball_properties(Scene *scene, Object *active_object)
while(next_object(&sce_iter, 1, &base, &ob)) {
if (ob->type==OB_MBALL) {
if(ob!=active_object){
BLI_split_name_num(obname, &obnr, ob->id.name+2);
BLI_split_name_num(obname, &obnr, ob->id.name+2, '.');
/* Object ob has to be in same "group" ... it means, that it has to have
* same base of its name */
@@ -395,7 +395,7 @@ Object *find_basis_mball(Scene *scene, Object *basis)
int basisnr, obnr;
char basisname[32], obname[32];
BLI_split_name_num(basisname, &basisnr, basis->id.name+2);
BLI_split_name_num(basisname, &basisnr, basis->id.name+2, '.');
totelem= 0;
/* XXX recursion check, see scene.c, just too simple code this next_object() */
@@ -415,7 +415,7 @@ Object *find_basis_mball(Scene *scene, Object *basis)
else ml= mb->elems.first;
}
else{
BLI_split_name_num(obname, &obnr, ob->id.name+2);
BLI_split_name_num(obname, &obnr, ob->id.name+2, '.');
/* object ob has to be in same "group" ... it means, that it has to have
* same base of its name */
@@ -1572,7 +1572,7 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */
invert_m4_m4(obinv, ob->obmat);
a= 0;
BLI_split_name_num(obname, &obnr, ob->id.name+2);
BLI_split_name_num(obname, &obnr, ob->id.name+2, '.');
/* make main array */
next_object(&sce_iter, 0, 0, 0);
@@ -1593,7 +1593,7 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */
char name[32];
int nr;
BLI_split_name_num(name, &nr, bob->id.name+2);
BLI_split_name_num(name, &nr, bob->id.name+2, '.');
if( strcmp(obname, name)==0 ) {
mb= bob->data;

View File

@@ -1204,6 +1204,11 @@ void BKE_nlastrip_validate_fcurves (NlaStrip *strip)
}
}
static int nla_editbone_name_check(void *arg, const char *name)
{
return BLI_ghash_haskey((GHash *)arg, (void *)name);
}
/* Sanity Validation ------------------------------------ */
/* Find (and set) a unique name for a strip from the whole AnimData block
@@ -1259,21 +1264,7 @@ void BKE_nlastrip_validate_name (AnimData *adt, NlaStrip *strip)
/* if the hash-table has a match for this name, try other names...
* - in an extreme case, it might not be able to find a name, but then everything else in Blender would fail too :)
*/
if (BLI_ghash_haskey(gh, strip->name)) {
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(strip->name)];
char left[sizeof(strip->name)];
int number;
int len= BLI_split_name_num(left, &number, strip->name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
} while(number++, BLI_ghash_haskey(gh, tempname));
BLI_strncpy(strip->name, tempname, sizeof(strip->name));
}
BLI_uniquename_cb(nla_editbone_name_check, (void *)gh, "NlaStrip", '.', strip->name, sizeof(strip->name));
/* free the hash... */
BLI_ghash_free(gh, NULL, NULL);

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@@ -117,10 +117,11 @@ int BLI_testextensie_array(const char *str, const char **ext_array);
int BLI_testextensie_glob(const char *str, const char *ext_fnmatch);
int BLI_replace_extension(char *path, int maxlen, const char *ext);
void BLI_uniquename(struct ListBase *list, void *vlink, const char defname[], char delim, short name_offs, short len);
int BLI_uniquename_cb(int (*unique_check)(void *, const char *), void *arg, const char defname[], char delim, char *name, short name_len);
void BLI_newname(char * name, int add);
int BLI_stringdec(const char *string, char *head, char *start, unsigned short *numlen);
void BLI_stringenc(char *string, const char *head, const char *tail, unsigned short numlen, int pic);
int BLI_split_name_num(char *left, int *nr, const char *name);
int BLI_split_name_num(char *left, int *nr, const char *name, const char delim);
void BLI_splitdirstring(char *di,char *fi);
/* make sure path separators conform to system one */

View File

@@ -32,6 +32,7 @@
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include "MEM_guardedalloc.h"
@@ -76,6 +77,7 @@
#endif /* WIN32 */
/* local */
#define UNIQUE_NAME_MAX 128
static int add_win32_extension(char *name);
static char *blender_version_decimal(void);
@@ -138,7 +140,7 @@ void BLI_stringenc(char *string, const char *head, const char *tail, unsigned sh
/* Foo.001 -> "Foo", 1
* Returns the length of "Foo" */
int BLI_split_name_num(char *left, int *nr, const char *name)
int BLI_split_name_num(char *left, int *nr, const char *name, const char delim)
{
int a;
@@ -146,10 +148,10 @@ int BLI_split_name_num(char *left, int *nr, const char *name)
a= strlen(name);
memcpy(left, name, (a + 1) * sizeof(char));
if(a>1 && name[a-1]=='.') return a;
if(a>1 && name[a-1]==delim) return a;
while(a--) {
if( name[a]=='.' ) {
if( name[a]==delim ) {
left[a]= 0;
*nr= atol(name+a+1);
/* casting down to an int, can overflow for large numbers */
@@ -170,7 +172,7 @@ int BLI_split_name_num(char *left, int *nr, const char *name)
void BLI_newname(char *name, int add)
{
char head[128], tail[128];
char head[UNIQUE_NAME_MAX], tail[UNIQUE_NAME_MAX];
int pic;
unsigned short digits;
@@ -190,13 +192,41 @@ void BLI_newname(char *name, int add)
BLI_stringenc(name, head, tail, digits, pic);
}
int BLI_uniquename_cb(int (*unique_check)(void *, const char *), void *arg, const char defname[], char delim, char *name, short name_len)
{
if(name == '\0') {
BLI_strncpy(name, defname, name_len);
}
if(unique_check(arg, name)) {
char tempname[UNIQUE_NAME_MAX];
char left[UNIQUE_NAME_MAX];
int number;
int len= BLI_split_name_num(left, &number, name, delim);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, name_len, "%s%c%03d", left, delim, number) >= name_len) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
} while(number++, unique_check(arg, tempname));
BLI_strncpy(name, tempname, name_len);
return 1;
}
return 0;
}
/* little helper macro for BLI_uniquename */
#ifndef GIVE_STRADDR
#define GIVE_STRADDR(data, offset) ( ((char *)data) + offset )
#endif
/* Generic function to set a unique name. It is only designed to be used in situations
* where the name is part of the struct, and also that the name is at most 128 chars long.
* where the name is part of the struct, and also that the name is at most UNIQUE_NAME_MAX chars long.
*
* For places where this is used, see constraint.c for example...
*
@@ -220,42 +250,30 @@ static int uniquename_find_dupe(ListBase *list, void *vlink, const char *name, s
return 0;
}
static int uniquename_unique_check(void *arg, const char *name)
{
struct {ListBase *lb; void *vlink; short name_offs;} *data= arg;
return uniquename_find_dupe(data->lb, data->vlink, name, data->name_offs);
}
void BLI_uniquename(ListBase *list, void *vlink, const char defname[], char delim, short name_offs, short name_len)
{
/* Make sure length can be handled */
if ((name_len < 0) || (name_len > 128))
return;
{
struct {ListBase *lb; void *vlink; short name_offs;} data;
data.lb= list;
data.vlink= vlink;
data.name_offs= name_offs;
assert((name_len > 1) && (name_len <= UNIQUE_NAME_MAX));
/* See if we are given an empty string */
if (ELEM(NULL, vlink, defname))
return;
if (GIVE_STRADDR(vlink, name_offs) == '\0') {
/* give it default name first */
BLI_strncpy(GIVE_STRADDR(vlink, name_offs), defname, name_len);
}
/* See if we even need to do this */
if (list == NULL)
return;
if(uniquename_find_dupe(list,vlink, GIVE_STRADDR(vlink, name_offs), name_offs)) {
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[128];
char left[128];
int number;
int len= BLI_split_name_num(left, &number, GIVE_STRADDR(vlink, name_offs));
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, name_len, "%s%c%03d", left, delim, number) >= name_len) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
} while(number++, uniquename_find_dupe(list, vlink, tempname, name_offs));
BLI_strncpy(GIVE_STRADDR(vlink, name_offs), tempname, name_len);
}
BLI_uniquename_cb(uniquename_unique_check, &data, defname, delim, GIVE_STRADDR(vlink, name_offs), name_len);
}
/* ******************** string encoding ***************** */
/* This is quite an ugly function... its purpose is to

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@@ -506,27 +506,20 @@ static EditBone *editbone_name_exists (ListBase *edbo, const char *name)
}
/* note: there's a unique_bone_name() too! */
static int editbone_unique_check(void *arg, const char *name)
{
struct {ListBase *lb;void *bone;} *data= arg;
EditBone *dupli= editbone_name_exists(data->lb, name);
return dupli && dupli != data->bone;
}
void unique_editbone_name (ListBase *edbo, char *name, EditBone *bone)
{
EditBone *dupli;
struct {ListBase *lb; void *bone;} data;
data.lb= edbo;
data.bone= bone;
dupli = editbone_name_exists(edbo, name);
if (dupli && bone != dupli) {
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(bone->name)];
char left[sizeof(bone->name)];
int number;
int len= BLI_split_name_num(left, &number, name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
} while(number++, ((dupli= editbone_name_exists(edbo, tempname)) && bone != dupli));
BLI_strncpy(name, tempname, sizeof(bone->name));
}
BLI_uniquename_cb(editbone_unique_check, &data, "Bone", '.', name, sizeof(bone->name));
}
/* helper for apply_armature_pose2bones - fixes parenting of objects that are bone-parented to armature */
@@ -5398,26 +5391,17 @@ void POSE_OT_reveal(wmOperatorType *ot)
/* ************* RENAMING DISASTERS ************ */
/* note: there's a unique_editbone_name() too! */
static void unique_bone_name (bArmature *arm, char *name)
{
if (get_named_bone(arm, name)) {
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(((Bone *)NULL)->name)];
char left[sizeof(((Bone *)NULL)->name)];
int number;
int len= BLI_split_name_num(left, &number, name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
} while(number++, get_named_bone(arm, tempname));
BLI_strncpy(name, tempname, sizeof(tempname));
}
static int bone_unique_check(void *arg, const char *name)
{
return get_named_bone((bArmature *)arg, name) != NULL;
}
void unique_bone_name(bArmature *arm, char *name)
{
BLI_uniquename_cb(bone_unique_check, (void *)arm, "Bone", '.', name, sizeof(((Bone *)NULL)->name));
}
#define MAXBONENAME 32
/* helper call for armature_bone_rename */
static void constraint_bone_name_fix(Object *ob, ListBase *conlist, char *oldname, char *newname)

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@@ -72,13 +72,12 @@ void BIF_clearTransformOrientation(bContext *C)
}
}
TransformOrientation* findOrientationName(bContext *C, char *name)
static TransformOrientation* findOrientationName(ListBase *lb, const char *name)
{
ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
TransformOrientation *ts= NULL;
for (ts = transform_spaces->first; ts; ts = ts->next) {
if (strncmp(ts->name, name, 35) == 0) {
for (ts= lb->first; ts; ts = ts->next) {
if (strncmp(ts->name, name, sizeof(ts->name)-1) == 0) {
return ts;
}
}
@@ -86,24 +85,14 @@ TransformOrientation* findOrientationName(bContext *C, char *name)
return NULL;
}
static void uniqueOrientationName(bContext *C, char *name)
static int uniqueOrientationNameCheck(void *arg, const char *name)
{
if (findOrientationName(C, name) != NULL)
{
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(((TransformOrientation *)NULL)->name)];
char left[sizeof(((TransformOrientation *)NULL)->name)];
int number;
int len= BLI_split_name_num(left, &number, name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
} while(number++, findOrientationName(C, tempname));
BLI_strncpy(name, tempname, sizeof(tempname));
}
return findOrientationName((ListBase *)arg, name) != NULL;
}
static void uniqueOrientationName(ListBase *lb, char *name)
{
BLI_uniquename_cb(uniqueOrientationNameCheck, lb, "Space", '.', name, sizeof(((TransformOrientation *)NULL)->name));
}
void BIF_createTransformOrientation(bContext *C, ReportList *reports, char *name, int use, int overwrite)
@@ -277,11 +266,11 @@ TransformOrientation* addMatrixSpace(bContext *C, float mat[3][3], char name[],
if (overwrite)
{
ts = findOrientationName(C, name);
ts = findOrientationName(transform_spaces, name);
}
else
{
uniqueOrientationName(C, name);
uniqueOrientationName(transform_spaces, name);
}
/* if not, create a new one */