Geometry Nodes: Rename bounding box mesh output to "Bounding Box"
This was decided by the geometry nodes team, because the important part of this output is not that it's a mesh.
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@@ -25,7 +25,7 @@ static bNodeSocketTemplate geo_node_bounding_box_in[] = {
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};
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static bNodeSocketTemplate geo_node_bounding_box_out[] = {
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{SOCK_GEOMETRY, N_("Mesh")},
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{SOCK_GEOMETRY, N_("Bounding Box")},
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{SOCK_VECTOR, N_("Min")},
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{SOCK_VECTOR, N_("Max")},
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{-1, ""},
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@@ -149,7 +149,7 @@ static void geo_node_bounding_box_exec(GeoNodeExecParams params)
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}
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if (min == float3(FLT_MAX)) {
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params.set_output("Mesh", GeometrySet());
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params.set_output("Bounding Box", GeometrySet());
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params.set_output("Min", float3(0));
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params.set_output("Max", float3(0));
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}
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@@ -158,7 +158,7 @@ static void geo_node_bounding_box_exec(GeoNodeExecParams params)
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const float3 center = min + scale / 2.0f;
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Mesh *mesh = create_cube_mesh(1.0f);
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transform_mesh(mesh, center, float3(0), scale);
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params.set_output("Mesh", GeometrySet::create_with_mesh(mesh));
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params.set_output("Bounding Box", GeometrySet::create_with_mesh(mesh));
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params.set_output("Min", min);
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params.set_output("Max", max);
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}
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