2d-Filters feature and actuators.
This commit is contained in:
@@ -461,6 +461,9 @@ void init_actuator(bActuator *act)
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case ACT_VISIBILITY:
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act->data= MEM_callocN(sizeof(bVisibilityActuator), "visibility act");
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break;
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case ACT_2DFILTER:
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act->data = MEM_callocN(sizeof( bTwoDFilterActuator ), "2d filter act");
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break;
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default:
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; /* this is very severe... I cannot make any memory for this */
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/* logic brick... */
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@@ -2819,6 +2819,9 @@ static void lib_link_object(FileData *fd, Main *main)
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bMessageActuator *ma= act->data;
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ma->toObject= newlibadr(fd, ob->id.lib, ma->toObject);
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}
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else if(act->type==ACT_2DFILTER){
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/* bTwoDFilterActuator *_2dfa = act->data; */
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}
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act= act->next;
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}
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@@ -672,6 +672,9 @@ static void write_actuators(WriteData *wd, ListBase *lb)
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case ACT_VISIBILITY:
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writestruct(wd, DATA, "bVisibilityActuator", 1, act->data);
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break;
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case ACT_2DFILTER:
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writestruct(wd, DATA, "bTwoDFilterActuator", 1, act->data);
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break;
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default:
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; /* error: don't know how to write this file */
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}
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@@ -452,5 +452,6 @@
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/* Error messages */
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#define ERROR_LIBDATA_MESSAGE "Can't edit external libdata"
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#define MAX_RENDER_PASS 100
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#endif
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@@ -191,6 +191,17 @@ typedef struct bVisibilityActuator {
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int flag;
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} bVisibilityActuator;
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typedef struct bTwoDFilterActuator{
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/* Tells what type of 2D Filter*/
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short type;
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/* (flag == 0) means 2D filter is activate and
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(flag != 0) means 2D filter is inactive*/
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short flag;
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/* a float argument */
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float float_arg;
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int int_arg;
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}bTwoDFilterActuator;
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typedef struct bActuator {
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struct bActuator *next, *prev, *mynew;
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short type;
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@@ -259,6 +270,7 @@ typedef struct FreeCamera {
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#define ACT_CD 16
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#define ACT_GAME 17
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#define ACT_VISIBILITY 18
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#define ACT_2DFILTER 19
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/* actuator flag */
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#define ACT_SHOW 1
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@@ -391,5 +403,20 @@ typedef struct FreeCamera {
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/* Set means the object will become invisible */
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#define ACT_VISIBILITY_INVISIBLE (1 << 0)
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/* twodfilter->type */
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#define ACT_2DFILTER_NOFILTER -1
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#define ACT_2DFILTER_MOTIONBLUR 0
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#define ACT_2DFILTER_BLUR 1
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#define ACT_2DFILTER_SHARPEN 2
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#define ACT_2DFILTER_DILATION 3
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#define ACT_2DFILTER_EROSION 4
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#define ACT_2DFILTER_LAPLACIAN 5
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#define ACT_2DFILTER_SOBEL 6
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#define ACT_2DFILTER_PREWITT 7
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#define ACT_2DFILTER_GRAYSCALE 8
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#define ACT_2DFILTER_SEPIA 9
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#define ACT_2DFILTER_INVERT 10
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#define ACT_2DFILTER_NUMBER_OF_FILTERS 11
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#endif
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@@ -712,6 +712,8 @@ static char *actuator_name(int type)
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return "Game";
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case ACT_VISIBILITY:
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return "Visibility";
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case ACT_2DFILTER:
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return "2D Filter";
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}
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return "unknown";
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}
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@@ -727,13 +729,13 @@ static char *actuator_pup(Object *owner)
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return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1"
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"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
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"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
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"|Visibility %x18";
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"|Visibility %x18|2D Filter %x19";
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break;
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default:
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return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
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"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
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"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
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"|Visibility %x18";
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"|Visibility %x18|2D Filter %x19";
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}
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}
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@@ -1476,6 +1478,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
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bActionActuator *aa = NULL;
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bGameActuator *gma = NULL;
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bVisibilityActuator *visAct = NULL;
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bTwoDFilterActuator *tdfa = NULL;
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float *fp;
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short ysize = 0, wval;
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@@ -2172,6 +2175,47 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
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yco -= ysize;
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break;
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case ACT_2DFILTER:
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tdfa = act->data;
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ysize= 50;
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glRects( xco, yco-ysize, xco+width, yco );
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uiEmboss( (float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1 );
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switch(tdfa->type)
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{
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case ACT_2DFILTER_MOTIONBLUR:
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if(!tdfa->flag)
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{
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uiDefButS(block, TOG, B_REDR, "D", xco+30,yco-44,19, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Disable Motion Blur");
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uiDefButF(block, NUM, B_REDR, "Value:", xco+52,yco-44,width-82,19,&tdfa->float_arg,0.0,1.0,0.0,0.0,"Set motion blur value");
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}
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else
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{
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uiDefButS(block, TOG, B_REDR, "Disabled", xco+30,yco-44,width-60, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Enable Motion Blur");
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}
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break;
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case ACT_2DFILTER_BLUR:
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case ACT_2DFILTER_SHARPEN:
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case ACT_2DFILTER_DILATION:
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case ACT_2DFILTER_EROSION:
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case ACT_2DFILTER_LAPLACIAN:
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case ACT_2DFILTER_SOBEL:
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case ACT_2DFILTER_PREWITT:
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case ACT_2DFILTER_GRAYSCALE:
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case ACT_2DFILTER_SEPIA:
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case ACT_2DFILTER_INVERT:
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case ACT_2DFILTER_NOFILTER:
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uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,-1.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value");
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break;
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}
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str= "2D Filter %t|Motion Blur %x0|Blur %x1|Sharpen %x2|Dilation %x3|Erosion %x4|"
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"Laplacian %x5|Sobel %x6|Prewitt %x7|Gray Scale %x8|Sepia %x9|Invert %x10|No Filter %x-1|";
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uiDefButS(block, MENU, B_REDR, str, xco+30,yco-24,width-60, 19, &tdfa->type, 0.0, 0.0, 0.0, 0.0, "2D filter type");
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yco -= ysize;
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break;
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default:
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ysize= 4;
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@@ -2812,3 +2856,4 @@ void logic_buts(void)
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if(idar) MEM_freeN(idar);
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}
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@@ -475,4 +475,14 @@ void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
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}
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}
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void KX_BlenderRenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass)
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{
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m_filtermanager.EnableFilter(filtermode, pass);
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}
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void KX_BlenderRenderTools::Render2DFilters(RAS_ICanvas* canvas)
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{
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m_filtermanager.RenderFilters(canvas);
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}
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unsigned int KX_BlenderRenderTools::m_numgllights;
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@@ -55,6 +55,7 @@ class KX_BlenderRenderTools : public RAS_IRenderTools
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bool m_lastlighting;
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static unsigned int m_numgllights;
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public:
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KX_BlenderRenderTools();
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@@ -102,8 +103,14 @@ public:
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bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
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virtual void MotionBlur(RAS_IRasterizer* rasterizer);
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virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass);
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virtual void Render2DFilters(RAS_ICanvas* canvas);
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};
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#endif //__KX_BLENDERRENDERTOOLS
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@@ -45,6 +45,7 @@
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#include "SCA_PropertyActuator.h"
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#include "SCA_LogicManager.h"
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#include "SCA_RandomActuator.h"
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#include "SCA_2DFilterActuator.h"
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// Ketsji specific logicbricks
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@@ -836,7 +837,63 @@ void BL_ConvertActuators(char* maggiename,
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baseact = tmp_vis_act;
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}
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break;
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case ACT_2DFILTER:
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{
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bTwoDFilterActuator *_2dfilter = (bTwoDFilterActuator*) bact->data;
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SCA_2DFilterActuator *tmp = NULL;
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RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode;
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switch(_2dfilter->type)
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{
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case ACT_2DFILTER_MOTIONBLUR:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR;
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break;
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case ACT_2DFILTER_BLUR:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_BLUR;
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break;
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case ACT_2DFILTER_SHARPEN:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_SHARPEN;
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break;
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case ACT_2DFILTER_DILATION:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_DILATION;
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break;
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case ACT_2DFILTER_EROSION:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_EROSION;
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break;
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case ACT_2DFILTER_LAPLACIAN:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN;
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break;
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case ACT_2DFILTER_SOBEL:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_SOBEL;
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break;
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case ACT_2DFILTER_PREWITT:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_PREWITT;
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break;
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case ACT_2DFILTER_GRAYSCALE:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE;
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break;
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case ACT_2DFILTER_SEPIA:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_SEPIA;
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break;
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case ACT_2DFILTER_INVERT:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_INVERT;
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break;
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case ACT_2DFILTER_NOFILTER:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_NOFILTER;
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break;
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default:
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_NOFILTER;
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break;
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}
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tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag,
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_2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),rendertools);
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baseact = tmp;
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}
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break;
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default:
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; /* generate some error */
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}
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@@ -860,3 +917,4 @@ void BL_ConvertActuators(char* maggiename,
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}
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}
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@@ -35,6 +35,7 @@ SET(INC
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../../../intern/string
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../../../source/gameengine/Expressions
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../../../intern/moto/include
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../../../source/gameengine/Rasterizer
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${PYTHON_INC}
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${SDL_INC}
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)
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115
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
Normal file
115
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
Normal file
@@ -0,0 +1,115 @@
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#include "SCA_IActuator.h"
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#include "SCA_2DFilterActuator.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <iostream>
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SCA_2DFilterActuator::SCA_2DFilterActuator(
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SCA_IObject *gameobj,
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RAS_2DFilterManager::RAS_2DFILTER_MODE type,
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short flag,
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float float_arg,
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int int_arg,
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RAS_IRasterizer* rasterizer,
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RAS_IRenderTools* rendertools,
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PyTypeObject* T)
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: SCA_IActuator(gameobj, T),
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m_type(type),
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m_flag(flag),
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m_int_arg(int_arg),
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m_float_arg(float_arg),
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m_rasterizer(rasterizer),
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m_rendertools(rendertools)
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{
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}
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SCA_2DFilterActuator::~SCA_2DFilterActuator()
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{
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}
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CValue* SCA_2DFilterActuator::GetReplica()
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{
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SCA_2DFilterActuator* replica = new SCA_2DFilterActuator(*this);
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replica->ProcessReplica();
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CValue::AddDataToReplica(replica);
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return replica;
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}
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bool SCA_2DFilterActuator::Update()
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{
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bool result = false;
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent)
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return false; // do nothing on negative events
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if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR )
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{
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if(!m_flag)
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{
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m_rasterizer->EnableMotionBlur(m_float_arg);
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}
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else
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{
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m_rasterizer->DisableMotionBlur();
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}
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}
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else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
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{
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m_rendertools->Update2DFilter(m_type, m_int_arg);
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}
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return true;
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}
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PyTypeObject SCA_2DFilterActuator::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"SCA_2DFilterActuator",
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sizeof(SCA_2DFilterActuator),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0,
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__repr,
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0,
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0,
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0,
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0,
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0
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};
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PyParentObject SCA_2DFilterActuator::Parents[] = {
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&SCA_2DFilterActuator::Type,
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&SCA_IActuator::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef SCA_2DFilterActuator::Methods[] = {
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/* add python functions to deal with m_msg... */
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{NULL,NULL}
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};
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PyObject* SCA_2DFilterActuator::_getattr(const STR_String& attr) {
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_getattr_up(SCA_IActuator);
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}
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43
source/gameengine/GameLogic/SCA_2DFilterActuator.h
Normal file
43
source/gameengine/GameLogic/SCA_2DFilterActuator.h
Normal file
@@ -0,0 +1,43 @@
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#ifndef __SCA_2DFILETRACTUATOR_H__
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#define __SCA_2DFILETRACTUATOR_H__
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#include "RAS_IRasterizer.h"
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#include "RAS_IRenderTools.h"
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#include "SCA_IActuator.h"
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class SCA_2DFilterActuator : public SCA_IActuator
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{
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Py_Header;
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private:
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RAS_2DFilterManager::RAS_2DFILTER_MODE m_type;
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short m_flag;
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float m_float_arg;
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int m_int_arg;
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RAS_IRasterizer* m_rasterizer;
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RAS_IRenderTools* m_rendertools;
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public:
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SCA_2DFilterActuator(
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class SCA_IObject* gameobj,
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RAS_2DFilterManager::RAS_2DFILTER_MODE type,
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short flag,
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float float_arg,
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int int_arg,
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RAS_IRasterizer* rasterizer,
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RAS_IRenderTools* rendertools,
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PyTypeObject* T=&Type
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);
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virtual ~SCA_2DFilterActuator();
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virtual bool Update();
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virtual CValue* GetReplica();
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virtual PyObject* _getattr(const STR_String& attr);
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||||
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};
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#endif
|
||||
@@ -5,6 +5,7 @@ sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
|
||||
|
||||
incs = '. #/source/kernel/gen_system #/intern/string'
|
||||
incs += ' #/source/gameengine/Expressions #/intern/moto/include'
|
||||
incs += ' #/source/gameengine/Rasterizer'
|
||||
|
||||
incs += ' ' + env['BF_PYTHON_INC']
|
||||
incs += ' ' + env['BF_SDL_INC']
|
||||
|
||||
@@ -593,4 +593,14 @@ void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
|
||||
}
|
||||
}
|
||||
|
||||
void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass)
|
||||
{
|
||||
m_filtermanager.EnableFilter(filtermode, pass);
|
||||
}
|
||||
|
||||
void GPC_RenderTools::Render2DFilters(RAS_ICanvas* canvas)
|
||||
{
|
||||
m_filtermanager.RenderFilters( canvas);
|
||||
}
|
||||
|
||||
unsigned int GPC_RenderTools::m_numgllights;
|
||||
|
||||
@@ -151,6 +151,11 @@ public:
|
||||
bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
|
||||
|
||||
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
|
||||
|
||||
virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass);
|
||||
|
||||
virtual void Render2DFilters(RAS_ICanvas* canvas);
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Copied from KX_BlenderGL.cpp in KX_blenderhook
|
||||
@@ -176,3 +181,4 @@ protected:
|
||||
#endif // __GPC_RENDERTOOLS_H
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -966,12 +966,17 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
|
||||
scene->CalculateVisibleMeshes(m_rasterizer,cam);
|
||||
|
||||
scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
|
||||
|
||||
m_rendertools->MotionBlur(m_rasterizer);
|
||||
|
||||
|
||||
PostRenderFrame();
|
||||
}
|
||||
|
||||
|
||||
void KX_KetsjiEngine::PostRenderFrame()
|
||||
{
|
||||
m_rendertools->PushMatrix();
|
||||
m_rendertools->Render2DFilters(m_canvas);
|
||||
m_rendertools->MotionBlur(m_rasterizer);
|
||||
m_rendertools->PopMatrix();
|
||||
}
|
||||
|
||||
void KX_KetsjiEngine::StopEngine()
|
||||
{
|
||||
@@ -1467,3 +1472,4 @@ void KX_KetsjiEngine::GetOverrideFrameColor(float& r, float& g, float& b) const
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -179,6 +179,7 @@ private:
|
||||
|
||||
void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam);
|
||||
void RenderFrame(KX_Scene* scene, KX_Camera* cam);
|
||||
void PostRenderFrame();
|
||||
void RenderDebugProperties();
|
||||
void SetBackGround(KX_WorldInfo* worldinfo);
|
||||
void SetWorldSettings(KX_WorldInfo* worldinfo);
|
||||
@@ -201,6 +202,8 @@ public:
|
||||
void SetSceneConverter(KX_ISceneConverter* sceneconverter);
|
||||
void SetGame2IpoMode(bool game2ipo,int startFrame);
|
||||
|
||||
RAS_IRasterizer* GetRasterizer(){return m_rasterizer;};
|
||||
|
||||
///returns true if an update happened to indicate -> Render
|
||||
bool NextFrame();
|
||||
void Render();
|
||||
@@ -342,3 +345,4 @@ protected:
|
||||
|
||||
#endif //__KX_KETSJI_ENGINE
|
||||
|
||||
|
||||
|
||||
285
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Normal file
285
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Normal file
@@ -0,0 +1,285 @@
|
||||
|
||||
#define STRINGIFY(A) #A
|
||||
|
||||
#include "RAS_OpenGLFilters/RAS_Blur2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Sharpen2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Dilation2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Erosion2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Laplacian2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Sobel2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Prewitt2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_GrayScale2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Sepia2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Invert2DFilter.h"
|
||||
|
||||
#include "RAS_ICanvas.h"
|
||||
#include "RAS_2DFilterManager.h"
|
||||
#include <iostream>
|
||||
|
||||
#ifdef WIN32
|
||||
// OpenGL gl.h needs 'windows.h' on windows platforms
|
||||
#include <windows.h>
|
||||
#endif //WIN32
|
||||
#ifdef __APPLE__
|
||||
#define GL_GLEXT_LEGACY 1
|
||||
#include <OpenGL/gl.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
#endif
|
||||
|
||||
|
||||
RAS_2DFilterManager::RAS_2DFilterManager():
|
||||
texturewidth(-1), textureheight(-1),
|
||||
canvaswidth(-1), canvasheight(-1),
|
||||
numberoffilters(0),texname(-1)
|
||||
{
|
||||
isshadersupported = bgl::QueryVersion(2,0);
|
||||
if(!isshadersupported)
|
||||
{
|
||||
std::cout<<"shaders not supported!" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
int passindex;
|
||||
for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
|
||||
m_filters[passindex] = 0;
|
||||
|
||||
int programindex;
|
||||
for(programindex=0; programindex<RAS_2DFILTER_NUMBER_OF_FILTERS; programindex++)
|
||||
m_programs[programindex] = 0;
|
||||
|
||||
}
|
||||
|
||||
RAS_2DFilterManager::~RAS_2DFilterManager()
|
||||
{
|
||||
}
|
||||
|
||||
unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
|
||||
{
|
||||
GLuint program;
|
||||
GLuint fShader = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER);
|
||||
GLint success;
|
||||
|
||||
bgl::blShaderSourceARB(fShader, 1, (const char**)&shadersource, NULL);
|
||||
|
||||
bgl::blCompileShaderARB(fShader);
|
||||
|
||||
bgl::blGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
|
||||
if(!success)
|
||||
{
|
||||
/*Shader Comile Error*/
|
||||
std::cout << "2dFilters - Shader compile error" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
program = bgl::blCreateProgramObjectARB();
|
||||
bgl::blAttachObjectARB(program, fShader);
|
||||
|
||||
bgl::blLinkProgramARB(program);
|
||||
bgl::blGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
|
||||
if (!success)
|
||||
{
|
||||
/*Program Link Error*/
|
||||
std::cout << "2dFilters - Shader program link error" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bgl::blValidateProgramARB(program);
|
||||
bgl::blGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
|
||||
if (!success)
|
||||
{
|
||||
/*Program Validation Error*/
|
||||
std::cout << "2dFilters - Shader program validation error" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)
|
||||
{
|
||||
switch(filtermode)
|
||||
{
|
||||
case RAS_2DFILTER_BLUR:
|
||||
return CreateShaderProgram(BlurFragmentShader);
|
||||
case RAS_2DFILTER_SHARPEN:
|
||||
return CreateShaderProgram(SharpenFragmentShader);
|
||||
case RAS_2DFILTER_DILATION:
|
||||
return CreateShaderProgram(DilationFragmentShader);
|
||||
case RAS_2DFILTER_EROSION:
|
||||
return CreateShaderProgram(ErosionFragmentShader);
|
||||
case RAS_2DFILTER_LAPLACIAN:
|
||||
return CreateShaderProgram(LaplacionFragmentShader);
|
||||
case RAS_2DFILTER_SOBEL:
|
||||
return CreateShaderProgram(SobelFragmentShader);
|
||||
case RAS_2DFILTER_PREWITT:
|
||||
return CreateShaderProgram(PrewittFragmentShader);
|
||||
case RAS_2DFILTER_GRAYSCALE:
|
||||
return CreateShaderProgram(GrayScaleFragmentShader);
|
||||
case RAS_2DFILTER_SEPIA:
|
||||
return CreateShaderProgram(SepiaFragmentShader);
|
||||
case RAS_2DFILTER_INVERT:
|
||||
return CreateShaderProgram(InvertFragmentShader);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::StartShaderProgram(int filtermode)
|
||||
{
|
||||
GLint uniformLoc;
|
||||
bgl::blUseProgramObjectARB(m_programs[filtermode]);
|
||||
uniformLoc = bgl::blGetUniformLocationARB(m_programs[filtermode], "sampler0");
|
||||
if (uniformLoc != -1)
|
||||
{
|
||||
bgl::blUniform1iARB(uniformLoc, 0);
|
||||
}
|
||||
uniformLoc = bgl::blGetUniformLocationARB(m_programs[filtermode], "tc_offset");
|
||||
if (uniformLoc != -1)
|
||||
{
|
||||
bgl::blUniform2fvARB(uniformLoc, 9, textureoffsets);
|
||||
}
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::EndShaderProgram()
|
||||
{
|
||||
bgl::blUseProgramObjectARB(0);
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::SetupTexture()
|
||||
{
|
||||
if(texname!=-1)
|
||||
{
|
||||
glDeleteTextures(1,&texname);
|
||||
}
|
||||
glGenTextures(1, &texname);
|
||||
glBindTexture(GL_TEXTURE_2D, texname);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::UpdateOffsetMatrix(int width, int height)
|
||||
{
|
||||
canvaswidth = texturewidth = width;
|
||||
canvasheight = textureheight = height;
|
||||
|
||||
GLint i,j;
|
||||
i = 0;
|
||||
while ((1 << i) <= texturewidth)
|
||||
i++;
|
||||
texturewidth = (1 << (i));
|
||||
|
||||
// Now for height
|
||||
i = 0;
|
||||
while ((1 << i) <= textureheight)
|
||||
i++;
|
||||
textureheight = (1 << (i));
|
||||
|
||||
GLfloat xInc = 1.0f / (GLfloat)texturewidth;
|
||||
GLfloat yInc = 1.0f / (GLfloat)textureheight;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
textureoffsets[(((i*3)+j)*2)+0] = (-1.0f * xInc) + ((GLfloat)i * xInc);
|
||||
textureoffsets[(((i*3)+j)*2)+1] = (-1.0f * yInc) + ((GLfloat)j * yInc);
|
||||
}
|
||||
}
|
||||
|
||||
SetupTexture();
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
|
||||
{
|
||||
if(numberoffilters<=0 || !isshadersupported)
|
||||
return;
|
||||
|
||||
if(canvaswidth != canvas->GetWidth() || canvasheight != canvas->GetHeight())
|
||||
{
|
||||
UpdateOffsetMatrix(canvas->GetWidth(), canvas->GetHeight());
|
||||
}
|
||||
GLuint viewport[4]={0};
|
||||
|
||||
int passindex;
|
||||
bool first = true;
|
||||
for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
|
||||
{
|
||||
if(m_filters[passindex])
|
||||
{
|
||||
if(first)
|
||||
{
|
||||
glGetIntegerv(GL_VIEWPORT,(int*)viewport);
|
||||
glViewport(0, 0, texturewidth, textureheight);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
first = false;
|
||||
}
|
||||
|
||||
StartShaderProgram(m_filters[passindex]);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texname);
|
||||
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, texturewidth, textureheight, 0);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(1.f, 1.f, 1.f, 1.f);
|
||||
glTexCoord2f(1.0, 1.0); glVertex2f(1,1);
|
||||
glTexCoord2f(0.0, 1.0); glVertex2f(-1,1);
|
||||
glTexCoord2f(0.0, 0.0); glVertex2f(-1,-1);
|
||||
glTexCoord2f(1.0, 0.0); glVertex2f(1,-1);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
if(!first)
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glViewport(viewport[0],viewport[1],viewport[2],viewport[3]);
|
||||
EndShaderProgram();
|
||||
}
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::EnableFilter(RAS_2DFILTER_MODE mode, int pass)
|
||||
{
|
||||
if(!isshadersupported)
|
||||
return;
|
||||
if( pass == -1)
|
||||
{
|
||||
if(m_programs[mode] == 0)
|
||||
m_programs[mode] = CreateShaderProgram(mode);
|
||||
}
|
||||
else if( pass < MAX_RENDER_PASS )
|
||||
{
|
||||
if(mode == RAS_2DFILTER_NOFILTER )
|
||||
{
|
||||
if(m_filters[pass] != 0)
|
||||
numberoffilters--;
|
||||
m_filters[pass] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!m_programs[mode])
|
||||
m_programs[mode] = CreateShaderProgram(mode);
|
||||
if(m_programs[mode])
|
||||
{
|
||||
if(m_filters[pass] == 0)
|
||||
numberoffilters++;
|
||||
m_filters[pass] = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
59
source/gameengine/Rasterizer/RAS_2DFilterManager.h
Normal file
59
source/gameengine/Rasterizer/RAS_2DFilterManager.h
Normal file
@@ -0,0 +1,59 @@
|
||||
#ifndef __RAS_I2DFILTER
|
||||
#define __RAS_I2DFILTER
|
||||
|
||||
|
||||
|
||||
#define MAX_RENDER_PASS 100
|
||||
|
||||
class RAS_2DFilterManager
|
||||
{
|
||||
private:
|
||||
unsigned int CreateShaderProgram(char* shadersource);
|
||||
unsigned int CreateShaderProgram(int filtermode);
|
||||
void StartShaderProgram(int filtermode);
|
||||
void EndShaderProgram();
|
||||
|
||||
float textureoffsets[18];
|
||||
float view[4];
|
||||
unsigned int texname;
|
||||
int texturewidth;
|
||||
int textureheight;
|
||||
int canvaswidth;
|
||||
int canvasheight;
|
||||
int numberoffilters;
|
||||
|
||||
bool isshadersupported;
|
||||
public:
|
||||
enum RAS_2DFILTER_MODE {
|
||||
RAS_2DFILTER_NOFILTER = 0,
|
||||
RAS_2DFILTER_MOTIONBLUR,
|
||||
RAS_2DFILTER_BLUR,
|
||||
RAS_2DFILTER_SHARPEN,
|
||||
RAS_2DFILTER_DILATION,
|
||||
RAS_2DFILTER_EROSION,
|
||||
RAS_2DFILTER_LAPLACIAN,
|
||||
RAS_2DFILTER_SOBEL,
|
||||
RAS_2DFILTER_PREWITT,
|
||||
RAS_2DFILTER_GRAYSCALE,
|
||||
RAS_2DFILTER_SEPIA,
|
||||
RAS_2DFILTER_INVERT,
|
||||
RAS_2DFILTER_NUMBER_OF_FILTERS
|
||||
};
|
||||
|
||||
int m_filters[MAX_RENDER_PASS];
|
||||
|
||||
unsigned int m_programs[RAS_2DFILTER_NUMBER_OF_FILTERS];
|
||||
|
||||
RAS_2DFilterManager();
|
||||
|
||||
~RAS_2DFilterManager();
|
||||
|
||||
void SetupTexture();
|
||||
|
||||
void UpdateOffsetMatrix(int width, int height);
|
||||
|
||||
void RenderFilters(RAS_ICanvas* canvas);
|
||||
|
||||
void EnableFilter(RAS_2DFILTER_MODE mode, int pass);
|
||||
};
|
||||
#endif
|
||||
@@ -34,6 +34,7 @@
|
||||
|
||||
#include "MT_Transform.h"
|
||||
#include "RAS_IRasterizer.h"
|
||||
#include "RAS_2DFilterManager.h"
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
@@ -41,6 +42,7 @@
|
||||
class RAS_IPolyMaterial;
|
||||
struct RAS_LightObject;
|
||||
|
||||
|
||||
class RAS_IRenderTools
|
||||
{
|
||||
|
||||
@@ -52,7 +54,8 @@ protected:
|
||||
bool m_modified;
|
||||
|
||||
std::vector<struct RAS_LightObject*> m_lights;
|
||||
|
||||
|
||||
RAS_2DFilterManager m_filtermanager;
|
||||
|
||||
public:
|
||||
enum RAS_TEXT_RENDER_MODE {
|
||||
@@ -61,7 +64,7 @@ public:
|
||||
RAS_TEXT_PADDED,
|
||||
RAS_TEXT_MAX
|
||||
};
|
||||
|
||||
|
||||
RAS_IRenderTools(
|
||||
) :
|
||||
m_clientobject(NULL),
|
||||
@@ -178,6 +181,14 @@ public:
|
||||
void
|
||||
MotionBlur(RAS_IRasterizer* rasterizer)=0;
|
||||
|
||||
virtual
|
||||
void
|
||||
Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass)=0;
|
||||
|
||||
virtual
|
||||
void
|
||||
Render2DFilters(RAS_ICanvas* canvas)=0;
|
||||
|
||||
virtual
|
||||
class RAS_IPolyMaterial*
|
||||
CreateBlenderPolyMaterial(
|
||||
@@ -200,3 +211,4 @@ public:
|
||||
#endif //__RAS_IRENDERTOOLS
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef __RAS_BLUR2DFILTER
|
||||
#define __RAS_BLUR2DFILTER
|
||||
|
||||
char * BlurFragmentShader=STRINGIFY(
|
||||
uniform sampler2D sampler0;
|
||||
uniform vec2 tc_offset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(sampler0,
|
||||
gl_TexCoord[0].st + tc_offset[i]);
|
||||
}
|
||||
|
||||
gl_FragColor = (sample[0] + (2.0*sample[1]) + sample[2] +
|
||||
(2.0*sample[3]) + sample[4] + (2.0*sample[5]) +
|
||||
sample[6] + (2.0*sample[7]) + sample[8]) / 13.0;
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef __RAS_DILATION2DFILTER
|
||||
#define __RAS_DILATION2DFILTER
|
||||
|
||||
char * DilationFragmentShader=STRINGIFY(
|
||||
uniform sampler2D sampler0;
|
||||
uniform vec2 tc_offset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
vec4 maxValue = vec4(0.0);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(sampler0,
|
||||
gl_TexCoord[0].st + tc_offset[i]);
|
||||
maxValue = max(sample[i], maxValue);
|
||||
}
|
||||
|
||||
gl_FragColor = maxValue;
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef __RAS_EROSION2DFILTER
|
||||
#define __RAS_EROSION2DFILTER
|
||||
|
||||
char * ErosionFragmentShader=STRINGIFY(
|
||||
uniform sampler2D sampler0;
|
||||
uniform vec2 tc_offset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
vec4 minValue = vec4(1.0);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(sampler0,
|
||||
gl_TexCoord[0].st + tc_offset[i]);
|
||||
minValue = min(sample[i], minValue);
|
||||
}
|
||||
|
||||
gl_FragColor = minValue;
|
||||
}
|
||||
);
|
||||
#endif
|
||||
@@ -0,0 +1,14 @@
|
||||
#ifndef __RAS_GRAYSCALE2DFILTER
|
||||
#define __RAS_GRAYSCALE2DFILTER
|
||||
|
||||
char * GrayScaleFragmentShader=STRINGIFY(
|
||||
uniform sampler2D sampler0;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texcolor = texture2D(sampler0, gl_TexCoord[0].st);
|
||||
float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
|
||||
gl_FragColor = vec4(gray, gray, gray, texcolor.a);
|
||||
}
|
||||
);
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef __RAS_INVERT2DFILTER
|
||||
#define __RAS_INVERT2DFILTER
|
||||
|
||||
char * InvertFragmentShader=STRINGIFY(
|
||||
uniform sampler2D sampler0;
|
||||
uniform vec2 offset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texcolor = texture2D(sampler0, gl_TexCoord[0].st);
|
||||
gl_FragColor.rgb = 1.0 - texcolor.rgb;
|
||||
gl_FragColor.a = texcolor.a;
|
||||
}
|
||||
);
|
||||
#endif
|
||||
@@ -0,0 +1,26 @@
|
||||
#ifndef __RAS_LAPLACION2DFILTER
|
||||
#define __RAS_LAPLACION2DFILTER
|
||||
|
||||
char * LaplacionFragmentShader=STRINGIFY(
|
||||
uniform sampler2D sampler0;
|
||||
uniform vec2 tc_offset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(sampler0,
|
||||
gl_TexCoord[0].st + tc_offset[i]);
|
||||
}
|
||||
|
||||
gl_FragColor = (sample[4] * 8.0) -
|
||||
(sample[0] + sample[1] + sample[2] +
|
||||
sample[3] + sample[5] +
|
||||
sample[6] + sample[7] + sample[8]);
|
||||
gl_FragColor = vec4(gl_FragColor.rgb, 1.0);
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
#ifndef __RAS_PREWITT2DFILTER
|
||||
#define __RAS_PREWITT2DFILTER
|
||||
|
||||
char * PrewittFragmentShader=STRINGIFY(
|
||||
uniform sampler2D sampler0;
|
||||
uniform vec2 tc_offset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(sampler0,
|
||||
gl_TexCoord[0].st + tc_offset[i]);
|
||||
}
|
||||
|
||||
vec4 horizEdge = sample[2] + sample[5] + sample[8] -
|
||||
(sample[0] + sample[3] + sample[6]);
|
||||
|
||||
vec4 vertEdge = sample[0] + sample[1] + sample[2] -
|
||||
(sample[6] + sample[7] + sample[8]);
|
||||
|
||||
gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) +
|
||||
(vertEdge.rgb * vertEdge.rgb));
|
||||
gl_FragColor.a = 1.0;
|
||||
}
|
||||
|
||||
);
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef __RAS_SEPIA2DFILTER
|
||||
#define __RAS_SEPIA2DFILTER
|
||||
|
||||
char * SepiaFragmentShader=STRINGIFY(
|
||||
uniform sampler2D sampler0;
|
||||
uniform vec2 offset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texcolor = texture2D(sampler0, gl_TexCoord[0].st);
|
||||
float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
|
||||
gl_FragColor = vec4(gray * vec3(1.2, 1.0, 0.8), texcolor.a);
|
||||
}
|
||||
);
|
||||
#endif
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef __RAS_SHARPEN2DFILTER
|
||||
#define __RAS_SHARPEN2DFILTER
|
||||
|
||||
char * SharpenFragmentShader=STRINGIFY(
|
||||
uniform sampler2D sampler0;
|
||||
uniform vec2 tc_offset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(sampler0,
|
||||
gl_TexCoord[0].st + tc_offset[i]);
|
||||
}
|
||||
|
||||
gl_FragColor = (sample[4] * 9.0) -
|
||||
(sample[0] + sample[1] + sample[2] +
|
||||
sample[3] + sample[5] +
|
||||
sample[6] + sample[7] + sample[8]);
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
#ifndef __RAS_SOBEL2DFILTER
|
||||
#define __RAS_SOBEL2DFILTER
|
||||
|
||||
char * SobelFragmentShader=STRINGIFY(
|
||||
uniform sampler2D sampler0;
|
||||
uniform vec2 tc_offset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(sampler0,
|
||||
gl_TexCoord[0].st + tc_offset[i]);
|
||||
}
|
||||
|
||||
vec4 horizEdge = sample[2] + (2.0*sample[5]) + sample[8] -
|
||||
(sample[0] + (2.0*sample[3]) + sample[6]);
|
||||
|
||||
vec4 vertEdge = sample[0] + (2.0*sample[1]) + sample[2] -
|
||||
(sample[6] + (2.0*sample[7]) + sample[8]);
|
||||
|
||||
gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) +
|
||||
(vertEdge.rgb * vertEdge.rgb));
|
||||
gl_FragColor.a = 1.0;
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user