Viewport: don't show look dev shader balls by default.
We will show these in the shading workspace by default, but for most new 3D viewports that you open these are not needed.
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@@ -1100,7 +1100,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
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v3d->overlay.backwire_opacity = 0.5f;
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v3d->overlay.normals_length = 0.1f;
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v3d->overlay.flag = V3D_OVERLAY_LOOK_DEV;
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v3d->overlay.flag = 0;
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}
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}
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}
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@@ -333,7 +333,6 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
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v3d->shading.cavity_ridge_factor = 1.0f;
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copy_v3_fl(v3d->shading.single_color, 0.8f);
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v3d->overlay.flag = V3D_OVERLAY_LOOK_DEV;
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v3d->overlay.wireframe_threshold = 0.5f;
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v3d->overlay.bone_select_alpha = 0.5f;
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v3d->overlay.texture_paint_mode_opacity = 0.8;
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