This commit changes the sweep effect to be called 'Wipe' in both UI and in backend variable naming.

This commit is contained in:
2004-08-03 19:36:17 +00:00
parent d1bbaf18ca
commit 248404e7a2
7 changed files with 51 additions and 51 deletions

View File

@@ -95,13 +95,13 @@ void do_mul_effect(float facf0, float facf1,
int x, int y,
unsigned int *rect1, unsigned int *rect2,
unsigned int *out);
/* Sweep effect */
/* Wipe effect */
enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
DO_IRIS_WIPE,DO_CLOCK_WIPE};
float in_band(float width,float dist, float perc,int side,int dir);
float check_zone(int x, int y, int xo, int yo, struct Sequence *seq, float facf0);
void init_sweep_effect(struct Sequence *seq);
void do_sweep_effect(struct Sequence *seq, float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out);
void init_wipe_effect(struct Sequence *seq);
void do_wipe_effect(struct Sequence *seq, float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out);
/* Glow effect */
enum {