Viewport: don't show look dev shader balls by default.

We will show these in the shading workspace by default, but for most new
3D viewports that you open these are not needed.
This commit is contained in:
2018-07-13 12:05:51 +02:00
parent dc00d66c89
commit 23ca12ec47
2 changed files with 1 additions and 2 deletions

View File

@@ -1100,7 +1100,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
v3d->overlay.backwire_opacity = 0.5f;
v3d->overlay.normals_length = 0.1f;
v3d->overlay.flag = V3D_OVERLAY_LOOK_DEV;
v3d->overlay.flag = 0;
}
}
}

View File

@@ -333,7 +333,6 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->shading.cavity_ridge_factor = 1.0f;
copy_v3_fl(v3d->shading.single_color, 0.8f);
v3d->overlay.flag = V3D_OVERLAY_LOOK_DEV;
v3d->overlay.wireframe_threshold = 0.5f;
v3d->overlay.bone_select_alpha = 0.5f;
v3d->overlay.texture_paint_mode_opacity = 0.8;