tested running the cheat-sheet, found a number of segfaults
pressing escape in the outliner was also crashing (somehow it tried to exit the file selector)
This commit is contained in:
@@ -738,9 +738,9 @@ void PARTICLE_OT_target_move_down(wmOperatorType *ot)
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static void disconnect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
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{
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ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
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ParticleData *pa = psys->particles;
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PTCacheEdit *edit = psys->edit;
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PTCacheEditPoint *point = edit ? edit->points : NULL;
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ParticleData *pa;
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PTCacheEdit *edit;
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PTCacheEditPoint *point;
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PTCacheEditKey *ekey = NULL;
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HairKey *key;
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int i, k;
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@@ -751,8 +751,11 @@ static void disconnect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
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if(!psys->part || psys->part->type != PART_HAIR)
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return;
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edit = psys->edit;
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point= edit ? edit->points : NULL;
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for(i=0; i<psys->totpart; i++,pa++) {
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for(i=0, pa=psys->particles; i<psys->totpart; i++,pa++) {
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if(point) {
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ekey = point->keys;
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point++;
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@@ -820,9 +823,9 @@ void PARTICLE_OT_disconnect_hair(wmOperatorType *ot)
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static void connect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
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{
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ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
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ParticleData *pa = psys->particles;
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PTCacheEdit *edit = psys->edit;
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PTCacheEditPoint *point = edit ? edit->points : NULL;
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ParticleData *pa;
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PTCacheEdit *edit;
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PTCacheEditPoint *point;
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PTCacheEditKey *ekey;
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HairKey *key;
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BVHTreeFromMesh bvhtree;
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@@ -836,7 +839,10 @@ static void connect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
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if(!psys || !psys->part || psys->part->type != PART_HAIR)
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return;
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edit= psys->edit;
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point= edit ? edit->points : NULL;
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if(psmd->dm->deformedOnly)
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dm= psmd->dm;
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else
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@@ -852,7 +858,7 @@ static void connect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
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bvhtree_from_mesh_faces(&bvhtree, dm, 0.0, 2, 6);
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for(i=0; i<psys->totpart; i++,pa++) {
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for(i=0, pa= psys->particles; i<psys->totpart; i++,pa++) {
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key = pa->hair;
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nearest.index = -1;
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@@ -532,7 +532,7 @@ int file_operator_poll(bContext *C)
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int poll = ED_operator_file_active(C);
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SpaceFile *sfile= CTX_wm_space_file(C);
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if (!sfile->op) poll= 0;
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if (!sfile || !sfile->op) poll= 0;
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return poll;
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}
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@@ -623,7 +623,7 @@ ImBuf *ED_space_image_buffer(SpaceImage *sima)
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{
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ImBuf *ibuf;
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if(sima->image) {
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if(sima && sima->image) {
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#if 0
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if(sima->image->type==IMA_TYPE_R_RESULT && BIF_show_render_spare())
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return BIF_render_spare_imbuf();
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@@ -4262,7 +4262,7 @@ static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *
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/* it deselects Bases, so we have to call the clear function always after */
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static void set_trans_object_base_flags(bContext *C, TransInfo *t)
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{
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Scene *sce = CTX_data_scene(C);
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Scene *scene = CTX_data_scene(C);
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View3D *v3d = t->view;
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/*
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@@ -4279,15 +4279,15 @@ static void set_trans_object_base_flags(bContext *C, TransInfo *t)
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copy_baseflags(t->scene);
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/* handle pending update events, otherwise they got copied below */
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for (base= sce->base.first; base; base= base->next) {
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for (base= scene->base.first; base; base= base->next) {
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if(base->object->recalc)
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object_handle_update(t->scene, base->object);
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}
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for (base= sce->base.first; base; base= base->next) {
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for (base= scene->base.first; base; base= base->next) {
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base->flag &= ~BA_WAS_SEL;
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if(TESTBASELIB(v3d, base)) {
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if(TESTBASELIB_BGMODE(v3d, base)) {
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Object *ob= base->object;
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Object *parsel= ob->parent;
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@@ -4319,7 +4319,7 @@ static void set_trans_object_base_flags(bContext *C, TransInfo *t)
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/* and we store them temporal in base (only used for transform code) */
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/* this because after doing updates, the object->recalc is cleared */
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for (base= sce->base.first; base; base= base->next) {
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for (base= scene->base.first; base; base= base->next) {
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if(base->object->recalc & OB_RECALC_OB)
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base->flag |= BA_HAS_RECALC_OB;
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if(base->object->recalc & OB_RECALC_DATA)
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@@ -5319,7 +5319,7 @@ void createTransData(bContext *C, TransInfo *t)
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{
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View3D *v3d = t->view;
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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if((t->flag & T_OBJECT) && v3d->camera == OBACT && rv3d->persp==V3D_CAMOB)
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if(rv3d && (t->flag & T_OBJECT) && v3d->camera == OBACT && rv3d->persp==V3D_CAMOB)
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{
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t->flag |= T_CAMERA;
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}
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@@ -353,7 +353,8 @@ void BIF_selectTransformOrientation(bContext *C, TransformOrientation *target) {
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void BIF_selectTransformOrientationValue(bContext *C, int orientation) {
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View3D *v3d = CTX_wm_view3d(C);
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v3d->twmode = orientation;
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if(v3d) /* currently using generic poll */
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v3d->twmode = orientation;
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}
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EnumPropertyItem *BIF_enumTransformOrientation(bContext *C)
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@@ -1439,7 +1439,7 @@ static int mouse_select(bContext *C, float co[2], int extend, int loop)
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else {
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sync= 0;
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selectmode= ts->uv_selectmode;
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sticky= sima->sticky;
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sticky= sima ? sima->sticky : 1;
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}
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/* find nearest element */
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@@ -2471,13 +2471,18 @@ static int snap_uvs_to_adjacent_unselected(Scene *scene, Image *ima, Object *obe
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static int snap_uvs_to_pixels(SpaceImage *sima, Scene *scene, Object *obedit)
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{
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EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
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Image *ima= sima->image;
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Image *ima;
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EditFace *efa;
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MTFace *tface;
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int width= 0, height= 0;
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float w, h;
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short change = 0;
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if(!sima)
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return 0;
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ima= sima->image;
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ED_space_image_size(sima, &width, &height);
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w = (float)width;
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h = (float)height;
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@@ -2657,6 +2662,7 @@ static int hide_exec(bContext *C, wmOperator *op)
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EditFace *efa;
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MTFace *tf;
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int swap= RNA_boolean_get(op->ptr, "unselected");
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int facemode= sima ? sima->flag & SI_SELACTFACE : 0;
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if(ts->uv_flag & UV_SYNC_SELECTION) {
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EM_hide_mesh(em, swap);
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@@ -2670,7 +2676,7 @@ static int hide_exec(bContext *C, wmOperator *op)
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for(efa= em->faces.first; efa; efa= efa->next) {
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if(efa->f & SELECT) {
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tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
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if(sima->flag & SI_SELACTFACE) {
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if(facemode) {
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/* Pretend face mode */
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if(( (efa->v4==NULL &&
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( tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) == (TF_SEL1|TF_SEL2|TF_SEL3) ) ||
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@@ -2715,7 +2721,7 @@ static int hide_exec(bContext *C, wmOperator *op)
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if(efa->f & SELECT) {
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tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
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if(sima->flag & SI_SELACTFACE) {
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if(facemode) {
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if( (efa->v4==NULL &&
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( tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) == (TF_SEL1|TF_SEL2|TF_SEL3) ) ||
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( tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)) == (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4) ) {
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@@ -2799,6 +2805,8 @@ static int reveal_exec(bContext *C, wmOperator *op)
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EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
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EditFace *efa;
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MTFace *tf;
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int facemode= sima ? sima->flag & SI_SELACTFACE : 0;
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int stickymode= sima ? (sima->sticky != SI_STICKY_DISABLE) : 1;
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/* call the mesh function if we are in mesh sync sel */
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if(ts->uv_flag & UV_SYNC_SELECTION) {
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@@ -2809,7 +2817,7 @@ static int reveal_exec(bContext *C, wmOperator *op)
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return OPERATOR_FINISHED;
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}
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if(sima->flag & SI_SELACTFACE) {
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if(facemode) {
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if(em->selectmode == SCE_SELECT_FACE) {
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for(efa= em->faces.first; efa; efa= efa->next) {
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if(!(efa->h) && !(efa->f & SELECT)) {
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@@ -2821,7 +2829,7 @@ static int reveal_exec(bContext *C, wmOperator *op)
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}
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else {
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/* enable adjacent faces to have disconnected UV selections if sticky is disabled */
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if(sima->sticky == SI_STICKY_DISABLE) {
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if(!stickymode) {
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for(efa= em->faces.first; efa; efa= efa->next) {
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if(!(efa->h) && !(efa->f & SELECT)) {
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/* All verts must be unselected for the face to be selected in the UV view */
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@@ -1231,7 +1231,7 @@ void wm_event_do_handlers(bContext *C)
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/* XXX hrmf, this gives reliable previous mouse coord for area change, feels bad?
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doing it on ghost queue gives errors when mousemoves go over area borders */
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if(doit && win->screen->subwinactive != win->screen->mainwin) {
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if(doit && win->screen && win->screen->subwinactive != win->screen->mainwin) {
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win->eventstate->prevx= event->x;
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win->eventstate->prevy= event->y;
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}
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@@ -1244,7 +1244,7 @@ void wm_event_do_handlers(bContext *C)
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}
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/* only add mousemove when queue was read entirely */
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if(win->addmousemove) {
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if(win->addmousemove && win->eventstate) {
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wmEvent event= *(win->eventstate);
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event.type= MOUSEMOVE;
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event.prevx= event.x;
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