3D widgets were obscured by view geometry
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@@ -2081,6 +2081,9 @@ void DRW_draw_view(const bContext *C)
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DRW_draw_callbacks_post_scene();
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ED_region_draw_cb_draw(C, DST.draw_ctx.ar, REGION_DRAW_POST_VIEW);
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/* needed so manipulator isn't obscured */
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glClear(GL_DEPTH_BUFFER_BIT);
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DRW_draw_manipulator();
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DRW_draw_region_info();
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