3D widgets were obscured by view geometry

This commit is contained in:
2017-04-27 19:43:27 +10:00
parent acec2a92ef
commit 21d31f8f58

View File

@@ -2081,6 +2081,9 @@ void DRW_draw_view(const bContext *C)
DRW_draw_callbacks_post_scene();
ED_region_draw_cb_draw(C, DST.draw_ctx.ar, REGION_DRAW_POST_VIEW);
/* needed so manipulator isn't obscured */
glClear(GL_DEPTH_BUFFER_BIT);
DRW_draw_manipulator();
DRW_draw_region_info();