Clamp value in sheen calculation to fix fireflies.
Fixes T59784. Reviewers: fclem Reviewed By: fclem Subscribers: brecht Maniphest Tasks: T59784 Differential Revision: https://developer.blender.org/D4269
This commit is contained in:
@@ -1089,6 +1089,8 @@ void convert_metallic_to_specular_tinted(
|
||||
vec3 principled_sheen(float NV, vec3 basecol_tint, float sheen_tint)
|
||||
{
|
||||
float f = 1.0 - NV;
|
||||
/* Temporary fix for T59784. Normal map seems to contain NaNs for tangent space normal maps, therefore we need to clamp value. */
|
||||
f = clamp(f, 0.0, 1.0);
|
||||
/* Empirical approximation (manual curve fitting). Can be refined. */
|
||||
float sheen = f*f*f*0.077 + f*0.01 + 0.00026;
|
||||
return sheen * mix(vec3(1.0), basecol_tint, sheen_tint);
|
||||
|
||||
Reference in New Issue
Block a user