This commit changes the sweep effect to be called 'Wipe' in both UI and in backend variable naming.
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@@ -95,13 +95,13 @@ void do_mul_effect(float facf0, float facf1,
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int x, int y,
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unsigned int *rect1, unsigned int *rect2,
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unsigned int *out);
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/* Sweep effect */
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/* Wipe effect */
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enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
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DO_IRIS_WIPE,DO_CLOCK_WIPE};
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float in_band(float width,float dist, float perc,int side,int dir);
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float check_zone(int x, int y, int xo, int yo, struct Sequence *seq, float facf0);
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void init_sweep_effect(struct Sequence *seq);
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void do_sweep_effect(struct Sequence *seq, float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out);
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void init_wipe_effect(struct Sequence *seq);
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void do_wipe_effect(struct Sequence *seq, float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out);
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/* Glow effect */
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enum {
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