Fix T67507: Set origin on armature moves incorrectly parented objects

Need to copy changes from original armature to evaluated one prior to
BKE_pose_where_is(), otherwise the pose matrix in pose channels will
not be correct.

Can not use dependency graph update here, since we must not re-evaluate
possible dependencies of the changed armature.

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T67507

Differential Revision: https://developer.blender.org/D5331
This commit is contained in:
2019-07-24 10:08:42 +02:00
parent cf0f2f2d3d
commit 250995d67b
3 changed files with 36 additions and 0 deletions

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@@ -75,6 +75,9 @@ void BKE_armature_copy_data(struct Main *bmain,
const int flag);
struct bArmature *BKE_armature_copy(struct Main *bmain, const struct bArmature *arm);
void BKE_armature_copy_bone_transforms(struct bArmature *armature_dst,
const struct bArmature *armature_src);
/* Bounding box. */
struct BoundBox *BKE_armature_boundbox_get(struct Object *ob);

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@@ -239,6 +239,35 @@ bArmature *BKE_armature_copy(Main *bmain, const bArmature *arm)
return arm_copy;
}
static void copy_bone_transform(Bone *bone_dst, const Bone *bone_src)
{
bone_dst->roll = bone_src->roll;
copy_v3_v3(bone_dst->head, bone_src->head);
copy_v3_v3(bone_dst->tail, bone_src->tail);
copy_m3_m3(bone_dst->bone_mat, bone_src->bone_mat);
copy_v3_v3(bone_dst->arm_head, bone_src->arm_head);
copy_v3_v3(bone_dst->arm_tail, bone_src->arm_tail);
copy_m4_m4(bone_dst->arm_mat, bone_src->arm_mat);
bone_dst->arm_roll = bone_src->arm_roll;
}
void BKE_armature_copy_bone_transforms(bArmature *armature_dst, const bArmature *armature_src)
{
Bone *bone_dst = armature_dst->bonebase.first;
const Bone *bone_src = armature_src->bonebase.first;
while (bone_dst != NULL) {
BLI_assert(bone_src != NULL);
copy_bone_transform(bone_dst, bone_src);
bone_dst = bone_dst->next;
bone_src = bone_src->next;
}
}
static Bone *get_named_bone_bonechildren(ListBase *lb, const char *name)
{
Bone *curBone, *rbone;

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@@ -856,6 +856,7 @@ static int apply_objects_internal(bContext *C,
BKE_object_where_is_calc(depsgraph, scene, ob_eval);
if (ob->type == OB_ARMATURE) {
/* needed for bone parents */
BKE_armature_copy_bone_transforms(ob_eval->data, ob->data);
BKE_pose_where_is(depsgraph, scene, ob_eval);
}
@@ -1229,6 +1230,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
BKE_object_transform_copy(ob_eval, ob);
BKE_armature_copy_bone_transforms(ob_eval->data, ob->data);
BKE_object_where_is_calc(depsgraph, scene, ob_eval);
BKE_pose_where_is(depsgraph, scene, ob_eval); /* needed for bone parents */
@@ -1370,6 +1372,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
BKE_object_where_is_calc(depsgraph, scene, ob_eval);
if (ob->type == OB_ARMATURE) {
/* needed for bone parents */
BKE_armature_copy_bone_transforms(ob_eval->data, ob->data);
BKE_pose_where_is(depsgraph, scene, ob_eval);
}
@@ -1398,6 +1401,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
BKE_object_where_is_calc(depsgraph, scene, ob_other_eval);
if (ob_other->type == OB_ARMATURE) {
/* needed for bone parents */
BKE_armature_copy_bone_transforms(ob_eval->data, ob->data);
BKE_pose_where_is(depsgraph, scene, ob_other_eval);
}
ignore_parent_tx(bmain, depsgraph, scene, ob_other);