Bake API: renaming WM_JOB_RENDER_BAKE to WM_JOB_OBJECT_BAKE and use it consistently

Note: that doesnt change much. It definitively doesnt change the random crash OSX is experiencing sometimes.
This commit is contained in:
Dalai Felinto
2014-05-08 21:46:51 -03:00
parent d1cf35069d
commit 20c90eae14
3 changed files with 5 additions and 4 deletions

View File

@@ -3290,7 +3290,8 @@ void uiTemplateRunningJobs(uiLayout *layout, bContext *C)
handle_event = B_STOPCOMPO;
break;
}
else if (WM_jobs_test(wm, scene, WM_JOB_TYPE_OBJECT_BAKE_TEXTURE)) {
else if (WM_jobs_test(wm, scene, WM_JOB_TYPE_OBJECT_BAKE_TEXTURE) ||
WM_jobs_test(wm, scene, WM_JOB_TYPE_OBJECT_BAKE)) {
/* Skip bake jobs in compositor to avoid compo header displaying
* progress bar which is not being updated (bake jobs only need
* to update NC_IMAGE context.

View File

@@ -77,7 +77,7 @@
static int bake_modal(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
/* no running blender, remove handler and pass through */
if (0 == WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C), WM_JOB_TYPE_RENDER_BAKE))
if (0 == WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C), WM_JOB_TYPE_OBJECT_BAKE))
return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
/* running render */
@@ -1036,7 +1036,7 @@ static int bake_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)
bake_set_props(op, scene);
/* only one render job at a time */
if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_OBJECT_BAKE_TEXTURE))
if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_OBJECT_BAKE))
return OPERATOR_CANCELLED;
bkr = MEM_callocN(sizeof(BakeAPIRender), "render bake");

View File

@@ -374,11 +374,11 @@ enum {
WM_JOB_TYPE_COMPOSITE,
WM_JOB_TYPE_RENDER,
WM_JOB_TYPE_RENDER_PREVIEW, /* UI preview */
WM_JOB_TYPE_RENDER_BAKE,
WM_JOB_TYPE_SCREENCAST,
WM_JOB_TYPE_OBJECT_SIM_OCEAN,
WM_JOB_TYPE_OBJECT_SIM_FLUID,
WM_JOB_TYPE_OBJECT_BAKE_TEXTURE,
WM_JOB_TYPE_OBJECT_BAKE,
WM_JOB_TYPE_FILESEL_THUMBNAIL,
WM_JOB_TYPE_CLIP_BUILD_PROXY,
WM_JOB_TYPE_CLIP_TRACK_MARKERS,