Selection: avoid uninitialized memory read with occlusion queries
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@@ -158,7 +158,7 @@ bool GPU_select_load_id(unsigned int id)
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g_query_state.active_query++;
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g_query_state.query_issued = true;
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if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS) {
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if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS && g_query_state.index < g_query_state.oldhits) {
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if (g_query_state.buffer[g_query_state.index * 4 + 3] == id) {
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g_query_state.index++;
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return true;
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