Fix (unreported) bad LI_ID usercount when linking a new lib.

Library datablocks shall have a zero user count in Blender currently...
This commit is contained in:
2015-12-04 17:23:28 +01:00
parent 50f17db641
commit 24be453938

View File

@@ -622,6 +622,7 @@ static Main *blo_find_main(FileData *fd, const char *filepath, const char *relab
/* Add library datablock itself to 'main' Main, since libraries are **never** linked data.
* Fixes bug where you could end with all ID_LI datablocks having the same name... */
lib = BKE_libblock_alloc(mainlist->first, ID_LI, "Lib");
lib->id.us = ID_FAKE_USERS(lib); /* Important, consistency with main ID reading code from read_libblock(). */
BLI_strncpy(lib->name, filepath, sizeof(lib->name));
BLI_strncpy(lib->filepath, name1, sizeof(lib->filepath));